Cold Sweat
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| v0.6.3 Fixes PATCH NOTES - v0.6.3 · 4:3 resolutions now properly scale the UI so menus don't overlap · Fixed an issue where stims didn't properly apply their values when entering a raid · Potential fix for invincible AI enemies that show repeated kill markers but don't actually die. I added additional logging to better identify the issue if its not fixed with this patch · Updated / corrected all Chinese tra… | — | |
| DEMO UPDATE #5 - v0.5.1 PATCH NOTES - v0.5.1 🚨CRASHING UPDATE🚨 I updated the level initialization logic to hopefully help prevent crashes when loading into Ridge Town. This change causes the level to load incrementally over many frames instead of doing it all in the starting frame. I don't know the exact cause of the crashes quite yet, but I suspect it has to do with trying to load and initialize everything in the l… | — | |
| Follow Up Patch - v0.5.0 PATCH NOTES - v0.5.0 · Slightly reduced sell price of valuable category items · Further reduced player movement speed when over encumbered · Added Hunting Store Back Storage Key Barter to level 2 Doc. Play a raid to have his shop refresh · Added an option to toggle on or off the enemy body bags when enemies die. If that part of performance isn't an issue for your PC, you can toggle this off to… | — | |
| Playtest #2 Now Livemajor PLAYTEST IS LIVE Playtest #2 is now available for all players. Click "Request Access" to join! Closes: April 6th around 9:00pm CT JUST A HEADS UP This playtest uses a new save file. Please use a fresh save to avoid running into any issues or bugs as many things changed on the backend. FEEDBACK Please use the in-game feedback and bug report menu options to provide feedback and help identify bugs… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||