Time (UTC)SourceWhat changedAddedEditedRemovedReference
26 Oct 2025
NewsKeeperRL 1.3 "Child Catcher" update is here!———20546455
Major update · published 26 Oct 2025, 08:02:30 UTC
KeeperRL 1.3 "Child Catcher" update is here!
In the spirit of the upcoming Halloween, KeeperRL is getting an update today featuring a playable witch character! Straight out of classic folk tales, she uses her witchcraft to terrorize the peace-loving inhabitants of the world. The witch is a solitary character, living in a hut deep in the woods. She specializes in up to four witchcraft schools: · Casting curses on her enemies · Shapeshiftin…
Fixed a bug preventing AI from using any consumables or casting spells while blind. · Fixed telepathy and night vision AI to use them only when blind/in darkness. · Fixed incorrectly assigned equipment restriction groups. · Fixed crash caused by incorrectly assuming that a companion is creature's assigned steed.
Fixed issue with game not starting if keybindings were modified. · Fixed bug that prevented tricking Death. · Allowed medium-sized creatures (such as dwarves) to push Sokoban boulders. · Added a message when a creature is too small to push a boulder.
Immobile automatons will immediately drop crafted items. · Fixed a UI glitch that showed creatures having multiple weapons equipped, when in fact they were holding only one.
NewsKeeperRL 1.2 “Polish the Polish” is out!———Major update
Major update · published 4 Jul 2025, 12:17:17 UTC
KeeperRL 1.2 “Polish the Polish” is out!
Development of KeeperRL is still going strong, even 1.5 years after the 1.0 launch. I’m always thinking about how to make the game accessible to a wider audience, which is why, over the past few months, I’ve added localization support to KeeperRL’s engine. The game now features an official Polish translation, with more languages coming soon. But that’s not all! This patch also introduces a ton…
NewsAnnouncing upcoming KeeperRL QoL livestream!———Esports
Esports · published 27 Jun 2025, 12:31:41 UTC
Announcing upcoming KeeperRL QoL livestream!
Hello folks! I'm back after taking a break for a few months. I'm working on a new patch for KeeperRL, which is going to contain a lot of small quality of life improvements (among other things). I thought it could be a great opportunity for our small community to get together for a chat, so I'll be doing a live stream event where I'll take your suggestions and try implementing them live! The str…
Made the game respect a flag that prevents certain creatures from copulating with succubi. · Fixed a minor issue with animal fence not having desired effect. Thanks to CSeven and chaoticandy for pointing out the bugs.
Since the launch of v1.0, I've been focused on fixing bugs and releasing content patches. As 2024 comes to a close, I wanted to do something fun and share a few facts and stories from KeeperRL's 11-year journey. Let's start from the beginning. In late 2012 I quit my programming job and went on a four month bicycle trip in South America, where I crossed the world's greatest salt flat and reached…
In-game event · published 19 Dec 2024, 13:44:18 UTC
KeeperRL 1.1.9 - Christmas Update
Hi everyone, I wanted to leave you all with a little Christmas gift before the holidays. This year KeeperRL finally went 1.0 and you’ve all shown such incredible support for me and the game. There’s more in store for KeeperRL next year but for now I hope you’ll enjoy this Holiday update. · New furniture for all crafting stations to buff your crafting abilities. · New floor options, giving you m…
Added torture table and gallows to the church faction. · Fixed application of bleeding and other effects to steeds, which were previously incorrectly applied to the rider. · Fixed tracking of who killed creatures that bled to death (or died from other debuffs). · Games will be saved to a temporary file first to avoid corrupting existing save files if a crash occurs during saving. · Permanent st…
NewsA small cleaning in Steam Workshop mod versions———Community
Community · published 20 Nov 2024, 13:11:28 UTC
A small cleaning in Steam Workshop mod versions
I know that a lot of players have been confused by the newest mods being tagged as Alpha37, which was actually an unfortunately named tag used by the 1.0 builds. Since I don't intend to break mod compatibility from now on, I've marked all pre-1.0 mods as incompatible in the Workshop, and I've removed the tag category altogether. This means that all mods you see in the Workshop should be compati…
It looks like I'm in an unlucky streak of urgent bug fixes, this time it's to stop crashing in mods that use the previously removed InferniteEffect() macro.
This fixes another two other issues found in 1.1.3. If you find that any other enemies are too hard or too easy to kill with recent changes, please let me know. · Made it possible again to cut off hydra's heads. · Only up to 20 body parts will count towards Necromancer's abominations health to avoid them being near invincible.
Some more bug fixes and gameplay improvements incoming. Please note that some of them will only take effect after starting a new game. · Coffins will now heal body parts of sleeping undead creatures. · Scoring critical hits against undead will require that the target has less than 40% of health (which for undead is calculated by counting intact body parts). · Infernite equipment will damage cre…
This patch contains a few minor gameplay improvements and fixes. · Ghoul will receive temporary, stackable damage and defense bonuses for eating corpses, instead of permanent stat increases. · Added special handling of a scenario where Black Mass is held after Adoxie he has already been killed. · Church pews will appear continuous when placed next to each other. Happy Halloween!
This small update fixes a few bugs and balance issues. · Golden prayer bench training limit is increased to 99. · Added missing church tech descriptions. · Fixed courtesan and gigolo minions not appearing in the minions menu. · Improved level generation error descriptions in mods. · Fixed bogus mod data errors. · Added missing intro.
NewsKeeperRL 1.1 "Black Mass" update is here!———Major update
Major update · published 22 Oct 2024, 15:17:04 UTC
KeeperRL 1.1 "Black Mass" update is here!
The KeeperRL team wishes to entertain you this Halloween by releasing a new playable faction called the "Corrupted Church". Playing either as a Bishop or a Mother Superior, you will build a church for yourself and your congregation, hold Masses, pray, and craft devotional items. However, the KeeperRL world won't allow you to stay holy. Soon enough you will start to give in to temptations, such…
NewsAnnouncing my collaboration with Elda Entertainment on KeeperRL———Community
Community · published 26 Jun 2024, 08:28:31 UTC
Announcing my collaboration with Elda Entertainment on KeeperRL
A few months ago, I was contacted by a company called Elda Entertainment about a possible collaboration on KeeperRL. Elda is a small publisher based in Sweden, comprised of industry veterans who have worked on games such as Cities: Skylines, Surviving Mars, and Magicka. After a bit of back and forth to understand each other's needs, we have agreed to start working together. Of course, KeeperRL…
Improved autosave speed. · Prevented copulation with some minions that should never copulate. · Fixed showing proper progress on loading and game initialization progress bars. · Made gargoyles drop less stone when killed.
Added more UI zoom levels for players with high-DPI screens. · Fixed bogus "conquered villain" messages and tech advances when killing hostile fighters after a duel was won. · Fixed duplicate Structure group in the Castle building menu. · Fixed fire respawning glitch caused by player claiming a tile with fire in it (such as after a fire trap was set off).
Fixed an issue with stairs being unavailable in dwarves and necromancer keepers. If you have started a new game under hotfix 17, you'll have to restart to be able to build stairs. Sorry for that.
Mods are now sorted by the number of up votes. · Added two alternative stair types, custom modded stairs are now also supported. · Added scrollbars to the building menu pop-up, if the items won't fit on the screen. · Added ClaimTile effect for better support of custom starting structures in mods. · Fixed particle effects in the ascii mode. · Updated game credits.
Fixed crash caused by minion being killed while dismounting steed (such as falling into water while blind). · Fixed crash caused by a bad main villain number read from game settings. · Fixed crash caused by removing a creature's companion during site retirement. · Further fixed furniture tick frequencies. · Improved error message during a level generation crash to help modders debug their enemy…
Added back the unlockable Adoxie adventurer, who was temporarily removed before the 1.0 launch. · Fixed issue with some villains being forever hidden behind fog of war on the world map. (This fix fix will apply to existing games after any, even a minor villain is conquered) · Fixed issue with bogus map selections when selection is interrupted by enemy attacking dialog. · Fixed crash when creati…