Never Second in Rome Demo
Playing now
2+1 vs. yesterday
100%of peak
All-time peak
29 Sep 2026
Playing now
2+1 vs. yesterday
All-time peak
29 Sep 2026
| Published | Title | Build |
|---|---|---|
| Update 1.2major The most important changes of this update concern four Attributes: Strength, Constitution, Quickness and Coordination. Experienced players already know the importance and effectiveness of Endurance, to the point that the other four physical Attributes felt less relevant, especially Constitution. The newly introduced changes aim at reinforcing their usefulness in combat and at offering more stra… | 23698942 | |
| Final chaptersmajor The final chapters of Never Second in Rome have been released! With this update, the content is fully done. You may have noticed that I have not taken the game out of Early Access yet. Before I do that, I'd like to launch a discussion in the forum aimed at the player who have finished the entire game, about the possibility of introducing some form of meta progression or an alternative solution.… | — | |
| Update 0.11.7 Fixed Unity's CVE-2025-59489. · Fixed typos and other errors in the text. I have also updated the free demo. | 20250288 | |
| Update 0.11.6 I'm currently working on the final chapters of the game, which I hope to publish in Q1 2026. In the meantime, I've released a small patch. · Several typos and grammar errors have been fixed. Special thanks to the people who helped in this thread . · The tooltips of generic Skill and Attribute training have been expanded a little. | — | |
| Five New Chaptersmajor Chapters 11 to 15 are out! This update also includes a lot of changes and tweaks, which you will find detailed below. I've also updated the free demo . Content · Five new chapters, bringing the total to fifteen. Battle Mechanics · Imbalance causes no penalties for values going from 0 to +6 (in previous versions, it was from -5 to +5). · Imbalance can go from -4 to +16 (before, it went from -20… | — | |
| Update 0.10.1 I have decided to release a handful of minor changes I made as I worked on parts 11 to 15, mostly because there was a mistake in the text that bothered me. I won't hazard a guess on the release date of the five new chapters, but it's still a matter of a few months. · Tweaked some decisional parameters of enemy formations related to Disruptive Commitment Shift. · The amount of money soldiers are… | — | |
| Update 0.9.2 Today's minor update is mainly about a couple of fixes. · Counters related to a specific type of mini-event should not be carried over when abandoning the current game and starting a new one. Fortunately, this did not affect any positive mini-events in the current version of the game, only a negative one, but it would definitely have affected future content. · The list of recently used events s… | — | |
| Demo Update 0.5.1 This is a small update dealing with a couple of bugs. · Fix: Strain for extra workload should be calculated correctly when an old game is abandoned and a new one is created. · Fix: the Valor level of fallen legionaries should be saved correctly. · Fix: typo in the character creation screen. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Sep 2026 | Tue | 09:06 | No patch notes · unannounced build | 25167172 | public | 1 | — |
| 21 Jul 2026 | Tue | 08:04 | No patch notes · unannounced build | 24293643 | public | 1 | — |