Nuclear Option Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| 0.34.1 Bug Fixes: · Fixed missing navlights on FS-12 Revoker · Fixed ejected casings not displaying on 57mm gunpod · Fixed cases of ARAD-116 not fusing when fired at some radars · Fixed orbit camera smoothing · Fixed non-rearmable weapons (such as nuclear ballistic missile launchers) getting rearmed · Fixed opening the map in the editor deselecting units · Fixed FS-20 Vortex nozzle auto-swiveling when… | — | |
| Update 0.34major Content, Features & Improvements: · New flyable aircraft: VT-7 Vagrant · New sea vessel: Surf Class Patrol Boat · Artillery Units: (MSV Multiple Launch Rocket System, HLT Mobile Artillery) · New models & textures for pilot seats · New wheel models & textures for all aircraft previously missing them · Surface based missile launchers now take time to reload and consume ammo to do so · Munitions t… | — | |
| Patch 0.33.4 Added Steam and Discord Rich Presence · Added vote kicking · Better performance tracking for servers · Fixed Error in GetPlayerList Remote Command · Lowered log level for Steam Manager to stop log spam · Blocked family share copies of the game joining if the game owner is already connected (to prevent ban circumvention) · Added "get-server-id" Server Command · Added "get-mission-rotation" Serve… | — | |
| Hotfix 0.33.3 Fixed pitch oscillations in event content · Increased CI-22 Cricket roll authority · Fixed Argus Class Frigate missing lighting effects · Fixed cases of flickering/discontinuous rocket motor effects in missiles · Fixed rocket motor effects continuing to play after missile destruction · Fixed mission editor outcome 'Complete Some' percentage textbox value not being parsed correctly · Fixed Modif… | — | |
| Hotfix 0.33.2 Fixed analogue throttle axis behaviour becoming "crunchy" or "sticky" at high framerates · Fixed starting rank not being set for clients on subsequent games being hosted in the same game session · Mission editor: fixed CompleteSome outcome not working for CompleteOther and SpotUnit objectives · Fixed AGM-48x2 missing from chicane stub tip pylons · Fixed Argus & Cursor Class ships displaying inc… | 22830113 | |
| Hotfix 0.33.1 Increased damping for KR-67 Ifrit fly-by-wire to reduce low speed oscillations · Increased Argus class frigate NL-98 launcher ammo from 80 to 160 · Alkyon AB-4 swing wing system now reverts to auto swing control if manually set to swept while at high speeds, or to extended while at low speeds · Updated main menu roadmap · Fixed cases of ejecting pilot parachutes not appearing in multiplayer · F… | — | |
| Update 0.33major Content and Features · New aircraft : Alkyon AB-4 · New ship : Argus class frigate · New ship : Cursor class littoral fight deck · New weapon : GBM-500LR submunition dispensing glide bomb · New submunition : GS-25 · New SAM missile : NL-98 ARH missile, launched by the Argus class frigate · New weapon mount: 4x AT-145 launcher · New weapon: Eyeball Mk. II recon missile · New weapon: ventral 20mm… | — | |
| Patch 0.32.69 Fixed potential game freeze caused by switching spectated aircraft while cockpit is breaking off · Certainly nothing else included | — | |
| Patch 0.32.6 • Fixed pillboxes disappearing when destroyed in Multiplayer • Improved server checks to prevent loading of prohibited weapons • Fixed cases of MBTs cooking off in chain reactions • Added customizable delay for closing dedicated servers after mission end • Fixed HUD unit markers remaining highlighted if they appear while unit is off-screen • Added orbit cam spectating buttons for looking at tar… | — | |
| Patch 0.32.5 • Fixed pilots not blacking out under negative g loads • Fixed R9 Stratolance launchers dumb-firing after replacement of fire control radar • Multiplayer: fixed ejected pilots appearing stationary in mid-air for late joining clients | — | |
| Patch 0.32.4 • Increased A-19 Brawler in-game cost from $32m to $36m (early adopter discount has ended ;)) • Decreased SAH-46 Chicane in-game cost from $35m to $31.5m • AI will now only use nuclear weapons on appropriate strategic targets • Increased ammo for T/A-30 Compass 25mm gunpod to account for in-bay storage • Increased spread on A-19 Brawler 30mm gunpod (to approximately 5 milliradians), added HE da… | — | |
| Hotfix 0.32.3 • Fixed hitmarkers not displaying for units with radius larger than 8m • Fixed server accounting error in ammo counts for slow-firing guns • Increased button hold delay to open camera control UI • Improved detection of targets behind entrenchments and other low obstacles • Mission Editor: fixed map buildings (part of the default map) not having hq or factory settings applied • Fixed player dona… | — | |
| Hotfix 0.32.2 Fixed TrackIR crash on mission start · Rebalanced Reprisal mission, clarified objectives & improved messaging · Strengthened A-19 landing gear · Reduced anti-air accuracy of non-anti-air vehicle gun turrets · PAB-80LR - increased resistance to lasers · Spearhead MBT - clamped APS laser max elevation to 80 degrees · Fixed 57mm cannon pod firing faster when linked with other gun types · A-19 Braw… | — | |
| Hotfix 0.32.1 Added pitch limiter to A-19 Brawler · Fixed low-speed oscillations in A-19 fly by wire · Removed airdrop frames from MSV trucks · Fixed cases in multiplayer of ammo counter decrementing when deploying troops or cargo hook · Reduced A-19 AI pilot roll inputs · Fixed A-19 ejection seat not visible from within cockpit · Fixed A-19 canopy glass casting shadows inside cockpit · Escalation: fixed MSV… | — | |
| Update 0.32: Brrrrrt of Preymajor Content · New flyable aircraft: A-19 Brawler (Close Air Support / Ground Attack) · New music track for the A-19 Brawler · New Weapons: 57mm Gunpod, 30mm Gunpod · New Weapon Mount: Triple AGM-68 rack · New vehicle : HLT Fire Control truck (networks radar SAM batteries to improve coordination and efficiency) · New truck family: MSV (MRAP, Radar, Ammo, Fuel, Stratolance, Fire Control, and TBM vari… | 21185809 | |
| Patch 0.31.3 • Fixed cases of HUD freeze caused by ships being sunk • Fixed cases of repeating errors caused by cruise missiles locking onto player aircraft • Fixed T/A-30 Compass livery opacity issue in cockpit area • Fixed cloud particles not spawning when far from map center • Fixed cases of overexposed horizon brightness • Fixed cases of stars visible in sky during daylight • Fixed cases of stars and mo… | — | |
| Patch 0.31.2 • Fixed vehicle turrets remaining locked after airdrop landing • Fixed cockpit AoA effects getting stuck after mission restart • Improved layout of aircraft selection menu, reduced clicks required to switch aircraft • Added navigation lights to CI-22 Cricket, FS-12 Revoker, and SFB-81 Darkreach • Improved lighting and added camera movement for Encyclopedia • Added LODs to FS-12 Revoker and EW-2… | — | |
| Patch 0.31.1 • Tuned aircraft fly-by-wire to reduce oscillations and improve roll response • Added cockpit audio and visual vibration effects during high angle-of-attack maneuvers • Fixed cases of populated servers showing 0 player count • Increased text scale in multiplayer menu • Increased Helipad and Revetment value to $1m • Fixed cases of bright ocean reflections at night time • Added audible warnings f… | 20168131 | |
| Update 0.31: Ibis Incoming!major Content: · New flyable aircraft: UH-90 Ibis · New vehicle: Hexhound UGV (SAM and grenade launcher variants) · New vehicle: M12 Jackknife combat engineering vehicle for conducting base building repairs · New vehicle: CRAM trailer · New vehicle: Laser CIWS trailer · New infantry squad cargo for UH-90 Ibis, which remain with the aircraft to allow airbase capture · Warhead storage buildings at airb… | — | |
| Patch 0.30.95 • Fixed cases of ships capsizing while maneuvering • Fixed cases of physics instability on SAH-46 Chicane turret when rearming • Added server authentication for bullet damage values • Escalation mission: Fixed PALA Shard sinking on spawn, fixed factories missing from victory conditions • Added community event field to multiplayer menu (for Nuclear Option Competitive Smackdown) | 19491192 | |
| Hotfix 0.30.94 • Fixed missile mass being incorrectly calculated • Fixed cases of GPO-2P Auger failing to penetrate hardened targets • Fixed nuclear bombs detonating when intercepted after arm delay and before reaching detonation altitude • Reduced Radar SAM minimum altitude threshold for engaging low-flying aircraft at close ranges • Reduced sinking damage threshold for Dynamo class destroyer • Fixed cases o… | 18905340 | |
| Patch 0.30.93 • Fixed range indicator not working for glide bombs at speeds below 200m/s • Fixed cases of bombs and glide bombs detonating when colliding with each other • Fixed cases of buddy lasing not working when original designator loses line of sight • Laser guided rockets will now automatically lock onto a lased target within field of view if launched with no target, or on an unlased target • Improved… | 18877863 | |
| Patch 0.30.92 Fixed cases of SARH incoming missile notching direction displayed inaccurately for clients in multiplayer · Fixed cases of AI Tarantulas and Darkreaches spawning with incompatible loadouts · Added navigation for ground vehicles around buildings (excluding platforms, which may be used as drivable surfaces) · Fixed cases of misaligned engine fire particle effects for clients in multiplayer · Impr… | 18711969 | |
| Hotfix 0.30.91 Reduced maneuverability of Tusko-B missiles · Increased cost of Tusko-B missiles to $1.65m · Reduced Annex class carrier damage control effectiveness · Fixed Piledriver TBM (HE) not penetrating hardened aircraft shelters · Fixed AGM-99s sometimes missing target and improved jink evasion pattern · Fixed unimplemented unit types appearing in Mission Editor dropdown menus | 18635711 | |
| Update 0.30.9: The Missile Packmajor Content and Features · Speed of sound now depends on altitude (340m/s at sea level, reducing to 290m/s above 11,000m) · Transonic effect increases drag when an aerodynamic simulated object (aircraft, missile, bomb..) gets close to Mach 1.0 · Complete missile seeker refactor (optical, IR, radar, anti-radiation, cruise missile), with more reliable results and better performance overall. · Increas… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 30 Jul 2026 | Thu | 01:35 | No patch notes · unannounced build | 24463422 | public | 2 | — |