Red Rogue Sea
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37 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
37 Sep 2026
| Published | Title | Build |
|---|---|---|
| Patch v3.2.1 Fixed an issue with the new Aid Shot cannonball tooltip in the artillery interface, which incorrectly stated that it could be fired at your own ship. · Fixed an issue with the Sharktooth Hunters ship where a valid tile was missing from the upper deck layout. · Fixed a visual glitch in the Gunslinger++ card sprite caused by an empty offset. | 25021755 | |
| Update: New Cannonballs, New Tacticsmajor Ahoy, Captains! This update comes packed with new content, improvements, quality of life and bugfixes to make progression smoother and open up even more tactical decisions and build possibilities. New Cannonball Tactic Cards The biggest changes in this update are focused on ship artillery. We wanted every cannon to feel unique and have its own special purpose, so we've changed how cannons and c… | 24922968 | |
| Patch v2.2.1 Fixed a bug where the Possession card incorrectly counted an automatic victory when moving a possessed enemy from the enemy ship to the player's ship. · Fixed an issue where the resolution reverted to 1280×720 after selecting a different resolution on some widescreen displays. | 24293655 | |
| New Update Availablemajor Ahoy, Captains! This update introduces a new system focused on bringing better metaprogression to the game. Many players told us that Ancient Coins were too difficult to earn, making it hard to unlock all ships. We also received feedback that defeated runs could feel a bit unrewarding. To improve this, we have added the Ancient Coin Gauge. As you earn score during a run, the gauge will fill up.… | 23699515 | |
| New Game Updatemajor Ahoy captains! In this new patch, we focused on several of the Quality of Life improvements that many of you have been asking for, while also packing in a good number of bug fixes, balance improvements, and general polish. This update should make battles easier to read, faster to play when desired, and more consistent across different combat situations. Artillery Accuracy Preview When firing an… | 23068556 | |
| Patch v2.0.5 This bugfix update resolves some issues reported by players. Thank you for your patience and support! Fixed issues: - Blessed Tactic Card : Fixed an issue that could cause a softlock when targeting a cannon for repair. - Fixed an issue where, when playing as the Renegades , you could not progress past the first faction questline in a Red Rogue Expedition run . Known issues: - Players with some… | 22495444 | |
| Patch v2.0.4 This bugfix update resolves several softlocks and other issues reported by players. Thank you for your patience and support! Fixed issues: - Ruthless : Fixed an issue that could cause a softlock when attacking an enemy protected by a shield, such as the one provided by the Royal Army’s Discipline card. - Great Hunt : Fixed an issue that could cause a softlock when attacking an enemy protected b… | 22481573 | |
| 2.0 BIG UPDATEmajor We heard you. Red Rogue Sea sets sail into this major update with a reforged combat system and brand-new content! Our goal was to preserve what already worked while improving the parts of the game that created the most friction. With Red Rogue Sea 2.0 , you’ll find the most polished version of the game yet, and we’re truly proud of it. Take a look at some of the new features in our brand-new te… | 22270233 | |
| Hotfix v1.0.7 Fixed a questline where the journal directions did not match the actual location of the questline event. | — | |
| Patch v1.0.6 Sayf the Wise (Merchant Captain) is now unlocked by default, giving everyone more options at the start of the game. · Reworked map generation to ensure every map always includes at least one of each location type. · Fixed several minor bugs. | — | |
| Patch v.1.0.5 Fixed issues boarding some fort gates after the fort layout rework in the previous patch. · Added quest count to the journal so it’s clear how many quests are left to complete for each questline. · Fixed the Bang++ tooltip. · Added fullscreen and borderless modes for unsupported resolutions. | — | |
| Hotfix v1.0.3 Corrected an issue that prevented the Kraken cannon from shooting Chainshots. | — | |
| Hotifx v1.0.2 - Fixed a problem where a missing sprite resulted in an invisible Outlaw crew member in the inventory when hired during the Prologue. | — | |
| Patch v0.7.9 Enemy tactics can now be viewed from the top-right menu, enabling the player to plan ahead. · The first steps of the prologue tutorial are now more guided. · Minor fixes and quality-of-life improvements. | — | |
| Hotfix v0.7.8 Fixed an issue that prevented the "Afterlife" tactic card for the enemy Undeads from being played. · Fixed an issue that prevented the "Dark Tome" tactic card for the enemy First Man Conclave from being played. · Minor balance tweaks and small QoL improvements. | — | |
| Hotfix v0.7.7 Fixed an issue where a combat event could be generated in the same travel segment after the last crew member succumbed to wound loss due to lack of supplies. · Added new QoL VFX and improved some existing ones. · Made minor improvements to the Spanish localization. | — | |
| Demo v0.5.5 Hotfix Solved issue that was causing softlocks in some situations during combat (thanks to everyone who took the time to report it — you rock!) · Added some small QoL changes | — | |
| Demo Patch 0.5.4 Fixed an issue where the defeat track could play twice in some situations · Fixed fire sources not damaging crew members when pushed, and not killing enemy crew in certain cases · Fixed a softlock when the last enemy crew member was killed by fire · Minor bug fixes to the journal "new entry" marker behavior | — | |
| Demo patch 0.5.3 Added Journal system that contains the quests from specific events. It’s accessible from the upper-right menu bar. · Increased the standard max number of tiles a crew member can be moved to 5. · Fixed an issue that could cause softlocks in certain situations. · Other minor bugfixes. · Added some QoL changes. | — | |
| Demo Patch 0.5.2 Added escape mechanism during combat in Adventure Mode · Updated starting crew and artillery positions for the Golden Maiden Merchants ship · Fixed issue where the Seafarer bonus was not applied if East Sails was active before manning a ship system · Minor bug fixes | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 30 Aug 2026 | Sun | 14:21 | Patch v3.2.1 | 25021755 | public | 2 | — |
| 17 Jun 2026 | Wed | 08:29 | No patch notes · unannounced build | 23778734 | compatibility | 2 | — |