Lurking Danger
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
29 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
29 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Performance & Fixes Patch Notes – Performance & Fixes Significantly improved performance on high-end PCs by changing the rendering approach, resulting in smoother gameplay and fewer frame drops on systems that previously experienced issues. Fixed an issue where ammo could not be picked up even when there was still space available in the stack. | — | |
| Game update | Hotfix Fixed some texture glitches. Improved input performance. Fixed the bug that not let you aim after a parry. | — | |
| In-game event | Anniversary Update Anniversary Update After many attempts, I was finally able to update the game engine to the latest version without breaking anything. I’m hoping this will finally resolve the issues that were only affecting certain devices. This update also introduces two new outfits, one for each protagonist. These outfits are inspired by the main characters from my upcoming game, The Crimson Hunt — don’t forg… | — | |
| Esports | Add "The Crimson Hunt" to Your Wishlist Hey everyone! I’m beyond excited to announce my upcoming game "The Crimson Hunt". To make sure you don’t miss it, please add it to your wishlist on Steam! Wishlisting helps a lot by boosting visibility and making sure you get notified as soon as it’s available. You can do it here: About the game In a world where old legends have been forgotten, the hunter Victoria works in the shadows, eliminat… | — | |
| Game update | Optimization & Settings Update Patch Notes – Optimization & Settings Update · Improved optimization: unnecessary scripts are now cleaned up to prevent memory leaks, or at least significantly reduce them for now. · The option to enable V-Sync has been restored. · Note: When V-Sync is enabled, FPS limiting will not work. · Improvements and fixes to settings sliders of the camera inversion functionality. | 21450496 | |
| Game update | Performance & Stability Update Patch Notes – Performance & Stability Update After a long time investigating the cause of the performance issues, I found that Unity (the engine I use) has problems that occur randomly on certain devices. This is not due to a lack of device power or poor optimization per se, but rather an issue related to the engine version itself. However, I’ve found a solution that works and significantly imp… | — | |
| Game update | Fixes and Performance Fixes and Performance · Completely removed V-Sync from the game, as it may have been causing frame drops on certain devices. · Fixed an issue introduced in the previous update where characters would not move correctly in co-op mode. | — | |
| Game update | Massive optimization improvements. Massive optimization improvements. After receiving feedback about stuttering and noticeable frame drops, especially during cutscenes, all objects are now preloaded before starting each level. This prevents them from being activated only when the scene triggers, which caused performance drops. In testing, this not only improved cutscenes but also made the overall game run at a higher frame rate… | 20231734 | |
| Game update | Footsteps Fixed. Fixed the issue with footstep sounds. They will now work correctly, and the sound will vary depending on the surface being stepped on. Additional adjustments to camera sensitivity and overall performance. | 19951210 | |
| Game update | Significant Performance & Gameplay Improvements After receiving several reports about poor performance—especially during cutscenes—this update aims to address those issues. Thanks to a new system that preloads shaders (shader warm-up) at the start of the game, performance should now be more stable and stuttering significantly reduced. This might make the game take a little longer to boot or load, but the difference is minimal—and the improve… | 18975983 | |
| Game update | Adjustments and Improvements After quite a bit of investigation, I discovered that the game was using an occlusion method that was very demanding on performance—especially when rendering two screens in co-op mode. With this new update and improvement, I hope there's a noticeable boost in optimization and overall performance, especially during split-screen gameplay. This should make it much easier to enjoy the game even on… | 18573115 | |
| Game update | Major Aiming Fix & More After a lot of digging and feedback from many of you saying the aiming still felt unresponsive—or sometimes outright didn’t work—I’ve finally tracked down the root cause. During any attack or damage animation, the character couldn’t aim. So if you pressed the aim button mid-animation, it just stayed held down and you had to release and press it again once the animation finished for the aim to k… | 18285500 | |
| Major update | Character Outfit Swap + More Fixes! You can now change your character’s outfit! This was a feature many players asked for, and it's finally here. Just head over to the wardrobe in the apartment to switch between outfits. I also didn’t want to miss the chance to let you play as a couple of other characters—like Emily, and Selene (everyone’s favorite from my previous games). With this new option, you can play the entire campaign us… | — | |
| Game update | Co-op Experience Improvements After listening to the community and noticing that the game still suffered from significant frame drops on certain devices—especially during co-op play—this update aims to improve overall performance with a strong focus on the co-op mode. I’ve worked to reduce the most severe frame drops and hope this update brings a smoother experience. It’s now possible to play co-op using a keyboard and mous… | 18121909 | |
| Game update | Performance, Shooting and AI Improvements Note: You may need to readjust your camera sensitivity settings after this update, as some internal changes might have affected how it feels. After hearing the community and realizing that the game has serious performance issues on some devices, I want to start by apologizing and sincerely thanking everyone who reported these problems. I’ve been working hard to identify the cause, but as I ment… | 18088384 | |
| Game update | Hotfix -Fixed an issue where loading the autosave in the sewers would take you to the wrong location, preventing you from progressing. -Fixed an issue where you could climb the pipes and leave the map boundaries, causing you to fall infinitely. -Fixed collisions with some objects that allowed you to access inaccessible areas or blocked the correct path. -Other tweaks and bug fixes. | 18029974 | |
| Game update | Combat Improvements and Adjustments Combat Improvements and Adjustments After listening to community feedback, I made several tweaks and improvements to the combat system to make it feel smoother and more responsive. Fixed an issue where the camera would stay zoomed in even when not aiming. Removed the delay when switching weapons — now you can aim immediately after switching, making combat feel more fluid and responsive. Fixed a… | 18006581 | |
| Game update | Brazilian Portuguese language has been added and Fixes. Brazilian Portuguese language has been added, allowing players to enjoy the full game in this new language. Minor adjustments and common bug fixes have been made to improve overall gameplay experience. Optimization improvements have been implemented, aiming to fix the issue that caused the game to crash on certain devices. | 17998746 | |
| Announcement | Launching March 31! 🚀 - Add Lurking Danger to Your Wishlist Hey everyone! I’m beyond excited to announce that my upcoming game, Lurking Danger, will officially launch on March 31! 🎉 It’s been an incredible journey, and I can’t wait for you all to experience it. To make sure you don’t miss it, please add it to your wishlist on Steam! Wishlisting helps a lot by boosting visibility and making sure you get notified as soon as it’s available. You can do it… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.