Gullet
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
111 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
111 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch Notes 1.0.5 Change List · Adjusted a late game area as some players were having a harder time with it than intended. The depths / invisible platforms level geometry. These changes should keep the appeal, narrative significance and symbolism of the gameplay experience in this area intact while reducing the share of players who struggled greatly. | 16803154 | |
| Game update | Patch Notes 1.0.4 Changes Made: · Expanded hint that explains braking mechanic. · Fixed a bug that cause some hints to repeat themselves after respawning in certain edge cases Some new players were having trouble understanding the brake mechanic so I expanded the explanation in the hint that triggers before the first rappel. Now the hint is more detailed and should further help ensure players don't make it past… | 16668172 | |
| Game update | Patch Notes 1.0.3.9 Changes Made: · Adjusted size/position of some hint trigger volumes in the tutorial area · Fixed a bug that caused loading screens to be included in the secret ending | 16539828 | |
| Game update | Patch Notes 1.0.3.7 Changes Made: · Fixed a bug that caused some assets in a scripted event to remain visible in some situations. · Made another scripted event less awkward in the event of a sequence break. Special Thanks to the player who notified me of these little bugs for finding these issues and reporting them. | 16352609 | |
| Game update | Patch Notes 1.0.3.6 Change List: · Added an option for geezers and freaks to ʇɹǝʌuᴉ their look axis. | 16279597 | |
| Game update | Patch Notes 1.0.3.5 Change List: · Fixed page order of Anthony's first entry. · Fixed a bug that caused the battery gadget to sometimes not respond to mouse clicks at certain framerates. · Added a cooldown to advancing prologue text to prevent accidental double clicks from skipping the story unintentionally | 16265915 | |
| Game update | Patch Notes 1.0.3.4 Change List: · Adjusted ascend tutorial a little bit more for clarity's sake. · Made the surfaces before the tether planting tutorial unresponsive to tether planting. I've seen a couple players accidentally left click while reaching for one of their gadgets at the very start of the game, leading to them getting confused about what they've just done and forgetting about the battery system. In re… | 16256898 | |
| Game update | Patch Notes 1.0.3.3 Change List: · Adjusted the ascend tutorial (the disconnect pit) to help with player on-boarding | 16253283 | |
| Game update | Patch Notes 1.0.3.2 Change List: · Greatly Improved Shader Pre-compilation · Added alternate keybinds to the controller to make use of the face buttons. A-> Sprint/Jump , X-> Interact , B-> Flashlight. Some players are reporting that they're still experiencing severe stuttering in the first area of the game. These stutters are a result of how Windows manages shader compilation, which has to happen at runtime and c… | 16224083 | |
| Game update | Patch Notes 1.0.3.1.4 Change List: · Changed wording of Keyboard & Mouse hint about braking to be more clear. · Further Improved Shader Pre-compilation BEFORE AFTER | 16220233 | |
| Game update | Patch Notes 1.0.3.1.3 Change List: · Fixed UI assets on load screens for ultrawide monitors · Improved shader pre-compilation · Refined the wording and event triggering of the hint related to the breath environment hazard on the tongue Some players have been struggling with the tongue/breath segment of the game. In response I've added a hint there that will guide you towards overcoming that obstacle that triggers ei… | 16207923 | |
| Game update | Patch Notes 1.0.3.1.2 Change List: · Further improved shader pre-compilation to reduce stutter when viewing effects under new lighting conditions for the first time. · Reduced Rappel State Cooldown from 0.5 to 0.15 seconds · Minor visual effects polish There was previously a bug that could occurred for some players when landing on the ICBH where the player would rapidly cycle between the rappel state and the walking… | 16206138 | |
| Game update | Patch Notes 1.0.3.1 Changes Made: · Hint history now no longer scrolls when the game is not pause and resets to the newest hint when toggling the pause menu · Increased left stick deadzone from 0.1 to 0.2 | 16193444 | |
| Game update | Patch Notes 1.0.3 Changes Made: · Adjusted visuals on ICBH for better affordances. · Fixed a misaligned button on the gamma calibration screen · Minor improvements to shader pre-compilation · Fixed a bug that caused the player to transition back and forth between the walking state and the rappelling state I felt like the part of the game where players get onto the ICBH had visuals that could have been more inter… | 16193128 | |
| Game update | Patch Notes 1.0.2 Change List: · Further Improved Shader Pre-compilation · Greatly Improved performance of flare gun lasers · Fixed a bug that cause a sound effect not to play when presented with a choice near the end of the game · Added a decal to metal doors midway through the game to make it clear they're not interactable and fit in more with their surroundings · Fixed a bug that cause some ambient sounds not… | 16188442 | |
| Game update | Patch Notes 1.0.1.9.4 Changes Made: · Capped max gamma so as to prevent players from whiting out their screens in later portions of the game · Re-balanced an environmental hazard that appears later in the game · Further improved shader pre-compilation to help reduce stutters in the first few minutes of a first playthrough | 16174773 | |
| Game update | Patch Notes 1.0.1.9 TL;DR: Some players were having performance issues due to shader stutter and vsync. These issues have been greatly improved upon and the settings menu has been expanded to help further. It's been great to see players enjoying GULLET so much. Feedback on the game has been very positive. Unfortunately, a few players have reported suffering from stuttering beyond the expected first time loading an… | 16167993 | |
| Game update | Patch Notes 1.0.1.8 Change List: · Moved a certain spawn point to allow for the player to collect more information calmly before being placed under duress. · adjusted minimum gamma value to prevent players from rendering some important features pitch black. · adjusted level geometry near the flare gun for better affordance I've been watching how more new players have been playing the game and have gone ahead and p… | 16159691 | |
| Game update | Patch Notes 1.0.1.5 Changes Made: · Re-balanced an environmental event in a later portion of the game to make it a bit easier to intuit what's happening | 16155440 | |
| Game update | Patch Notes 1.0.1.4 Been seeing a fair bit of feedback from players that they're getting a bit lost around where the flare gun is found. In response, I've altered the level geometry in that area in a way that should help players direct their attention on the path ahead. | 16138935 | |
| Game update | Patch Notes 1.0.1.2 Change List · Adjusted the position of a hint trigger volume Another tiny change here. Just needed to move a trigger volume over to make sure it fires in sync with an in-game event. | 16126867 | |
| Game update | Patch Notes 1.0.1.1 Change Made: · Fixed a hole in the floor's colliders at the top of the crane | — | |
| Game update | Patch Notes 1.0.1 Change List · Fixed a sneaky lil bug that snuck in the previous build that triggered the stun state at inappropriate times in a later part of the game. · Patched a hole in a wall's collider. · Added a tutorial prompt to explain the falling doom state | 16125003 | |
| Steam news | GULLET OUT NOW 🎉 GULLET is Now Live on Steam! 🎉 It’s been a long journey, but today I’m thrilled (and anxious af) to announce that GULLET is officially live on Steam! As a solo developer, this project has been a true labor of love, and I’m excited to finally share this disturbing world with you. 🧟 What Awaits You in GULLET: Descend into a nightmarish mouth where you’ll explore the twisted depths of a myste… | — | |
| Game update | Pre-Release Patch Notes 0.9.9.4 Some players have noted today that they didn't see a couple of important hints, so I've gone ahead and made those volumes a big bigger to make sure they display. Also adjusted & emphasized the hint history. Changes Made · Adjusted some hint volume dimensions to make sure they trigger · Adjusted some hint prompts (mainly the one that tells players how to view their hint history) | — | |
| Game update | Pre-Release Patch Notes 0.9.9.3 Hope you guys are as excited as I am for GULLET's release tomorrow! Just came in to make some small last minute adjustments based on player feedback that could make a big difference in the on-boarding process for the game's mechanics and improve the B-plot. · Adjusted Ascend tutorial to be more clear · Adjusted journal entries: fixed some mistakes and reworked some of them | 16114223 | |
| Game update | Pre-Release Patch Notes 0.9.9.1 Reworded some hints early in the game for better guidance & clarity. · Hint trigger volumes now refresh after a short period, also for better clarity. These changes to the hints were made because a few players got stuck in a particular area, should be better now. | 16102395 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.