Flufftopia: Fluffmazing Edition
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
115 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
115 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | New active incremental game announced - Skulls Skulls Skulls! Hey! I'm releasing a new active incremental game very soon, called Skulls Skulls Skulls! It will release on the 9th of July. Skulls Skulls Skulls is an active Incremental game. Fire spells at the cave, get skulls, spend skulls on yourself and get more and more powerful! I'm still working on the Flufftopia 1.1 Update and it will release in the end of June - I think you will like it :D | — | |
| In-game event | Flufftopia: Fluffmazing Edition 1.0.5 Update - Bugs bullied and better Balloons Hey! I'm still planning the bigger update for Flufftopia: Fluffmazing Edition and I have some truly flufftastic ideas! But while watching PhunkRoyal play my game I noticed a couple of issues I wanted to address. The bugs I fixed reached from minor to big but thankfully no crash bugs and no bugs that softlocked the game or something. I also improved some of the message timings which disappeared… | 22522481 | |
| In-game event | Flufftopia: Fluffmazing Edition 1.0.4 Update - Super boring housekeeping Hey! Thanks a lot again to everyone who bought the game! I sold over 200 copies which is a big success for me :D Please consider leaving a review! Today, I only bring you a few fixes. I was hard at work, shipping the 2.0.0 Update for Fight in the Arena. However, I plan to release a bigger update for Flufftopia: Fluffmazing Edition. I don't know when it is ready, it surely will take some time bu… | 22083299 | |
| Community | The limited Mod-Support of Flufftopia: Fluffmazing Edition Hey! Thanks you all for buying and playing Flufftopia: Fluffmazing Edition! Since I didn't mention it yet: Here is a short guide what you can change in your game if you want to. New Fluffs First of all you find a folder which is called additional_fluffs if you open the local data of your game. You can put pictures in there called fluff0.png, fluff1.png, fluff2.png, etc. If you have the soundtra… | — | |
| In-game event | Flufftopia: Fluffmazing Edition 1.0.3 Update - For Carpaleros and Tendoknights! Hey! this update is for the carpaleros and tendoknights of this world. If you have wrist pain problems this should ease it a little. One reviewer wished for a way to add 10 workers to the doctor to reduce repeated clicks. I thought a bit about it and added a way to add all necessary doctors at once. I also added a way to get 50 coins quickly in the beginning (or later) but won't tell you how! :… | 21732252 | |
| Community | Daniel, how playable is Flufftopia: Fluffmazing Edition on the Steam Deck? Hey everyone! Some people may have asked themselves how Flufftopia: Fluffmazing Edition plays on the Steam Deck. Unfortunately, I don't have a Steam Deck myself (yet), so I asked two friends and got pretty much the same answer: It's 100% playable and the experience ranges from good to okay. Never bad. The biggest problem is the text. It is always readable but simply a bit small. Thanks to Lila… | — | |
| In-game event | Flufftopia: Fluffmazing Edition 1.0.2 Update - Many Fixes! Hey! another patch for Flufftopia: Fluffmazing Edition! Most importantly I shortened the time it takes to get to one particular ending and fixed a crash bug on some Linux systems in another ending. There are also a few other minor fixes. Although the screenshake was fixed with 1.0.1, users who started playing on 1.0.0 still had no screenshake if they didn't manually edit the savefile. It is now… | 21638184 | |
| In-game event | Flufftopia: Fluffmazing Edition 1.0.1 Update - Post-Launch Fix Hey! Flufftopia: Fluffmazing Edition is out now and in typical gamedev fashion there is something to fix right away but thankfully it's not much. There is extremely infrequent screenshake and this was disabled because a coding error overwrote the value with the value of another variable. This is fixed now and I looked at a potential edge case which shouldn't happen now. I'm really thankful for… | 21609597 | |
| Community | Flufftopia: Fluffmazing Edition is out now! After 1.5 years of working with my fiancee on Flufftopia: Fluffmazing Edition, it is finally out! :D Get the Fluffcoins, buy the buildings, hire workers, and discover the story of Flufftopia! Have fun! Daniel | — | |
| Community | January Progress Update! RELEASE IN ONE WEEK! 21st of January Hey! The biggest accomplishment since the last progress report is reducing the loading time significantly. In the November Progress Update I shared that I reduced the loading time on my Linux machine from 2.5 seconds to 1.5 seconds and on my Windows machine from 5 to 3.5 seconds when you press start in the menu. With a few lines of code I could reduce the loading time when you press start on Li… | — | |
| Community | December Progress Update! Release Date 21st of January 2026! Hey! Flufftopia: Fluffmazing Edition is almost finished. I finally have a release date: 21st of January 2026 In the last couple of weeks, I fixed several bugs and polished the game even more. The game is basically ready right now - if somehow accidentally the game would be released tomorrow, it wouldn't be a problem. There is now a custom cursor which I really like, may fiancee had the idea for… | — | |
| Community | November Progress Update! Improved loading times, release January 2026! First of all, the big news! The game will come out January 2026 . I'm certain that the game will come out then! I don't know the specific date yet because I don't know the schedule at work and won't know it until the end of the December (if I'm lucky before Christmas). I used the November to tackle the loading times of the game. As I mentioned earlier they weren't horrible but I still wanted to… | — | |
| Community | October Progress Update! Sorry, release delayed! Hey! Time for another update. I would LOVE to share the release date but I can't and the game will be delayed again. I'm looking for Q1 of 2026 . The main reason is that I want to do this game right. At the moment, the game is playable from start to finish, saving and loading is done, it looks great. So, what is left? My fiancee will redraw a lot of the graphics (mostly shadows) and she will al… | — | |
| Community | September Progress Update! Almost done! Hey! Last time, I didn't even explain why I didn't have a proper image for the August Progress Update. One aspect that was halting development was that my fiancee didn't have access to a computer to work on visuals. Thankfully we are now much further along in regards to our apartment. There's still a lot to do but it's at a point that we can live and work pretty normal. My tendonitis also got b… | — | |
| Community | August Progress Update! BIG PLANS (after moving) Hey, I'm pretty late with the progress report but it's still August so it counts! In August we moved to a new city and every aspect took longer than we initially planned. Unfortunately, my hand started hurting after the move and I got tendonitis. Tendonitis is actually one of my worst fears because it would hinder me working creatively - when Toby Fox described his wrist problems I felt the hor… | — | |
| Community | July Progress Update! Fixing Bugs! Hey, in less than two weeks I'm moving to another city and right now we spend a lot of time packing. It will be a bit stressful for a few weeks and I don't have that much time for Flufftopia, so there is no definitive release date for Flufftopia: Fluffmazing Edition yet. But I'm working everyday on the game. I'm now certain that the delay was the right decision because I found a couple of bugs… | — | |
| Community | Delaying the release of Flufftopia: Fluffmazing Edition - June Progress Update Hey! Flufftopia: Fluffmazing Edition is nearly done. Kind of. If I would lock myself in a room I could release the game in a few days. But I won't. I watched a clip of a conversation between Jonathan Blow and Casey Muratori (you can watch it here ) and was inspired to put even more work into Flufftopia: Fluffmazing Edition. Why make something decent if I could make it even better with a bit mor… | — | |
| Community | May Progress Update! Getting closer to release! Hey! The release date is getting closer and it's looking good! Unfortunately, I lost my job this month and it took a bit of my time to get a new one but now I'm employed again (started on Monday). Nevertheless, there were a lot of different improvements made in the last couple of weeks, most notably adding more music, fixing bugs and starting to work on the save system. I think releasing in Jun… | — | |
| Community | April Progress Update on Flufftopia: Fluffmazing Edition! Hey everyone! ːsteamthisː ːsteamthisː ːsteamthisː I wanted to write a little progress update for Flufftopia: Fluffmazing Edition. The June release is still very likely, every day I work a bit on the game and if time allows more. Right now, I think I could theoretically finish the game until the start of May but I’m using the extra time to polish the game even more and add more depth over the or… | — | |
| Community | Everything you need to know about the new version of Flufftopia! Six years after the release of the original game, I wanted to announce Flufftopia: Fluffmazing Edition! Built from the ground-up in the Godot game engine with all new graphics, I think it is the version the game deserves. Why a new version? Flufftopia was always one of the most played games in the SmokeSomeFrogs catalogue but never had a Steam release. Many times I thought about releasing it on… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.