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Out of ReachNewsUpcoming major updates
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Upcoming major updates

Out of Reach · published 6 Dec 2016, 12:31 UTC

All newsPlayers around this dateRead on Steam


Hi guys,
today we want to share with you our main roadmap for the upcoming patches. Let us know if you have any additional ideas for that, especially regarding the last point, thanks!

Current Top 5 biggest add-ons requested by players that will come along with the next patches:

Island claiming!


When you really want to settle down and a big base is not enough, you may want to claim the island as yours. Look for abandoned fortifications and use it's masts to stick your clan's flag on top. The longer you own the spot, the longer it will take to depose you.


Old stronghold

Of course, owning certain areas means bonuses for every clan member, for instance faster gathering.

Female pirates!


Start over or just re-customize your character - this time as Miss Pirate. Use the creator to choose skin color, hair style, age and every single detail of the face.


Customization window

Improved 6th sense!


As a proper pirate you should be able to smell goods and treasures from a long distance.. or at least know where to find basic resources to survive. The 6th sense mode together with compass will let you do that to improve gameplay's dynamics.


6th sense turned on/off

Gunpowder!


Since the pirate traders found out where your archipelago is, they won't stop on selling clothes and resources. Gunsmith is on his way to equip you with new kinds of long range weapon. Nonetheless, as you can see in the pic below, we still want to keep the gameplay balance and stick to the single-shot, flintlock pistols.


Pistols and cannons

Although handguns are meant to serve the way bows and crossbows do, the medieval cannon will surely be too heavy to carry, that's why you can expect new means of transportation in the near future!;)

Battle mode

(Experimental)

Here we need a brainstorm and your thoughts about it. Battle mode is dedicated for those who like fast-paced deathmatches. Right now we've got some sketches that can be framed in a few points:

  • 1. All the players start together in gliders during storm (some kind of an escape from sinking ships)
  • 2. There's a special island to land on
  • 3. The flood or tectonic events make the island sink slowly (and the level of surrounding water rises)
  • 4. Players need to search old pirate villages and shipwrecks to equip themselves, build shelters and fight to be the one who survives the longest
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