Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
“We plan to stay in Early Access for approximately 6 to 9 months. This timeframe gives us enough room to expand the narrative across all planned maps. We want to properly implement Greyhaven and The Womb after stabilizing Peak Forest. Rushing this process would hurt the atmosphere and story cohesion. During this period we will introduce new horror events, expand puzzle systems and refine the final PvE ending. We also need time to test and balance the deployable lamp mechanic and multiplayer modifiers. Optimization will be an ongoing priority. We expect multiple performance patches and balance updates during Early Access. We believe that 6 to 9 months is the right amount of time to grow the game without keeping players waiting too long for the full experience.”The developer’s answer to “Approximately how long will this game be in Early Access?” on the store page, read 12 Nov 2026.
The store lists Early Access but still says coming soon, so the clock has not started.
Basis: Early Access from the store’s genres; the entry date from the catalogue ledger or, for a game that launched into Early Access, the release date the store prints; the promise from the store page’s own questionnaire, word for word. Only ranges and single figures are compared with the clock. Data by SteamPeaks.com.
“Not sold” is the storefront’s own answer on the last poll; nothing is inferred from a missing price. 40 storefronts polled 11 Oct 2026. A date is the moment the answer flipped between two polls; “since the first poll” means it was already withheld when polling began, and no earlier claim is made. Data by SteamPeaks.com.
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| Arabic | — | ||
| Bulgarian | — | ||
| Czech | — | ||
| Danish | — | ||
| Dutch | — | ||
| English | |||
| Finnish | — | ||
| French | — | ||
| German | — | ||
| Greek | — | ||
| Hungarian | — | ||
| Indonesian | — | ||
| Italian | — | ||
| Japanese | — | ||
| Korean | — |
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| Norwegian | — | ||
| Polish | — | ||
| Portuguese - Brazil | — | ||
| Portuguese - Portugal | — | ||
| Romanian | — | ||
| Russian | — |
Ticks are the store page’s own language box, read 12 Nov 2026, with the PICS list standing in where the box has not been read. Demand is Steam’s per-language review totals: reviews written in a language, never players. Changes come from the store-field ledger, which began on 3 Sep 2026; none on record for this game yet. Data by SteamPeaks.com.
The ledger starts 3 Sep 2026; changes before that day are not claimed. Each row keeps the old and new wording as the store printed it, or the bare day PICS reported, and the slip when both sides are dates. Data by SteamPeaks.com.
Basis: 40 storefronts polled 11 Oct 2026; closures are read daily from the app’s own Steam news feed with the sentence the date came from; a store page counts as removed only after two polls 24 hours apart both fail. Playable after is a reading of the store’s categories and detected online services, not a promise about the game. Data by SteamPeaks.com.
| Simplified Chinese | — |
| Spanish - Latin America | — |
| Spanish - Spain | — |
| Swedish | — |
| Traditional Chinese | — |
| Turkish | — |
| Ukrainian | — |
| Vietnamese | — |