Out of Reach
Last seen
0Sampled 18 minutes ago · not a live figure
—of peak
All-time peak
66 Sep 2026
Last seen
0Sampled 18 minutes ago · not a live figure
All-time peak
66 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Changelog 1.0.2 - Wind for sailboats Changelog 1.0.2: · Wind affects boats - speed is multiplied by direction and wind force, helmsman operating the boat sees wind indicators on HUD. · Killing NPC pirates gives experience to the Assassin skill now · Fixed regression with torch and lantern repairing directly from the inventory · Added option to rename character by chat command once a month (to avoid abuses) · Fixed teleportation is… | — | |
| Game update | Full Release patches! Hi guys! after months of early access development, we've finally reached the version that we would like to call 'Full'. This means that Out of Reach looks like a game that we wanted to create when we started and now it's time to make a list of new ideas, features and give the direction in which OoR will continue to develop. Since the full release, we've already pushed 2 packs of fixes that you… | — | |
| Game update | Patch 1.0.0 arrives! Hi guys! The 1.0.0 patch has finally arrived and the 'Full release' stage will follow as soon as we receive your feedback and test everything we've prepared for this month! Quick thank-you to everyone who stayed with us during the Early Access period, supported us, gave (constructive) criticism and a good word:) Of course the full release in June means leaving Early Access and will get its prop… | — | |
| Game update | Changelog 0.34.2 - Midweek hotfixes Another patch for this week, covering most needed fixes from your recent feedback! Thanks for your input and have a nice evening building your new bases:) Changelog 0.34.2: - Fixed problems with standing and getting up from crouch on a boat - Fixed fire spread causing neighboring buildings to catch fire (only visual effects) - Fixed fracture and destruction of 15 building components having wron… | — | |
| Game update | Changelog 0.34 - One before 1.00! Here it is - the first huge patch of 2018 has just arrived! As said in an announcement before, we'd taken our time to release the most requested ideas of the core Out of Reach's features. Base-building reworked starting from the UI to each of the Build component - everything got renewed according to your feedback and today's standards. UI managing From now on you can compose your own quick slot… | — | |
| Game update | Getting ready for the v1.0! Hi guys, we are glad to announce that the next patch is scheduled to be released on Monday. We've spent the last month working on the core features of the game. Some of them have been given the last touches, some of them got reworked. From the gathered feedback and ideas we've decided to make the base-building system much more friendly for player to use and for us to develop in the future. As a… | — | |
| Game update | Changelog 0.33:Winter Sale and Patch! Hello guys! Here's the last patch of the 2017 containing fixes and community's requests. The whole list is down below as usual and main fixes-to-come are listed in our Trello . From the beginning of 2018, we are going to put our main efforts in improving the core features of Out of Reach. We've already received lots of feedback from you, but still, if you have new ideas for any changes needed t… | — | |
| Game update | Changelog 0.32: Black Flag Friday The Pirates came with their Black(flag) Friday early this year, but brought some new features to test, cargo to fight for and 50% sale! In this patch your sailor skills will be put to the test as the NPC pirates came to the islands with cannons and evil intentions. The ocean is no longer safe and it's for you to decide whether to flee or to fight. Pirate Ship's features: · Ship can be damaged b… | — | |
| Game update | Changelog 0.31.1-2: Engine and performance update Changelog 0.31.1-4: Hotfixes · Fixed general connection issues Changelog 0.31.1-3: Hotfixes · Fixed floating containers around the shipwrecks · Fixed obsolete quest tips - boat descriptions · Fixed rock materials and LODs, added scaling of rock fractured parts · Fixed resource smelting bugs in a furnace · Fixed missing schemes for gathering tools: pickaxes · Fixed loot treasure on an old shipwr… | — | |
| Game update | Changelog 0.31.1:Quick update to boats Another patch this week, which was possible thanks to you and your feedback! We are truly happy that you liked the new features of the 0.31 update and we will continue adding your suggestions as fast as we can:) Here are the most requested changes to the sailboats: · Added possibility to disassemble or reassemble cannons on moored boats · Added lantern in front of a boat (use fat to switch it o… | — | |
| Game update | Changelog 0.31: Pirate ship! Hi guys! We are finally ready to release the long-awaited pirate ships! It took us a great part of the summer break to make it work but we managed to implement all the features we wanted to add to the first sailboat in Out of Reach! Here's the list of features packed into the ship and things you can do with it: · The ship can be built only on the ocean surface, there are also plans for the futu… | — | |
| Game update | Changelog 0.30.1: Additional fixes Hi guys! We would like to thank you all for testing our latest patch and for all the feedback that we received! Here's the list of fixes and improvements that we were able to implement in the past 5 days: · Added 18 new shipwreck places. Shipwreck events can start in 20 different places ! · Added strafes and backward movements during swimming · Fixed: idle diving · Fixed: In some situations swi… | — | |
| Game update | Changelog 0.30.0: Skills and Shipwrecks! Hi guys! We've just released the new patch that needs your testing and feedback as always:) The full list of changes and fixes will be available soon. Now we would like to announce two of this version's main features: Reworked Skills and Achievements! From now on, you've 8 classes to develop by doing certain jobs, and 3 skills in each of them to level up with the skill points. Let us know what… | — | |
| Game update | Changelog 0.29.0 - Pirate camps! Here it is! The first patch of the upcoming Anniversary Update! For more info of the summer roadmap please see the previous announcement, today's changes are listed below: Pirate Camps - beta version First iteration of Pirate Camps brings up 8 coastal bases where pirate groups can settle. All the locations are designed inside forest or desert ruins (a new biom) to provide protection against lon… | — | |
| Community | 2 year anniversary Hi guys, it's been two busy years since we made our debut on Steam Early Access. Those who are with us from the very beginning probably have realized that it's definitely not the same game as when we started;) Tons of things have changed and Out of Reach evolved significantly. To celebrate the anniversary we would like to share with you some insights into the changes coming with the new patch a… | — | |
| Game update | Changelog 0.28.2: Midweek fixes Fixed lootbags not colliding with boats in certain situations (e.g. death of player) · Fixed player spawn position when logged-in on a boat · Fixed cliff on the main island not colliding with players properly · Fixed iron cave river-bottom not colliding with players and other drowning objects properly · Optimized sound containers to half the amount of sound sources on bigger servers, including… | — | |
| Game update | Changelog 0.28.1: Additional fixes Hi guys! We would like to thank you all for testing our latest patch and all the feedback that we received! Here's the list of fixes and improvements that we were able to implement in the past 7 days: · Fixed steam boats that couldn't be upgraded in the Creative mode · Fixed boats' collisions with invisible objects in the Local server mode · Fixed missing animals' and shields' sounds · Fixed oc… | — | |
| Game update | Changelog 0.28.0: Guns and women! New character models and animations · Recreated players' characters to support new gear, armor sets, female gender and different AI driven NPCs that are scheduled for the upcoming updates · Remodelled male bronze sets for better visual experience · Added custom female sets (leather + bone, bronze, steel, pirate) · Female model includes face, skin and hair customization · Male starting gear will… | — | |
| Community | March 2017 patch Hi guys! Just to keep you updated, we want to post an announcement and let you know what's coming in March to the world of Out of Reach and why it takes some time:) As usually, we've made a lot of backend work, including in-game local server settings and the first part of the 'Creative mode' for those who want to play alone as a rich pirate-builder. For the rest of you, we are still working on… | — | |
| Game update | Changelog 0.27.0 - Bunch of UI fixes Thank you all for sharing your feedback on the new Area Control mode! Here's the first patch to improve the experience in the new UI windows: Area Control / Claim territory hotfixes: · Fixed incorrect scaling of territory area flags in the UI territory map · Fixed wrong positioning of territory area flags · Fixed incorrect algorithm of the Area Control week summary · Fixed up/down arrows in the… | — | |
| Game update | Changelog 0.26.0 - Area Control is live! Area Control aka Territory Claiming The new Area Control mode is live on the official Standard and PvP servers! For more about it go ahead and read the previous announcement: Gathering bonus New features involved in the Area Control mode coming to Standard and PvP servers require a new season to start along with it. What it means is that constructions and bases built by players on these particu… | — | |
| Game update | Patch v0.26 - Area control mode! The long-awaited patch has reached its final tests and will be out this Monday! Along with usual fixes, we will be finally releasing a new game mode to spice up the gameplay. That's what you can expect to arrive to the official Standard and PvP servers later today: Territory Claiming in a nutshell, · all the players from Standard and PvP servers will be able to find one of the 12 flag masts whi… | — | |
| Game update | Changelog 0.25.0 - Reworks and Improvements Reworked melee fights mechanic · Legacy collision system has been turned off, the whole logic behind it is now on standby and will be triggered when all of the other features won't do the job · Players' weapon fires sphere of raycasts when it's used to deal damage in order to find exact point of collision with another player · Impact particles show up in an exact place where they should be · Ne… | — | |
| Game update | Changelog 0.24.0 - Items and FPS repairing Optimized: · Boat floating to increase FPS on the most urbanized servers · Biom detection to reduce CPU usage · Other players' steps sounds to reduce CPU usage · Input keys handling · 6th sense to increase overall performance on low-end specs · rendering when more than 30 000 building components are in the visibility range (Leonarchia server issue) Auto-run · Press X to toggle automatic running… | — | |
| Game update | Changelog 0.23.0-2 - 6th sense Hi! Today we've got a pack of fixes and previously promised 6th sense in beta version. We still want to tweak and change the way it looks so your comments are awaited.:) Quick drop from inventory · drag icon outside the UI window to drop it on the ground Pirate's 6th sense - Beta · Press Alt to activate · Sense makes 'gatherable' objects glow · Visual effects will be tweaked in the final versio… | — | |
| Community | Upcoming major updates Hi guys, today we want to share with you our main roadmap for the upcoming patches. Let us know if you have any additional ideas for that, especially regarding the last point, thanks! Current Top 5 biggest add-ons requested by players that will come along with the next patches: Island claiming! When you really want to settle down and a big base is not enough, you may want to claim the island as… | — | |
| Game update | Changelog 0.23.0 - Crate of fixes - Trees have now their own Chop Points instead of Wood Amount which means the better your tool to harvest the more wood you get. In previous versions better tools only caused faster tree chopping. - Fixed abuse to place Chests and Beds inside cliffs - Fixed bug that allowed players to place Foundations over Foundations - Fixed possibility to build Builders Desk inside Cliffs - Fixed building Di… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.