Herbal Haven
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Demo Update: Carpenter shop is open.major I’ve been building out the new furniture store, and it’s starting to settle into the village with a really lovely sense of place. The shelves are filling, the displays are taking shape, and the whole space has that quiet, lived‑in charm I’ve been aiming for. This update adds the first round of furniture items, a shop UI revamp, and the initial layout for the carpenter store interior. It’s still… | — | |
| Demo Patch Fixed bug that made patient go to second bed during tutorial. · Fixed bug that prevented quests from loading on first day. | — | |
| Clinic Patch Reopening checkin book while patients are in line will no longer generate new patients. · A prompt will appear now when you try to assign a patient a bed when no beds are available. · When reentering the clinic. Patients will line up properly when there are more than one. · Fixed bug preventing the diagnostic page from loading properly from save file. | — | |
| Patch for input prompt Fixed bug caused by input prompt UI. | — | |
| A Major Step Forward: Controller + Linux Supportmajor This update has been a long time coming, and I’m excited to finally share it with you. The game now includes two big additions that many of you have been asking for: · Controller Support: Every action, menu, and interaction has been tuned to feel natural on a controller. This took a lot of iteration and testing, but the end result feels smooth and intuitive. · Native Linux Support: The game now… | — | |
| Hotfix for Camera Patch Notes · Camera was failing to set resolution for display based on monitor resolution. On a side note: I currently have the following resolutions implemented for the game: · 800 x 1280 · 1280 x 720 · 1280 x 800 · 1280 x 1024 · 1360 x 768 · 1366 x 768 · 1440 x 900 · 1600 x 900 · 1680 x 1050 · 1920 x 1200 · 1920 x 1080 · 2560 x 1080 · 2560 x 1600 · 2560 x 1440 · 2880 x 1800 · 3440 x 1440 · 3… | — | |
| Tutorial Overhaulmajor Major Demo Overhaul Update — Built From Your Feedback! Thank you to everyone who played the demo and shared your thoughts. This update is a full‑scale refinement of the opening experience, core systems, and early‑game progression. Nearly every part of the demo has been touched, tuned, or rebuilt to better reflect the vision of the full game. Here’s what’s new: Intro Improvements · Added new wat… | — | |
| Demo Updatemajor 🌿 Update Notes — A Busier, Cozier, More Alive World Hello friends, This update brings a wave of life into the town — new faces, new routines, new shops, and new ways to interact with the world around you. Here’s what’s new. 👥 NPCs & Daily Life · The NPC scheduling system has been fully fixed . Characters will now walk around, follow their routines, and go about their daily tasks as intended.… | — | |
| Hotfix for Demo #25 Fixed issue with journal causing crash if you attempt to open it immediately after loading into a new room. | — | |
| Hotfix for Demo #24 Fixed bug when you click an empty space in the inventory and then click an item. · Fixed bug that reloaded patients into the clinic when you pause and un pause. | — | |
| Hotfix for Demo #23 Fixed bug that prevented patients from finding their paths after sleeping in bed and advancing to the next day. | — | |
| Hotfix for Demo #22 Fixed bug that had patients spawn with a null symptom that couldn't be cured. · Fixed bug with saving and loading during the tutorial would sometimes cause a tutorial loop. | — | |
| Hotfix for Demo #21 Fixed a bug that occurs when the mouse state attempts to change sprites while saving. · Fixed a bug that occurred when planting seeds and switching to the inventory to select a slot. · Mouse default to the standard sprite if you press ESC. | — | |
| Hotfix for Demo #20 Fixed the scrollbar visibility for the character creation tool so now you will be able to more easily view and select your clothing and palette options. · ESC will no close all visible UIs. | — | |
| Hotfix for Demo #19 Fixed issue with mouse causing crashing when the crafting screen is open. · Fixed issue with the storage inconsistently loading during the tutorial cutscene in the cellar I would like to thank everyone for the reports you have made to help make the demo more stable. I'm currently working on getting the remaining cutscenes fixed and getting the other villagers properly spawning in. | — | |
| Hotfix for Demo #18 Fixed dialogue placement during the tutorial. · Implemented a fix to help load storage during tutorial. · Changed the tooltip feature to show details by default instead of requiring SHIFT. | — | |
| Hotfix for Demo #17 Fixed bug preventing stacking in the inventory. · Fixed bug causing error when dropping item out of inventory. · Fixed bug when loading the diagnostic paper from the patients. | — | |
| Hotfix for Demo #16 Fixed bug that prevented more than twenty items from being store in the inventory. · Fixed bug that caused crash when treating patients after tutorial. · Fixed bug caused by items inside inventory slots on the crafting bench. Thank you everyone for the feedback! | — | |
| Hotfix for Demo #15 The issue for Lucien not spawning properly has been resolved. · Still having issues with Cory not loading properly for his cutscene so to avoid crashes he has been disabled temporarily. I will be working on getting his cutscene working through the night and will get a patch out. Sorry for the inconvenience. | — | |
| Hotfix for Demo #14 Fixed the issue of the tutorial crashing when you leave the room without advancing the tutorial. Now the cutscenes starts over. · Fixed the issue of the Lucien causing game to crash when you try talking to him during the tutorial. | — | |
| Hotfix for Demo #13 Added input validation to the crafting system so that it more accurately reflects what will be crafted before hitting craft. Thanks for your bug reports! :D | — | |
| Hotfix for Demo #12 Crops now load the proper sprites. · Created sleep mechanic that skips to the next day. · Sound settings will properly load into game. · Storage duplication glitch solved. · Fixed issue of not being able to press F when typing name in the intro. · Added storage in the greenhouse that has starting seeds. · Changed the storage in the cellar to contain starting reagents. · The starting inventory n… | — | |
| Hotfix for Demo #11 Beekeeper farm will be affected by the day/night cycle. · Moved the hitbox for the adventurers guild and blacksmith room. · Fixed the dialogue check for obelisk and out of bounds areas. · Switch the plants to the normal growth pattern but with 1 day growth stages. Will require 5 days to grow. · Mushrooms are now available at the start to gather in the forest. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||