Die Deep
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Concept Art, Xeta, the rogue! Design Concept Art Share part 3 for Die Deep! The spotlight is here for Xeta the rogue ! She can unleash her innate skill “HIT AND MOVE” to dance through enemies with deadly precision. Compared to Gore, she’s harder to master but can deal far more devastating damage. Interestingly, Xeta's design has barely changed since the early stages, looks like the designer had her style nailed down from th… | — | |
| Community | Concept Art, Gore, the one-eyed warrior! Design Concept Art Share #2 for Die Deep! This time, it’s one of the main playable characters — Gore, the one-eyed warrior ! You can see how his design changed a lot — from elf-like looks, to human forms, even a female swordsman phase… and yes, there was a lion head version too! 🦁 We’re still hard at work on development — don’t forget to add the game to your WISHLIST ! ❤️ | — | |
| Community | Concept art of the Limper Sharing some concept art again! Here’s the Limper, the most basic enemy in #DieDeep . It started as a simple “Zombie” grunt, but the artist made it look more like an alien-zombie mix… it even had a nose at first 👀 First time sharing this on Steam, just giving it a try! If you find it interesting, let me know in the comments 🙂 | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.