Time (UTC)SourceWhat changedAddedEditedRemovedReference
12 Sep 2026
NewsSeptember 12 update!———Game update
Game update · published 12 Sep 2026, 14:29:00 UTC
September 12 update!
fixed issue with sound groups and microwave (thanks for the report!) · weapon slots now stay visible when you are not pressing any other buttons - making it easier discoverable what is going on · weapon slots now have next/previous weapon system (mouse scroll) · added extra warning after you felt to your dead the first time to grab the parachute · fixed issue where pressing escape during flag p…
fixed issue when swapping loadouts in the plane you would lose your flare · fixed pillbox · preparing for localization (dutch only for now - soon all languages!) · parachute should not fall through walls/mountainsides anymore · added shells back again · minigun pass
flare now always equipped - meaning you could accidently jump out of the plane but still complete the level by stomping your first enemy to death with your bare hands and grab his gun (thanks .ironoutlaw) · hostages don't try to attack enemies anymore · enemies try to target higher threats first (player) - this should make hostages get killed less fast, making hostage missions easier · added cu…
- fixed critical issue when dying (thanks Shadow3671, cncmastr and Zilk and probably more 😅) - less visible hexagonal shapes in jungle - performance optimizations that should lead to less hiccups (for nerds: less garbage collection)
Hi all! New update live! Main part: major tweaks to difficulty, trying to make the game a bit more doable - specially first missions. NPCs now have per weapon different settings for how often they shoot, how long they burst and how long they pause between bursts. In later levels bursts will be longer, pauses shorter, etc. Let me know if it's too much!
gun doesn't float anymore when shooting in prone · biolab aim points working again · keycards are now not distributed to backup enemies anymore · new crouch object in tutorial, so people don't mix it up with barbed wire · ambiance indoor sounds don't leak to outside anymore
In-game event · published 14 Mar 2026, 19:50:04 UTC
Shader stutters and Jeeps!
now precompiles shaders before first level - this should fix a lot of first time stutters · fixed issue with stepped health - now you cant be killed anymore in one go - as intented · added first version of jeeps · work on new layouting algorytm that will give more personality on different zones in a level · rocks are now standardized so you can always shoot over them · fixed another issue with…
In-game event · published 25 Feb 2026, 01:58:18 UTC
Mini Tanks!
added minitanks! there is a possibility to come across them from level 3 onwards. watch out! your usual weapon might not work on them! · added medkits · you can now punch people when out of weapons · fixed fail/success conditions for helicopter crash mission · friendly NPCs should be now be a bit more tolerant to stray hits - might need more tweaking · fixed issue with NPCs getting stuck near b…
In-game event · published 15 Feb 2026, 02:54:23 UTC
Gamepad pass
large pass on gamepad controls / mouse keyboard logic · weaponslots now show proper layout when using gamepad · now possible to disable auto-facing for gamepad controls · adding stun animation when enemy gets hit · adding grenade throw animatio back · (hopefully) fix for the weird artifacts near grenade HUD on Mac
In-game event · published 7 Feb 2026, 07:50:00 UTC
New: Daily Challenge!
Biggest part of the update: Daily Challenge - every day a new campaign that is for everyone worldwide the same. Furthermore lots of small fixes and some bigger: · inside buildings NPCs should not be blocked by items anymore · NPCs now sometimes try to jump over items · fixed sound for minigun · added more time for missions · mission time only starts when jumping out of plane Thanks to all the p…
This update has a lot of meta things. · added cinematic with background story - thanks to the great work of Geoffry Cramm and Steven Landes! · fixed a lot of menu flows · cleaned up menus · now having a losing screen · added credits · fixed some memory leaks that should fix stuttering in longer games · fixed lots of other small bugs The coming period I hope to be able to work more on the core g…
fixed fail conditions for current missions and make sure basic version of every level is completable · temporarily left out Steal a Jet mission until it's fixed · it should now be possible to make it until the end of demo (level 4) without extreme change on progression bugs
added level progressbar · collision fix for computer consoles in bunkers · added clear fail state when i.e. killing the defector · controls locked when reading mission · defector doesn't treat you as enemy anymore when you hit him · defector mission should now be in a finishable state · enemies don't start treating each other as enemies when they accidently hit each other (experimental)
clicking deploy button itself now also deploys · more covering grass around lakes · player now dies falling in chasms · now shows icon if you pickup just ammo or do a gun swap · fixed pickup logic - so with full slots it throw the weapon and you can pick it up again · fixed non-mouse controls for several menus (especially annoying on steam deck)