Explorers of Esmar
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
38 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
38 Sep 2026
| Published | Title | Build |
|---|---|---|
| Update 0.17.0 - The bot updatemajor 0.17.0 New opponents The AI has been rewritten from the ground up. Instead of a single generic opponent, you now choose a named character to play against, each with its own economy, army composition and way of attacking. · Gaius Asinus Maximus, "The Donkey" — Difficulty ★☆☆ Produces endless cheap militia and light infantry. Never upgrades. Attacks too early. Spends resources inefficiently. · Li… | 24627422 | |
| QoL Update 0.16.2 * New: Infinite soldier recruitment (ctrl + click) * New: You can set a rally point for the training camp and arena * New: Window mode remembers the last window position * New: Clients can see the match settings as the host changes them * New: Pressing ESC in single player mode pauses the game * Fix: Pathfinding did not properly work when the destination was blocked * Fix: Some tooltips did not… | — | |
| Update 0.16.0 Features: - Updated to Flax Engine 1.12: this increases the performance in some scenarios and generally improves many things - New building: Field Hospital - New building: Large Watchtower - Shader improvements for some buildings Quality of life: - Building grids and obstacles are now shown when placing a building - Double-click a soldier to select all - Carriers pick what to carry more efficie… | 23560790 | |
| Update 0.15.0 - New: netcode has been reworked to much more reliably connect to any lobby - New: Add window mode to graphics settings - New: Military units have thumbnails now - Fix: Camera does not move when selecting units anymore - Fix: Some objects were visible in semi-revealed FOW - Fix: Foliage render distance - Fix: Client-only animation errors | — | |
| Update 0.14.0 New: Level generator now has 5 different modes to pick from: Island, Central Lake, Deep Forest, Desert, Mountains New: Added one Gladiator to spawnpoints for scouting New: Improved resource deposit models New: Slight network improvements Fix: Players sometimes spawned on islands Fix: Some effect were visible in FOW Fix: Soldiers sometimes didn't occupy towers in multiplayer games Fix: Menu rend… | — | |
| Patch 0.13.0 New: Changed global lighting and color grading for more contrast and vibrant colors New: Stonecutters can now share deposits, but only one stonecutter can work at a time on a deposit. Stonecutters will automatically find the most suitable deposit that is either inside your territory or in neutral land. New: Added a NAT type info panel to the server list. This will give you a rough idea on how w… | — | |
| Patch 0.12.0 New: More stone is generated on maps (new games only) New: Build UI now highlights build options based on the players progress New: Reduced the blocking margin around beaches - you can build closer to the sea now and your units can dip their toes in the sea Fix: Removed startup sound Fix: Moved explosion sfx to the background channel Fix: Left-clicking on the minimap did de-select units Fix: Ol… | — | |
| Patch 0.11.3 New: Item stack info added to training camp and arena New: Towers heal garrisoned units Fix: Ready villagers counter sometimes displayed the wrong value | — | |
| Patch 0.11.1 New: Top bar now shows the villager count and the idle villager count Fix: Capturing unoccupied towers did not claim any territory Fix: Soldiers did teleport when re-garrisoning Fix: Demolish button did not work on some buildings Fix: Villagers transported items to enemy buildings in some cases | — | |
| Update 0.11.0 New : Attack warning signal when your settlement is under attack · Fix : Stonecutter did not release it's stone deposit when demolished · Fix : Stonecutter refused to work when it's stone deposit was *just* outside it's range | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Aug 2026 | Sat | 09:39 | Update 0.17.0 - The bot update | 24627422 | public | 1 | — |