Train Fever
Playing now
7+1 vs. yesterday
0.2%of peak
All-time peak
3,319Sept 2014
Playing now
7+1 vs. yesterday
All-time peak
3,319Sept 2014
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Next transport simulation game announcement date set Urban Games and Gambitious Digital Entertainment are ready for takeoff and extremely happy to officially announce a next generation transport simulation game on Monday, April 11, 2016. Details about the new game will be uncovered on April 11 accompanied with a trailer and a new website. While the game will be packed with new features, trains again play the central role. Once announced, the comm… | — | |
| Game update | Tram catenary, asset tool, map import and many improvements Update February 25, 2016: Today we released the build 7753 which improves on the previous build 7554 by adding an option allowing to adjust the growth behavior of towns. Also the compatibility with integrated Intel GPUs was highly improved. Please find the complete release notes here and the release hints here We are very happy that today the newest build 7554 was released. This update introduc… | — | |
| Community | Update announcement and Happy Holidays! During the last couple of weeks, in our blog series “Behind the scenes”, we gave you insight into various topics developers usually don’t talk about. In return we received a lot of positive, interesting and valuable feedback! It’s time to conclude the series and start looking forward again. Let us say a big “Thank you!” for a great 2015! We would like to bring the holiday spirit to Train Fever… | — | |
| Community | Behind the scenes blog While there is a lot going on at Urban Games, development of Train Fever is continuing. As we have noticed, there is quite a lot of interest and need in behind the scenes information about the game. Therefore, we today start with a series of blog posts where we will write about various topics ranging from what makes developing a game challenging to how we handle feedback and suggestions. The bl… | — | |
| Game update | Diamond crossovers, better usability and many improvements Update September 15, 2015: Today we released a new build 6219 which improves on the previous build 6181 by fixing a couple of bugs and adding a new way for modders to change the vehicle load configurations. Please find the complete release notes here . Right before the 1st birthday of Train Fever, we are happy to announce the release of the newest build 6181. With this game update we fulfill so… | — | |
| Community | One hundred thousand thanks Since its release in September last year, Train Fever has been sold more than 100.000 times. We are incredibly happy that our debut title was received so well and we would like to take the opportunity to express our thankfulness to everyone who contributed to this success story. In particular we wanted to express a big thank you to the modding community (most important: www.train-fever.net ). M… | — | |
| Community | Better performance, more robustness and a bunch of improvements We are happy that today build 5746 was released. The game update brings a significant performance boost (especially in the late game), fixes most of the remaining bugs and improves the game at various places. In other words, the train runs faster, safer and offers additional services! Not only the game runs at a higher frame rate now, there is also less stuttering (e.g. at the end of each month… | — | |
| Community | Improved game version and mod specification released Today we have released a new game version which contains several improvements and bug fixes. In addition, there is good news for all mod developers: A specification for the newly introduced mod system was made available here . Most important, the new game version contains three vanilla mods which let you remove the street main connection feature, play the game in a sandbox mode or disable that… | — | |
| Community | First post USA DLC patch Today we have released a patch which fixes issues of the recently published USA DLC as well as issues of the new mod system. Most important, when running the USA DLC game mode, there was a bug which caused towns not to be completely American but mixed (all buildings, European and American, were enabled as a consequence of the bug). Furthermore, we have fixed a problem with the 2-8-2 Mikado Stea… | — | |
| Community | USA DLC officially released We are excited that today the Train Fever USA DLC was officially released! The DLC is available for free and features a complete American game mode. Equivalent to the original European game mode, the player starts in 1850 and experiences more than 150 years of railroad history. More than 50 realistic American vehicles including trains, buses, streetcars and trucks are included. To make the Amer… | — | |
| Community | USA DLC to be released this Friday Today we officially announce that the Train Fever USA DLC will be released this Friday, February 27. The DLC will be available for free and features a complete American game mode. Equivalent to the original European game mode, the player starts in 1850 and experiences more than 150 years of railroad history. More than 50 realistic American vehicles including trains, buses, streetcars and trucks… | — | |
| Community | Another performance and bug fix update Today we have released build 5112. The build fixes a number of serious issues which came up with the last updates (build 5068 / 5080). Most important, players reported freezes at the end of each game month. We have identified the problem and it is fixed now. Because since the last update, the game runs faster during the months, on certain systems (parallel) simulation calculations which need to… | — | |
| Community | Performance boost, various improvements and additional languages After a short break over the holiday season our team is back at work, and development runs at full steam! We are happy that today another game update has been released. The update brings a significant performance boost. Many CPU calculations have been optimized, and the most expensive CPU task (pathfinding for people and goods) has been moved to a separate thread. In other words, Train Fever no… | — | |
| Community | USA DLC to be released in February 2015 Today we officially announce a first Train Fever DLC. The DLC will be available for free in February 2015 and will include more than 50 typical American locomotives, train cars, buses, streetcars and trucks. But it’s not only vehicles: When starting a new game, players can choose whether to play in a European or American environment then. Terrain, vegetation and towns will look different depend… | — | |
| Community | Better simulation, better usability, better Train Fever We are very happy that today another major game update has been released. Traffic simulation has been heavily improved with the newest version. Most important, cars now take into account the current traffic speed (and traffic jams) in advance. Therefore, people can now drive around traffic jams (if possible) or may decide to use player-created lines instead. In addition, towns no longer allow t… | — | |
| Community | Railroad crossings, stake cars, Intel HD Graphics fixes and more Today, another game update has been released. The update brings new features, improvements and bug fixes. The update adds realistic and animated railroad crossings. Cars and people now stop and wait at railroad crossings if trains are approaching. Beside a simple warning sign there is also an animated half barrier crossing available after 1925. Note that the style of a crossing can be changed a… | — | |
| Community | Train Fever 40% off, games award nomination and TV report We wanted to let you know that development continues, and you can expect regular updates for Train Fever also in the future. In addition, let us point out to the following: Very recently, the first Train Fever sale has been launched. That means the game in now available 40% off until November 20, 19:00 (CET). We are very happy that Train Fever was nominated as Best Strategy Game at the German D… | — | |
| Game update | Less traffic jams, a new bus and... waypoints! We're happy to announce that another game update has been released today. This update brings the long-awaited waypoint feature (for train lines), a new bus and traffic simulation improvements. Those who like complete control over a line's route can now add waypoints between stations. You can use existing signals as waypoints or build custom ones (also available in the signals menu). This functi… | — | |
| Community | Stability patch released Today, another stability patch was released. The patch brings improvements and resolves several issues and crashes. In addition to fixes for crashes which can occur (very rarely) on any system, stability on Mac OS X 10.10 Yosemite, Intel graphics cards and AMD Radeon 3xxx/4xxx has been improved. Also, Lua scripts are now handled in a more robust and user friendly way. As a consequence, modders… | — | |
| Community | Performance boost and a large list of improvements After two weeks of hard work we are excited to release a major game update. Most important, the update (build 4519) brings the long awaited performance boost. Navigation, rendering, simulation and line manager performance have been significantly improved. The game now runs more fluently and big lags are history. However, note that the first view still needs some processing time, but as soon as… | — | |
| Community | Track upgrade tool, robustness improvements and Dutch translation Today, another game update was released (build 4414). The update brings the long awaited high-speed track upgrade tool. Thus, standard tracks can now be converted to high speed tracks with a tool similar to track electrification. In addition to the Dutch translation, the update contains several robustness improvements. Most important, save games are more reliable now. In particular, a bug which… | — | |
| Community | Save game compression, freight waggon fill level display and more languages Today, we have released another game update (build 4363). First and most important, we have implemented save game compression. As a consequence, save games are about three times smaller now. This was one of the top community requests. Second, freight train waggons now display the amount of freight loaded. In other words, the fill level of open freight waggons (coal, iron ore) is now visualized.… | — | |
| Community | Stability patch released We're glad to announce that another update was made available earlier today. The patch contains bug fixes, usability enhancements and resolves some Mac-specific issues. Please note that development has recently not been running at full steam as part of the team is at Tokyo Game Show. However, you can be assured that the updates will keep coming. The release notes can be found here . | — | |
| Community | Train Fever now available for Mac and Linux Starting today, Train Fever can also be played on Mac OS X and Linux systems. Existing Windows players can install the game on Mac and Linux systems as well. New players always buy the game for all platforms. We are excited that Train Fever is now available for all major platforms. In the next days, we focus on improving the game as announced in the “Post release plans” update. | — | |
| Community | A first major stability patch During the last days we had been following all discussions here on Steam and also in our game website forums. In addition, we analyzed crash reports and we have been listening to all emails and feedback sent to us. As a result, we have just released a first major stability patch, which should fix the most important crashes. We found out that the game was not playable due to crashes for about 1-… | — | |
| Community | Post release plans We had a brilliant launch and we are very pleased that first game reviews draw positive conclusions! For instance, the most important German game magazine "GameStar" rated Train Fever with "very good" and 82%. For a debut title of a small team like ours this is just awesome! Let us say a big thank you to everyone who bought the game. You can be sure that we care about you and your input also in… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.