FIENDRISE
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
19 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
19 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Road to Launch: Final Playable Character and Release Here's a brief showcase of the Ravager, the final playable character in FIENDRISE: a mobile fiend with powerful melee abilities and a unique passive that grants permanent stat boosts over time. It’s been a blast to play and test! Aside from that, I've been finalizing the game: adding the final boss, reworking parts of the UI, implementing in-game achievements, attempting to add controller suppo… | — | |
| Community | Road to Launch: Final Biome, New Playable Fiends and More! Today I’m revealing the fourth and final stage of FIENDRISE; the Barrens : a harsh wasteland filled with the strongest enemies in the game, with each level featuring multiple bosses. I’m also introducing 2 new playable fiends, bringing the roster to 8 characters: Twilight Reaper : a powerful summoner wielding a deadly mix of spells and minions. Lively Tree : a resilient fiend that thrives on HP… | — | |
| Community | Road to Launch: Three New Mutations Three new mutations added, bringing the total to 23! Mutations are the automatic weapons in FIENDRISE, each one is unique and can evolve further by meeting specific conditions. One example is the new Alien Claw, which fires extra bubbles based on the player's defense! Here’s a quick rundown of the three new mutations: • Alien Claw: fires piercing bubbles that deal high damage. The damage scales… | — | |
| Community | Road to Launch: The Jungle Stage Unveiled The Jungle Stage is Almost Here! The 3rd stage of FIENDRISE, the Jungle, is nearly complete! 🌴 It features 6 new regular enemies, 1 rare mini-boss, and 3 stage bosses. Today, I’m revealing 3 of the new enemies: Monk: A rare enemy that can dash to avoid attacks or close in on your fiend, healing a small amount in the process. Shaman: An uncommon enemy with the ability to fire rotating fireballs… | — | |
| Game update | FIENDRISE Demo - Update v0.22.0 In the past week, I polished the demo and created a new system to make defeating bosses even more rewarding. Here's a quick recap: · Boss Rewards: Defeating a boss now spawns 3 random rewards. Pick one: permanent stat boosts, flat gold, or an extra reroll. · Enemy Patterns: Some melee enemies now have unique and unpredictable movement patterns. · Fiend Scaling: All fiends (playable characters)… | — | |
| Community | Demo Now Live! Play FIENDRISE Today The demo version of FIENDRISE is finally live on Steam! Jump into the chaos of this action-roguelike, bullet-hell game. Fight endless hordes, explore the first stages, face off against challenging bosses, and experiment with different builds. Here’s what’s in the demo: · You're the enemy: Battle humans and their minions as a fiend from hell, each with a unique skillset and playstyle. · Explore… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.