Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
“Not sold” is the storefront’s own answer on the last poll; nothing is inferred from a missing price. 40 storefronts polled 10 Oct 2026. A date is the moment the answer flipped between two polls; “since the first poll” means it was already withheld when polling began, and no earlier claim is made. Data by SteamPeaks.com.
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | — |
Ticks are the store page’s own language box, read 15 Oct 2026, with the PICS list standing in where the box has not been read. Demand is Steam’s per-language review totals: reviews written in a language, never players. Changes come from the store-field ledger, which began on 3 Sep 2026; none on record for this game yet. Data by SteamPeaks.com.
The ledger starts 3 Sep 2026; changes before that day are not claimed. Each row keeps the old and new wording as the store printed it, or the bare day PICS reported, and the slip when both sides are dates. Data by SteamPeaks.com.
Basis: 40 storefronts polled 10 Oct 2026; closures are read daily from the app’s own Steam news feed with the sentence the date came from; a store page counts as removed only after two polls 24 hours apart both fail. Playable after is a reading of the store’s categories and detected online services, not a promise about the game. Data by SteamPeaks.com.
“1. Balancing Gameplay and Difficulty I’m planning for Relentless Dark to be in Early Access for around 1-2 years. Developing a game as ambitious as this—especially as a solo developer—takes time to get right. Here’s why: 2. Balancing Gameplay and Difficulty With Relentless Dark being a 4-player cooperative zombie horde game, fine-tuning the difficulty, pacing, and mechanics will be key to making sure it’s both challenging and fun. I’ll need time to test, iterate, and gather feedback to make sure the difficulty scales well and the gameplay feels rewarding. 3. Adding New Content and Features Over the course of Early Access, I plan to add more maps, enemies, weapons, and game modes. I want to make sure each new feature is carefully implemented and polished. This takes time, and I want to ensure each addition is meaningful and adds depth to the experience. 4. Fixing Bugs and Optimizing Performance With Relentless Dark being multiplayer, server stability and performance optimization are top priorities. Throughout Early Access, I plan on fixing bugs, improving performance, and making sure the game runs smoothly on as many systems as possible. This ongoing process will require extensive testing and adjustments. 5. Building a Community-Driven Game Since I’m developing Relentless Dark with the help of player feedback, I want to take the time to listen, respond, and implement suggestions from the community. Creating a great game is a collaborative effort, and I want to ensure I’m making the best possible experience based on your input. 6. Polishing and Finishing Touches Even after most of the content is in place, I’ll need time for polishing and ensuring everything works together seamlessly. From fine-tuning gameplay mechanics to perfecting the atmosphere and visuals, the final stages of development will be all about giving Relentless Dark that extra level of detail. TL;DR In short, I want to take the time needed to ensure that when Relentless Dark fully launches, it will be the best possible version of the game. Your patience and support during this Early Access period will be invaluable in helping me make my dream a reality!”The developer’s answer to “Approximately how long will this game be in Early Access?” on the store page, read 15 Oct 2026.
The store lists Early Access but still says coming soon, so the clock has not started.
Basis: Early Access from the store’s genres; the entry date from the catalogue ledger or, for a game that launched into Early Access, the release date the store prints; the promise from the store page’s own questionnaire, word for word. Only ranges and single figures are compared with the clock. Data by SteamPeaks.com.