Time (UTC)SourceWhat changedAddedEditedRemovedReference
21 May 2026
NewsLocalization Update & New Game Announcement!———23289626
Major update · published 21 May 2026, 12:20:21 UTC
Localization Update & New Game Announcement!
Hello everyone! After many requests, Tower Wizard is now localized in 7 additional languages! I want to thank the company I worked with, IndieArk, and the translators for making this possible: · Spanish (Localized by Gabriel I. Fuentes & Matías E. Desalvo) · Japanese (Localized by Yuri Tanaka) · Simplified Chinese (Localized by Albert Wei) · German (Localized by Hans Pieper) · French (Localized…
Hi everyone! A while ago, I released an experimental prototype of a new game on itch.io . I am really excited to share that the prototype will become a full game as Feed The Void ! This game is a bit different than anything else I've made, so no worries if it is not your cup of tea, but I hope some of you will enjoy it. Either way, thanks your support - it has really been life changing. I don't…
I am excited to announce that for this winter sale, Tower Wizard is joining up with Cookie Clicker, Melvor Idle, and (the) Gnorp Apologue in the Ultimate Incremental Games bundle! The other games are some of the most defining games of the idle/incremental genre, so if you are interested, check it out!
This update continues to try to make the saves less likely to corrupt if a computer crashes or loses power. - Game will create 5 backup saves. - If the save is corrupted, will automatically attempt to load a backup
Fixed incorrect base damage display value for Spirit Sages · Locked blessings that are not in the next row to be unlocked will have their descriptions hidden · Added row selection highlighting for Dragon Abilities · Fixed some rare cases when Druids and Sorcery spirits would disappear · Fixed issue where at a certain point you would get too many totems · Removed use of Unicode in the Cosmic Wal…
I am honored to join (the) Gnorp Apologue in a bundle! It is one of the main inspirations for Tower Wizard, as some of you may have guessed. If you wanted more incremental strategy gameplay similar to Tower Wizard and have not played (the) Gnorp Apologue yet, I highly recommend!
This update is currently not applied yet, due to possible Steam Deck compat issues. - Fixed incorrect base damage display value for Spirit Sages - Locked blessings that are not in the next row to be unlocked will have their descriptions hidden - Added row selection highlighting for Dragon Abilities - Fixed some rare cases when Druids and Sorcery spirits would disappear - Fixed issue where at a…
- Fixed Dragon tooltip not showing cost properly - Added spoilers to key remapping - Slightly reworded a couple of unclear blessings Upcoming changes - these will be added/fixed in a future patch - Reducing spoilers due to blessings - Getting too many totems after a certain point I will continue to note requests/issues to put in a larger patch, so do not hesitate to bring them up!
After 8 months from the beginning as a tiny prototype, Tower Wizard is completed! Thanks for all of your support and feedback these last few months! The demo has been taken down, as it was a fairly old version. Saves from the demo should translate fine to the full version however. Barribob
NewsTower Wizard Releases June 19th!———Announcement
Announcement · published 5 Jun 2025, 13:40:19 UTC
Tower Wizard Releases June 19th!
Thanks for all of the support the last few months! Tower Wizard has grown quite a bit in that time, and I am excited to release it to a wider audience soon. There may be a few similarities to my previous game, Magic Archery, but overall it is a very different experience. Of course there will be Steam achievements! The initial release will be in just English for now. That is all, hope to see you…
This is a minor patch resolving some issues. - Minor re-balance of tower requirements - Remove scroll bar in "Spirits" menu - Fixed issue where you could unlock Milestone Blessings not present in the demo.
This is a minor patch resolving some issues. - Added ability to move camera around using arrow keys/gamepad - Game will enter full screen on first load - Various changes balancing and progression speed - Added a couple of missing graphics - Reduce interfaces that use scrolling
For those that played the latest version of the Itch.io demo, the Steam demo is similar in terms of content. It mostly has various quality of life improvements, balancing and bug fixes. The Playtest will continue as a closed beta to test the latest changes and content. If you are interested in testing future content, the Playtest signup will remain available. Thanks!
For those of you interested in playing the game (in a less polished state) and giving feedback, the signup for the Playtest is available! Note that this is different from the upcoming Demo, which is already available on Itch.io, and will be available on Steam sometime after the Playtest. Likely within this week I will make the Playtest available to number of those who signed up.