Evercastle
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | EverCastle will participate in Steam Next Fest – February Edition Hello everyone! As previously announced, EverCastle will officially participate in Steam Next Fest – February Edition .✨ The event will run from February 23 to March 2 . The demo will be available throughout the entire period, and a recorded gameplay video can be viewed on the store page 24/7. If you are unable to play the demo yourself, please check the video to get a preview of the game. I ha… | — | |
| Community | EverCastle Demo Patch Notes v0.1.4 + SteamNextFest Participation! Hello everyone, this is UnderTheBluelight. I hope you have all been well. I am thrilled to return with a long-awaited update and some very exciting news. EverCastle will be participating in the Steam Next Fest: February Edition! During the event, you will be able to find EverCastle on the official event page and enjoy the demo freely. Additionally, I plan to broadcast gameplay footage directly… | — | |
| Community | EverCastle Demo Patch Notes v0.1.3 (Chinese/Japanese Support Update!) Hello! We've brought some new updates regarding the demo! Patch Details (v0.1.3) · Simplified Chinese and Japanese language support has been added! · Fixed a bug related to treasure chests. · Fixed an issue where the opening sequence would occasionally play when using "Continue." · Adjusted the timing of the opening sequence. Thank you! See ya on Discord/SNS! | — | |
| Community | EverCastle Demo Patch Notes v0.1.2 Hello everyone, The modifications applied over the past few days have been newly updated. Patch Details (v0.1.2) · Game file optimization 5.2GB -> 1.8GB (!!) · Fixed an issue where input was not registering if the player was attacked while using a potion. · Fixed an issue where projectiles were not being removed when a boss was defeated. · Modified some animations and FX . We hope you have a sm… | — | |
| Community | EverCastle Demo Patch Notes v0.1.1 Hello everyone, We have prepared a small update to address some of the issues and inconveniences in the initial demo release. Patch Details (v0.1.1) · Fixed an issue where the introductory sequence (intro sequence) would not display correctly or would play unnecessarily when starting a New Game or continuing a saved game. · Adjusted the AI behavior of several monsters. If you encounter any furt… | — | |
| Community | EverCastle Demo is Now Available! Hello, this is UnderTheBluelight. Thank you for your patience during this long wait. We are thrilled to announce that the EverCastle Demo has finally been released! In the demo, you can play the following content: · The Journey Begins: Join Rei as she embarks on her quest to find her lost brother. · Monster Encounters and Growth: Engage in magical bullet-hell combat and level up as you go. · Th… | — | |
| Community | First Announcement Hello everyone! I’m delighted to greet you for the first time since the store page for EverCastle went live. Thank you very much for showing interest in a game that has so far existed only as a document on the store page. EverCastle is steadily progressing in development, with a planned release scheduled for early next year. In November, we will finally release a playable demo, featuring the pr… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.