Becoming Pablo
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Esports | Let's Play Becoming Pablo Talk to our Game Director and watch us play the game! Ask us any questions you may have. Link to the livestream: | — | |
| Community | DevLog #5: A Focus on Sandbox Mode for Becoming Pablo Hey everyone! Since we are targeting a July Early Access release, we’ve been busy behind the scenes working continuously on improving gameplay and rounding out features. To that end, the team has been focused almost exclusively on our sandbox mode and have temporarily halted work on the campaign in order to ensure the core gameplay gets as much time as possible for refinement. In sandbox mode,… | — | |
| Community | Welcome to Becoming Pablo Narcos, we've got some news… Today, we revealed a first-look trailer and new art assets for Becoming Pablo. We hope it gets you as enthusiastic about the game as it did for us. Let us know what you think! Becoming Pablo strips back the noise of drama and violence to focus on the strategy behind amassing power. The most dangerous moments are not the loud ones, but the quiet decisions that determ… | — | |
| Community | Developer Q&A with Game Director Priyank Singh Hello Narcos, With our team deep in the dev work, we wanted to bring you a peek into the process of building Becoming Pablo and introduce you to more of our team. Here’s a Q&A with our Game Director, Priyank Singh. Q: Tell us more about your role and how you got started with Becoming Pablo? A: As the Game Director at Tentworks, my role is to maintain the creative vision and overall direction fo… | — | |
| Community | Playtest Coming Dec 5 for Becoming Pablo Seeking Narcos. A new opportunity has presented itself, if you choose to accept. The Becoming Pablo playtest is seeking “entrepreneurial” leaders for a global enterprise. In the playtest, you will lead a cartel by conquering new territories, managing operations, and outsmarting your rivals. Key updates can be found below. We recommend you read them before embarking on your mission. What’s new t… | — | |
| Community | DevLog #4: Design Devlog 1 - How Becoming Pablo Came to Be Hey everyone, I’m Priyank Singh - the Game Director at Tentworks Interactive. I am heading the design division which takes care of implementing gameplay, narrative, assets, and campaign missions alongside balancing the game’s myriad systems. I’m excited to shed some light on our design process for Becoming Pablo , a game that blends the hands-on fun of base building with the deep challenge of g… | — | |
| Community | Becoming Pablo DevLog #3 - Trials, Errors, and Cooking: The Art of Game Dev So… guess it’s my time for confessing, huh? Name’s Rado. I am the art director of Becoming Pablo and a living relic of game dev in the team (by all means, feel free to throw sweets and booze onto this one). I am a foreign addition from Poland, domesticated by the Tentworks team. How It All Started The very first game I worked on was more like a “hey, it’s vacation time, we have $200 and pocket… | — | |
| Community | The First Taste of Power Ends Here... for Now. Our Becoming Pablo Closed Alpha has officially ended. You built your empire, made your moves, and got a glimpse of the power that awaits. Some of you ruled with an iron fist, others played the long game—but every decision shaped your legacy. This was just the beginning. Your feedback, strategies, and unexpected plays have given us invaluable insight as we continue shaping the game. The road to… | — | |
| Community | Becoming Pablo DevLog #2 - Marketing an Indie Strategy Game in 2025 Hola, Becoming Pablo community!And future dons of cartels, I wanted to share how we’re capturing attention for a project we’re incredibly excited about. How do you get players to check out your game—often an expensive endeavour—without, you know, actually selling drugs in real life? This devlog is a special one: we’re diving into the incredible experience we had at Gamescom 2024 (the world’s la… | — | |
| Community | Becoming Pablo DevLog #1 – Behind the Code with Gary, Lead Programmer Introduction and Project Background Hi everyone, my name is Gary and I’m the lead programmer for Becoming Pablo at Tentworks Interactive! I am excited to get into talking a bit about the behind-the-scenes work we do here to make the game tick. To start off I’d like to give a bit of background on the project. Past Challenges with City Block Builder I started at Tentworks several years ago workin… | — | |
| Steam news | Closed Alpha Is Here! 🎉 The SOON is NOW! 🎉 Hey everyone, It’s finally here—the Becoming Pablo Closed Alpha is LIVE! 🚀 We’re so pumped to have you with us at this stage. Your feedback is going to be the key to making the game truly great, so don’t hold back. Whether it’s something you loved, something that didn’t quite feel right, or even a crazy idea you’ve got— we want to hear it all. Head over to the feedback… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.