SPORTAL
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
4Playing now
0+0 vs. yesterday
All-time peak
4Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | SPORTAL Launches This Week Hey everyone, huddle up! The SPORTAL launches on June 11 ! We thought we would prep you with a quick refresher on what is coming at release and share a few more details about the game, including the price. About our game SPORTAL is a retro sport-themed FPS roguelike where your entire arsenal is repurposed sporting equipment, and everything trying to kill you crawled out of a 50s creature featur… | — | |
| Community | SPORTAL Launches June 11 Hey everyone, SPORTAL is officially launching on June 11! In two weeks, sport meets slaughter. The balls will fly, the bats will swing, and the carnage will begin. Take a look at what is coming your way: When the game drops, you'll be diving straight into a retro, rogue-lite arena FPS packed with: · Deadly Sports Arsenal: Forget traditional guns. You'll be clearing arenas with spiked baseballs,… | — | |
| Community | Devlog #9 - 5760 gamedev hours The number in the title is our rough estimate of how many hours our duo has poured into this game. In this post, I’ll recap the key milestones from the entire development journey. Let’s dive in! The Idea: Sportal is an evolution of our previous game, Golf VS Zombies . We wanted more weapons, more enemies, more arenas-and we wanted to remove the barrier that kept players from jumping straight in… | — | |
| Community | Devlog #8 - Finishing & polishing In the beginning we were aiming for the release for the end of the year. However we decided to add more polish to the game! In this update, we’d like to share what we’re currently working on. Gameplay Balance: This is one of the most crucial aspects. We want the balance to feel just right — and trust us, it’s no easy task in a game like this. The biggest challenge lies in tuning the values of t… | — | |
| In-game event | SPORTAL DEMO UPDATE Hello freaks! Since the demo dropped two weeks ago, we've been working our butts off—tuning the balance, squashing bugs, polishing mechanics, and boosting the overall quality of the game. Most of this effort is aimed at the upcoming full release (yes, it's coming soon!), but the demo didn’t get left behind either. It’s been hit with dozens of juicy improvements to make your arena experience eve… | — | |
| Steam news | SPORTAL DEMO IS OUT NOW! Hey everyone! The SPORTAL Demo is now available on Steam, and it's your chance to step into the arena to experience the mayhem of weaponized sports equipment firsthand. This is where chaos takes the field. Every level is a fight for survival and an opportunity to upgrade your arsenal to crank up the destruction. This is your front-row seat to a blood-soaked slugfest where footballs explode on i… | — | |
| Community | Devlog #7 - Sport elements Hey folks! We’re in the final sprint on Sportal, which means less time for regular Steam devlogs lately. But today’s topic is just too good to skip—it’s been giving me the boost I need to share it with you. I’m putting this together after a full day of game‑building, so show some love with a comment or a like down below On that note, we’re down to just two milestones before launch! The game’s i… | — | |
| Community | Devlog #6 - New weapon: Hockey stick We’ve been keeping ourselves super busy lately - no surprise there! Right now, we’re at the thrilling stage of finalizing the content for our game. All the systems are up and running, and now it’s time to fill them with awesome stuff. And when we say “content,” we mean it: 120 unique weapons and 100 diverse passive clothing items (backpacks, shoes, masks, protective gear - you name it!). Excite… | — | |
| Community | SPORTAL at Sport-acular Festival 2025 Hey everyone! We're excited to be a part of the Sport-acular Festival, among many fantastic sports games. Whether you're looking to get some games, or want to stay up to date on what games are coming soon, be sure to check out the Sport-acular Festival Steam Event Page . | — | |
| Community | Devlog #5 - New monsters and environments In the latest dev-log, I'm going to dive into the wild world of new monsters! I'll reveal how they'll wreak havoc in the game and the cool inspirations behind their looks and attacks. Plus, I'll give you a sneak peek at two brand-new environments (we're already at 5 out of 6 planned). The project is nearing its epic finale! New monsters: Hors In one of our previous updates, I promised we'd crea… | — | |
| Community | Devlog #4 - Inventing the new aiming systems In our game, we wield sports gear to vanquish monsters! But here's the twist: we couldn't rely on the usual dot or crosshair for aiming. So, in today's devlog, I'm spilling the beans on our unique targeting systems. Fun fact: we have three different ways to aim, and who knows, we might add more! Let's dive into each type below. Slingshot - Almost Traditional Aiming: We figured that the first we… | — | |
| Community | Devlog #3 - game world Welcome to the pulp world of SPORTAL, where we mix our favorite pop culture nuggets into a giant, bubbling cauldron of fun! Picture a stew so rich and flavorful, it’s practically bursting with nostalgia and excitement. We can’t spill all the beans just yet, but just you wait! Akron, Ohio: Why Akron, you ask? Well, we needed a place that felt like Hawkins, Indiana from Stranger Things - a small,… | — | |
| Community | Devlog #2 - art, craft and inspirations We are absolutely passionate about making games. That’s why, even after completing 9 games without a major hit, we’re still at it! If we were in this just for the sake of it, we would have given up long ago. But our love for game development keeps us going strong. In this article, I’ll give you a brief yet thrilling glimpse into our creative process during art crafting and highlight the most no… | — | |
| Community | Devlog #1 - projects beginings and switch from TPP to FPS The beginning About a year ago we were looking for a topic for another game. Initially, we planned to do something completely different, namely a dark survival horror game with a narrow color palette. We even had a prototype of the world and the first mechanics. However, there was no magic in it. There was no desire to play constantly (as experienced game creators we always look for that in ear… | — | |
| Community | Hello world - introducing SPORTAL! Hi guys! We are Sleepwalking Potatoes, a duo of experienced indie game developers always wanting to create a super fun original game! Previously we made My Demon Wife, Golf VS Zombies and a bunch of other indie games. SPORTAL takes an idea we explored previously - that of taking sport equipment - and turning it into an fps arsenal like no other. Also we felt that fleshing out that campy horror… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.