There Came an Echo: Original Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Japanese Support Now Available! Wooo! Almost there! Only Chinese (Simplified) and Chinese (Traditional) remain for language support. And that'll be it for languages! | — | |
| Portuguese, Korean, and Russian support added For those who didn't see it, three new languages are up! This leaves only Japanese and Chinese remaining. Everything should be done before the end of next week! As always, please let us know if you find any errors in the translations, or if a specific voice command doesn't work. You can definitely use the aliases to get around a problem, but we'll be available to fix anything that needs fixing.… | — | |
| Spanish, German, Italian, French now supported Hey, folks! Just added French and Italian support in addition to the previously added German and Spanish. If you come across any inconsistencies or typos, please let us know ASAP! We'll be around to fix any issues that may come up in any language. Command aliases should be working for all languages as well. Thank you for your patience! Up next is Portuguese, then we journey to the scary realm o… | — | |
| Patch 1.0.5 Notes Hey, we're back from GDC! And you know what that means: patches! Yayyyy! - Fixed an issue where the "Affirmative/Negative" dialogue in Mission 4 would not receive voice recognition properly. - Fixed an issue where going into the game, backing out, and using voice commands to trigger "Play" would cause the main menu to malfunction. - Fixed an issue whereby aliases for the fifth playable characte… | — | |
| Patch 1.0.3 Notes Hey, everyone! Now that the VoiceCore troubles have finally been taken care of, I was able to sit down and address some of the other bugs everyone has been facing. Here's a quick list of changes for Patch 1.0.3 (including two issues we THINK have been fixed, but aren't completely sure). For sure fixed - Fixed a rare bug in which Miranda's loadout would (without notification) switch to a charge… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||