Guidus Zero
Playing now
6+1 vs. yesterday
1.9%of peak
All-time peak
311Mar 2025
Playing now
6+1 vs. yesterday
All-time peak
311Mar 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Guidus Zero Dev Interview #03 Hello, this is Guidus Zero! Welcome to our third Dev Interview! Today, we're diving into the behind-the-scenes story of how the controller system in Guidus Zero was designed . "Can a keyboard and a controller—two so different—deliver the same fun and immersion?" That question has been one of the team's biggest and longest-running challenges. Rather than simply remapping buttons, we wanted to cr… | — | |
| Community | Guidus Zero Dev Sketch #03 Hello, this is Guidus Zero. 😊 For this Dev Sketch, we’d like to share a topic that’s been front and center for the dev team lately: preparing for multi-platform support. Expanding to a new platform isn’t just about porting the game—it’s a process that forces us to reexamine familiar systems from a completely different perspective. From technical challenges to gameplay feel, we’ll walk you thro… | — | |
| Community | Guidus Zero Developer Note #02 Hello, this is Guidus Zero. First, we want to express our sincere gratitude to everyone who has continued to play the game and share your heartfelt encouragement and interest with us. Today, we'd like to share a behind-the-scenes look at the design philosophy behind the final chapter, Abyss, and the thoughts that went into completing the game's ending. If this Note helps you better understand t… | — | |
| Community | Guidus Zero Hotfix Patch Details (v.2.1.1) Hello, this is Guidus Zero. The v2.1.1 hotfix update has been released, and we would like to share the details below. \ · Fixed an issue where invincibility was not applied right after defeating a boss. · Fixed a suspected cause of an infinite loading issue when moving between floors. · Fixed various other minor bugs. We’ll continue working hard to provide a smoother and more stable gameplay ex… | — | |
| Community | Guidus Zero Dev Interview #02 Hello, this is Guidus Zero. Welcome to our second Dev Interview! Today, we’re taking you behind the scenes of the Guidus Zero ending. From early planning and key decisions to how the final moments came together, we’ll be sharing the process through the eyes of our scenario writer. How the Ending Came to Be — From Start to Finish The previously available endings were mid-story conclusions design… | — | |
| Community | Guidus Zero Update Patch Notes (v2.1.0) Hello, this is Guidus Zero. The long-awaited v2.1.0 update is now live! This patch includes new content and control improvements we've previously shared through Dev Notes, interviews, and the recent Playtest. Thanks to your continued support and feedback, Guidus Zero has continued to grow steadily. We'll keep doing our best to evolve the game into something even more polished—together with you.… | — | |
| Community | Guidus Zero Dev Sketch #02 Hello, this is Guidus Zero. 😊 Today, we want to talk about the overall "feel" of the game. Things like movement and combat responsiveness may not be flashy, but they’re what shape the entire experience. Our recent Playtest focused on improving exactly that—the control feel—and it sparked many deep discussions within our dev team. In this Dev Sketch, we’ll be sharing a behind-the-scenes look at… | — | |
| Community | Guidus Zero: End of Control Improvements Playtest Hello, this is Guidus Zero. The Control Improvement Playtest has ended as of Jul. 28, 12:00 AM PDT. This Playtest was held to gather valuable feedback from our players before implementing the upcoming control improvement update into the main game. Despite the short testing period, many of you actively participated and provided thoughtful, heartfelt feedback. We truly appreciate your support. Yo… | — | |
| Community | Guidus Zero Control Improvements Playtest Notice Hello, this is Guidus Zero. The Playtest we previously announced—where you can try out the improved control system for yourself— is now live! To ensure the new control changes feel right before they’re officially applied, we’re releasing this Playtest version in advance and collecting your feedback. Jump in now, experience the refined controls firsthand, and let us know what you think! Check ou… | — | |
| Community | Guidus Zero Dev Team Interview #01 Hello, this is Guidus Zero. Until now, we’ve mainly shared updates about game content and new features. But this time, we’re switching things up with something a bit more personal. We’re starting a new Dev Team Interview series to share the untold stories behind the game—what the dev team was thinking during development, the design choices behind certain systems, and everything in between. Our… | — | |
| Community | Guidus Zero Control Improvements Playtest Pre-Notice Hello, this is Guidus Zero. Based on the valuable feedback many of you have shared across various channels, we’re currently working on a structural overhaul of the in-game control system. As mentioned in our previous Dev Note, Guidus Zero features a unique input method and movement system. While this approach offered a distinctive experience, some users felt that the control rhythm was awkward… | — | |
| Community | Guidus Zero Dev Sketch #01 Hello, this is Guidus Zero. 😊 Today, we'd like to share something a little different. Up until now, most of our updates have focused on in-game content or upcoming features; however, we thought it would be fun to start pulling back the curtain and showing you what goes on behind the scenes. That's why we're kicking off a brand-new series called the "Dev Sketch". Each month, we'll be sharing sh… | — | |
| Community | Guidus Zero Developer Note Hello, this is Guidus Zero. First of all, we would like to thank each and every one of you for playing Guidus Zero and for the overwhelming support and love you’ve shown us. Your feedback—shared through the Community Hub, reviews, Discord, and more—is being thoroughly read and discussed by every member of our team. It’s a constant source of motivation and direction as we work together to shape… | — | |
| Community | Guidus Zero – Upcoming Update Plans Hello, this is Guidus Zero. Since our official launch on Mar. 26, we've been truly grateful for your overwhelming support and feedback. We're excited to share our upcoming update plans, shaped by your invaluable insights. Our focus is to continue improving the overall experience and delivering even richer content. Game Stabilization & System Improvements We'll begin by enhancing overall game st… | — | |
| Steam news | Guidus Zero Official Launch Notice Hello, this is Guidus Zero. After approximately four months of Early Access since Nov. 26, 2024, Guidus Zero has officially launched on Mar. 26, 2025! Thanks to your continued interest and invaluable feedback, Guidus Zero has evolved into an even more polished game. Our heartfelt thanks go out to everyone who has joined us on this journey. Here's a quick look at major additions and changes in t… | — | |
| Community | Guidus Zero Steam Deck Compatibility Guidus Zero has been developed with Steam Deck compatibility in mind from the very beginning. While waiting for Valve’s official certification, you can still enjoy the game on your Steam Deck without any issues. Currently, Guidus Zero runs smoothly on the Steam Deck without any performance drops. We’ve optimized the game to ensure a seamless experience and will continue to enhance performance w… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.