Ranger Commando Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
213 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
213 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | August 19 - fixed critical issue when dying (thanks Shadow3671, cncmastr and Zilk and probably more 😅) - less visible hexagonal shapes in jungle - performance optimizations that should lead to less hiccups (for nerds: less garbage collection) | — | |
| Game update | August 18 Hi all! New update live! Main part: major tweaks to difficulty, trying to make the game a bit more doable - specially first missions. NPCs now have per weapon different settings for how often they shoot, how long they burst and how long they pause between bursts. In later levels bursts will be longer, pauses shorter, etc. Let me know if it's too much! | — | |
| Game update | August 2 update gun doesn't float anymore when shooting in prone · biolab aim points working again · keycards are now not distributed to backup enemies anymore · new crouch object in tutorial, so people don't mix it up with barbed wire · ambiance indoor sounds don't leak to outside anymore | — | |
| Game update | Critical fix for grenade pickup during tutorial Critical fix for grenade pickup during tutorial | — | |
| Game update | Cinematic update! This update has a lot of meta things. · added cinematic with background story - thanks to the great work of Geoffry Cramm and Steven Landes! · fixed a lot of menu flows · cleaned up menus · now having a losing screen · added credits · fixed some memory leaks that should fix stuttering in longer games · fixed lots of other small bugs The coming period I hope to be able to work more on the core g… | — | |
| Game update | 18 december update fixed fail conditions for current missions and make sure basic version of every level is completable · temporarily left out Steal a Jet mission until it's fixed · it should now be possible to make it until the end of demo (level 4) without extreme change on progression bugs | 21250349 | |
| Game update | 13 december (birthday!) update added level progressbar · collision fix for computer consoles in bunkers · added clear fail state when i.e. killing the defector · controls locked when reading mission · defector doesn't treat you as enemy anymore when you hit him · defector mission should now be in a finishable state · enemies don't start treating each other as enemies when they accidently hit each other (experimental) | 21171420 | |
| Game update | Update 6 dec clicking deploy button itself now also deploys · more covering grass around lakes · player now dies falling in chasms · now shows icon if you pickup just ammo or do a gun swap · fixed pickup logic - so with full slots it throw the weapon and you can pick it up again · fixed non-mouse controls for several menus (especially annoying on steam deck) | 21092881 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.