Alon
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
16 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
16 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Customizable Controls Update: Sprint, Dash, and Jump Keys Now Rebindable I'm excited to announce a major update to the settings menu! You can now fully customize your keybindings for sprinting, dashing, and jumping, giving you the freedom to adjust controls based on your playstyle. These settings will be saved across all sessions, so once you configure them, your setup is ready every time you start the game. Whether you’re looking to optimize your mobility or person… | 15640825 | |
| In-game event | Loot Collection and Settings Update: Smoother Gameplay and Persistent Preference In this latest update, I’ve significantly improved the loot chest and experience orb pickup radius to ensure they no longer get stuck behind unreachable obstacles. This refinement guarantees a smoother and more rewarding collection experience. I’ve also enhanced the game's settings functionality. Your settings, including volume controls, will now save persistently, even after closing the game.… | 15636101 | |
| Game update | Updated Enemy Spawner Rate + Combo timer changed the enemy spawner rate* (after 8 min there will be a endless wave that just keeps running at you) if anyone having problems with the amount of enemies let me know! and the combo timer went from 0.75 to 2.5 | 15631274 | |
| Game update | Hopefully fixed drop items So I just found out that I didn't quite build the loot drop system correctly, and it only worked for developers. However, I believe (and hope) that I’ve managed to fix the issue. It’s my first time using the Steamworks API for the inventory system, so I’m still making a lot of mistakes, but I know that’s not an excuse. I’ll make sure to fix everything as time goes on. I'm still closely monitori… | 15630054 | |
| In-game event | Weapon Drop Rates Update Prepare yourself for an exciting journey of discovery with the latest update on weapon drop rates: Common Weapons: 0.02% chance (1 in 5,000) Uncommon Weapons: 0.01% chance (1 in 10,000) Rare Weapons: 0.005% chance (1 in 20,000) Epic Weapons: 0.002% chance (1 in 50,000) Legendary Weapons: 0.001% chance (1 in 100,000) Godlike Weapons: 0.0001% chance (1 in 1,000,000) | 15627143 | |
| Game update | Updated enemy spawner just fixed a few stuff with the enemy spawner | — | |
| In-game event | Player-Requested Feature Enhancements Based on valuable feedback from our player community, I have rolled out several updates to improve the game's functionality and overall user experience. First, I reduced the density of map objects to ensure smoother gameplay, addressing concerns about clutter and performance. Additionally, I made progress on updating the death scene to display critical player stats—while still in progress, this… | 15625272 | |
| Community | Introducing Weapon Drops from Defeated Enemies Greetings, I am excited to introduce a brand-new feature to enhance your combat experience—weapon drops from defeated enemies! As you engage in battle, every enemy slain has a chance to reward you with valuable weapons. These items come in various rarities, each with a unique drop rate, allowing you to customize your appearance and stand out on the battlefield. Here’s how the drop rates work: •… | — | |
| Game update | Updated Maps updated and added a few new maps | 15614308 | |
| Game update | Outfit Saves Added the option to save outfits (up to 8 outfits total) | 15571440 | |
| Game update | New Button Sounds and GUI Overhaul! Hey everyone! I’ve been hard at work making some improvements to the game, and I’m excited to share what’s new. I’ve given the GUI a fresh new look and updated the button sounds to make the experience even better | 15559618 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.