Rocket Squad: Infinity
Last seen
0Sampled 6 hours ago · not a live figure
—of peak
All-time peak
18 Oct 2026
Last seen
0Sampled 6 hours ago · not a live figure
All-time peak
18 Oct 2026
| Published | Title | Build |
|---|---|---|
| Hotfix Update Fixes & Improvements - Fixed an issue causing delayed mouse input response Thank you for your continued feedback and support! | — | |
| Hotfix Update This minor hotfix addresses input responsiveness and improves clarity when adjusting graphics settings. Fixes & Improvements - Added a warning message when changing upscaler settings Thank you for your continued feedback and support! | — | |
| Hotfix Update Bug Fix - The issue where DLSS options were not being applied has been fixed. - A bug causing the Frame Generation option in FSR graphics settings to remain active, resulting in input lag, has also been resolved. If you're still getting wrecked out there, don't worry—more tuning is on the way. Stay safe, agents! | — | |
| Balance Update We've applied a small balance patch to improve overall survivability and combat flow. Thanks for playing and keep the feedback coming! Balance Changes - Medium-sized creature attack damage slightly reduced - Base health regeneration for all agents has been doubled If you're still getting wrecked out there, don't worry—more tuning is on the way. Stay safe, agents! | — | |
| First Hotfix is Live – Thanks for the Feedback! First Hotfix Thanks for playing our Early Access build! This hotfix includes key balance adjustments and bug fixes based on early feedback. 1. Balance Changes - Contract fee increased to 200 credits - Hazard pay doubled - Credit drop rate from creatures increased by 1.5x - Multiplier adjustment for 1- and 2-player teams is now easier to configure 2. New Features - Added a confirmation popup whe… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 30 May 2025 | Fri | 07:26 | No patch notes · unannounced build | 18669472 | public | 1 | — |