Dataclysm
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Demo - Update 3.0.7 In this update, we revisited several card illustrations that felt slightly inconsistent with the rest of the set, giving them a visual touch-up. We also refined part of the card wording to make effects less verbose and easier to understand. To support these changes, several card effects have been reworked to improve clarity and usability. Additionally, we've reworked cards featuring the Auto()… | — | |
| Demo - Update 3.0.6 In this patch, we updated several illustrations to better match the overall visual style of the game, and decided to nerf two archetypes that had a bit too much dynamite compared to the rest, causing them to consistently overperform during playtesting. Undead had a very consistent gameplan that allowed them to deal large amounts of unavoidable damage. To tone them down, we reduced the physical… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||