Command Deck
Playing now
1+0 vs. yesterday
7.7%of peak
All-time peak
Oct 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix 0.6.0b This build fixes a number of bugs related to the new custom game mode. · Fixes for issues caused by running out of common augment options when playing an extended campaign with large sectors · Fixed the extended campaign sometimes showing the same event multiple times · Fixed the custom deck mode showing the wrong card options for Conglomerate class player ships · Fixed the prioritization syste… | 24981686 | |
| In-game event | Update v0.6.0a is now available! Features · Four new common augments and two new major augments · One new sky and a new colour palette that can apply to many of the existing skies · Two new enemy ships and one new encounter · A new Harder+ difficulty can be unlocked · Major augments and faulty augments now have distinct art · Upgraded versions of augments have a visual indicator · Cards now have a visual indicator of their upg… | 24918240 | |
| Game update | Update v0.5.7 Build v0.5.7 is now live. · Added Resonant Laser, Load And Store, and Analytic Defence cards to the random drop pool · Fixed the UI rendering at a scaled resolution in the credits scene · Fixed the animation on the Vent Atmosphere card | 23975835 | |
| Game update | Update v0.5.6 Build v0.5.6 is now live. It has a number of minor bug fixes. · Fixed the Vrux encounter so it is no longer possible to get two copies of the same augment. · Fixed a freeze bug caused by loading a run in progress started from an earlier build. · Fixed the missing drop shadow on augments in the UI · Fixed a bug with cards starting in the wrong position when created in combat. · Fixed a regressio… | 23921847 | |
| In-game event | Update v0.5.5 is now avaialble! Update v0.5.5 is live now! Features · Two new unlockable Conglomerate player ship variants. · Three new encounters, all involving faulty augments. · Two new faulty augments and eight new cards (four base, plus upgrades). · Render Scale is now an option in the settings allowing the 3d graphics resolution to be controlled independently from the UI. Values less than 1.0 will give a higher FPS but… | 23813535 | |
| Game update | Update v0.5.1 Build v0.5.1 is now live. · Card tooltips now indicate the effects of the Superposition Modulator and Fundamental Overdrive augments · Added cards from Magus' campaign to the random drop pool · Price tweaks on the upgraded versions of a few cards that were priced the same as their base versions · Card icons for Lock On, Ram Enemy, and Upgrade In Place Bugfixes: · Fixed an interaction between Mo… | 23188574 | |
| In-game event | Update v0.5 & Commanders On Deck Bundle Update v0.5.0 is available now! Features · Unlock Magus, the first in a new ship class that exhausts its cards instead of cycling its deck · Magus includes 18 new cards (9 base, plus upgrades) · Stable seeds for combat randomization, currently you'd only notice if you are manipulating the save system Visual Updates · Hull cuts and fractures have new atmosphere breach effects · New engine flameo… | 23074207 | |
| Game update | Update v0.4.1 Build v0.4.1 is now live. · Fixed Motion Machine+ never activating · Fixed custom ship names not appearing in game start and game end dialogs · Changed base Motion Machine from 2 to 3 activations per turn | 22286815 | |
| In-game event | Content Update v0.4 is now available! We have released a new content update with version v0.4! Here are the changes. Features · Two new unlockable starting decks. · You can now name your ship and see your ship's name written on the hull. · New effects for the Pulsar, Graviton Anomaly, and Quantum Flux Anomaly environments. · New Shipyard and Game Over music. · Three new cards and two new augments. · Ship windows can flicker when da… | 22209135 | |
| Game update | Update v0.3.1 Build v0.3.1 is now live. · Damage rendering performance has been improved. Players should now see improved frame rates with ships that are heavily damaged or have high fire counts. · Run summaries now show the run start time in local time rather than UTC. · Fixed typo's in the Durlak Trader and Card Exchange encounters. | 21578514 | |
| In-game event | Content Update v0.3 is now available! We're happy to announce that we have released a new content update with build v0.3.0. Here are the changes. New Content · Major improvements to ship death animations and effects. · 3 new combat environments. · 5 new encounters. · 3 new augments. · Added rare upgraded versions of most augments. Misc Updates · Added option to take metal instead of an augment in combat rewards. · Tweaked wording o… | 21374914 | |
| Game update | Update v0.2.3 Build v0.2.3 is now live. This update fixes a performance related bug where long play sessions would cause big lag spikes happening when spending metal and when defeating enemy ships. | 21061716 | |
| Game update | Update v0.2.2 Build v0.2.2 is now live. · Windows builds are now 64-bit. Hopefully this stops crashes related to video card drivers being unable to allocate memory, · Refactor card now has a System type, · Blind Execution card is now a Glitch, and has a <Stuck> label, · Card label text now has a black outline, · Stuck cards have updated tooltips, · Cards generated by the Quantum Flux Drone now have a <Temp>… | 20835634 | |
| Game update | Update v0.2.1 v0.2.1 is now live. · Runs that end in defeat will now show the remaining health of the enemy ship in the run summary (new runs only) · Fixed typo on Defensive Cannon Augment · Fixed spelling error and missing space on Inflammation Enhancer Augment Balance tweaks: · Removed the Advanced Tactical Cruiser from Pirate Sector 4 because it over-uses the Anchorite Executioner's "Blind Execution" mech… | 20672201 | |
| In-game event | Command Deck's first Early Access content update is avaialbe now! We're very happy to announce that we have released Early Access build v0.2.0. Here are the changes. New Content · The Durlak faction has been added to Sector 2 & 3 - demo players will recognise their old friends, though the content has been significantly reworked and improved from the demo · Pirates can now occur in Sector 1 · 10 new enemies to fight · 6 new common augments · One new major augm… | 20536562 | |
| Game update | Update v0.1.2 We've updated the build with another set of reliability fixes: · Prevent bugs related to double-clicks on map nodes, · Fix rare soft-lock in Beekeeper fight, · Drones now wait to finish any pending attacks before dying, · Improved logging, which will hopefully make our lives easier in the future, · Added a number of speculative fixes to prevent zombie Peregrine bugs where the player gets negati… | 20328983 | |
| Game update | Update v0.1.1 Update v0.1.1 is available now. · Autosaves now use binary serialization instead of json; hopefully helps with auto-save lag later in game · Use "Choose" instead of "Take" on dialog options · Fixed card animation behaviour when quitting upgrade dialog early · Tarnished Virtue is marked as high danger · Map tooltips now note Nebula vs Deep Nebula · Fixed layout bug causing popping on card reward… | 20277966 | |
| Game update | v0.1.0c Another small fix: * Autosave will now be cleared after defeating final boss * Autosave will now be cleared after starting a new campaign, and show up as abandoned on the run summary * Run summaries now correctly set the start date/version only on campaign start, instead of with every load of the autosave More fixes and new content are in the works! | 20197010 | |
| Game update | Hotfix 0.1.0b Pushed a minor hotfix · Fixed run history on Mac · Fixed an issue with station commander dialog text being cut short · Fixed an issue with the build number text displaying incorrectly on the title screen | 20134490 | |
| Community | Command Deck is OUT NOW! Command Deck is now available in Early Access! We’d like to extend a huge thank you to everyone who has supported us! We are very proud of the work we’ve done, and we couldn’t have done it without all the suggestions and amazing feedback we’ve gotten. If you need game support, we are here! Please let us know if you run into any issues. You can also join our Discord to share feedback, bugs, or j… | — | |
| Community | Command Deck Early Access is Launching September 24, 2025! We’re very excited to announce that Command Deck will enter Early Access on September 24, 2025! Development of Command Deck has been a long journey and we’re thrilled to reach this milestone. The enthusiasm and feedback from everyone who’s played the demo has been fantastic, and we’re really looking forward to having the community engage with the full game in Early Access. We want to say a huge… | — | |
| Community | Command Deck is in Next Fest! Steam Next Fest is here, and Command Deck is participating! Our demo is live, and now would be a great time for you to check it out! Want to help us out? Here are a few things you can do: · Play (or replay!) the demo · Leave a review on the Steam page · Share Command Deck with your friends A big thank you to everyone that has been playtesting, making suggestions, reporting bugs, and helping us… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.