AUTO-CRISIS
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
116 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
116 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Japanese, French and Spanish is now available! I've worked with friends to deliver a few new languages options for AUTO-CRISIS! Let me know if you find any typos! V1.2.0 LOCALIZATION : · Japanese, Spanish and French are now available. OTHER CHANGES : · Slightly reduced stamina. · Fixed a bug where the lightning bolts wouldn't be visible in the parking and dump levels. · Rearranged some props for visibility. · Critters (Forest Entities) are… | 20553467 | |
| Community | Localization : a few more language options are coming to AUTO-CRISIS Some more language options are coming to AUTO-CRISIS in a couple weeks! I'm working with a few people to translate the game. I'm not sure which langages will be available in the next update, for now French and Spanish are complete. I'm working on Arabic and Japanese translations. Maybe more are coming but I'm not sure. More info soon! | — | |
| In-game event | "Better Stamina" Update 1.1.0 This is the biggest patch yet, I hope it adresses the last issues some players found with the game! STAMINA CHANGES : · There is now a color indication when the stamina is about to be depleted, and if you succeed in saving your stamina, there is a green colored indication that you succeeded. This will hopefully communicate the stamina system better. · If you stops just before it depletes, you h… | 19914450 | |
| Game update | QOL and Balance Update 1.0.3 It's been wonderful seeing so many positive feedback for the game! I had a blast seeing videos and streams of people playing. There was of course some people that didn't got drawn into the atmosphere and story and were irritated by some things in my game, which is understable I've gathered a lot of feedback and observations and made this update that hopefully adresses those problems. BRIGHTNESS… | 19824001 | |
| Game update | Stamina Update 1.0.2 Some more bugs fixes and gameplay tweaks! GENERAL : · You now have more stamina and can run for longer. However, if you deplete it, your stamina takes more time to resplenish. · Changed the "stamina depleted" sound to be more discreet and not sound like an old guy wheezing (sorry) · Fixed an issue where the lightning wouldn't render light flashes in low settings. · The early parts of the game a… | 19802855 | |
| Game update | Small Update 1.0.1 Some bugs that slipped through, and a few tweaks to the game's difficulty : GENERAL : · Low quality settings : fixed an issue where the car in the intro and outro were not rendered. DUMP LEVEL : · Fixed colliders that allowed for the player to skip large parts of the level · Fixed an issue that could make some monsters fly in the air TRIBAL LEVEL : · Increased difficulty a little bit : more mon… | 19793250 | |
| Steam news | AUTO-CRISIS is out! AUTO-CRISIS is out! Released with a -30% discount for a week! I hope you like it. | — | |
| Announcement | Final Trailer and release date! Exciting news! AUTO-CRISIS is now 100% complete and has entered playtest phase a few days ago! It will releases in about a month, August 30th , for all to play. Here is the final trailer: What to expect : · About 70-80 minutes of a short horror cinematic story. · Various entities populates the world of AUTO-CRISIS. Learn their behaviour to survive. · High quality immersive environments and sett… | — | |
| Community | June Dev Update! Welcome back! New features: Development is going strong. Since April I've added quite a few things in the game. The major changes are : · Two new type of enemies. · There are a few documents of all kind to be found in the game (retroactively including where used to be the demo) that will give hints, context and additional narration. · The storm system was reworked. It looks now considerably bet… | — | |
| Community | April Dev Update! Welcome back! I've been hard at work on the game. Since March I'm working full time on it, instead of in my free time, which means for the first time the release is in sight! Here are my estimations : ACT 1 (demo) : 99% ACT 2 level1 forest : 90% level2 dump : 90% level3 gray3 : 65% ACT 3 level1 tribal : 70% level2 gray4 : 40% level3 the road : 25% By those metrics game should be finished by the… | — | |
| In-game event | Demo Update / Next-Fest 2025 If you see this post because of the Next-Fest, welcome! I'm really glad of the feedback I recieved for the demo released a few months ago and I'm working towards completing the game. There were some errors in pacing and gameplay clarity here and there that I think are fixed in this new version of the game. I've set aside continuing the game for a few days and worked on it : I'm releasing a new… | — | |
| Game update | Demo Bug Fixes (Update 0.1.0) Thanks to the early feedback I was able to fix and tweak some things: · partyl fixed a problem that occured with low settings that would make everything way too bright. If that happens to you, it will be fixed if you quit and load any scene again. Sorry for the inconvenience. · added some stamina earlier on the game. Downgraded the "upgraded running". · "subterrean" levels are now a little brig… | — | |
| Steam news | Demo now available! You're driving away on a forest road, late at night, under a heavy storm. Your car breaks down. Luckily, there might be a gas station nearby. But a misfortune never comes alone. The storm has brought something else, something otherworldly that oddly smells of spilled diesel oil. When it rains, it pours. AUTO-CRISIS is a short horror game about cars, rain, being lost, and bad days. It's time. Pl… | — | |
| Community | AUTO-CRISIS has a trailer! A new teaser is now out for the upcoming Demo! The demo will release January 31st. Wishlist now! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.