A Byte War
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
127 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
127 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 1.0.4 Fixes: · Wall now behaves properly when selected to turn it into a gate · Wall action of turning into a gate can now be cancelled with ESC or clicking outside the wall · Fixed buildings that were inside your influence on the edge sometimes went disabled Improvements: · Optimised building interaction, this should make a slight performance boost | — | |
| Game update | Patch 1.0.3 Fixes: · Wide and ultrawide screens are now somewhat supported. There may still be some UI issues here, so if you see any please report. · You can also select other resolutions that have been tested to work if the game doesn’t work well on your resolution · UI mode decoration was above some UI elements, now it will be below · Fix localisation in free play options in the biome dropdown selected… | — | |
| Game update | Patch 1.0.2 Hey everyone, another thanks to everyone that sent bug reports and balancing stuff that irked them. Fixes: · Fixed medium ground spawner keybind number positioning on all orientations · Fixed medium ground spawner unit spawn points on all orientations · Fixed go big or go home ach trigger so it doesn’t happen on tutorial · Fixed unit switch that breaks after some usage on medium and large groun… | — | |
| Game update | Patch 1.0.1 Hey everyone, thanks to everyone that sent bug reports and balancing stuff that irked them. Fixes: · Fixed allied HQ unit spawn triggered a transform sfx · Fixed achievement localisation not displaying correctly · Fix ally airfield cutscene image Balance changes: · Mission Z3 Theta Retreat, updated balance: lowered objective requirements, and made enemy spawn a bit more balanced when more units… | — | |
| Steam news | A Byte War is OUT now! Game released! Hey everyone, A Byte War is now OUT on Steam. Huge thanks to everyone who played the demo, reported bugs, and helped shape the game! Give it a byte and I'll be here to fix anything that breaks! | — | |
| Announcement | Release Date Announcement & Final Demo Update Hey everyone, the officially official release date is: 30th of March, 2026 The game is currently in the testing period, I've played every mission dozens of times so I hope the playthrough will be smooth for you guys. However, I have no doubts that there will be bugs, and that you'll find creative ways to break my creation :) Post-release plan After the release, since it's not such a simple game… | — | |
| Community | Official Gameplay Trailer for A Byte War is here! The official gameplay trailer has just landed! Let me know what you think :) P.S. There will be more news in the coming weeks! -Marko | — | |
| Community | Demo update & Steam Next Fest Changelog Free play · added a UI with generation options · these are: seed, map size, biome, decoration amount, clearings amount & size · there's also a "???" option for a completely random choice · biomes & map sizes are limited in the demo Cutscenes · cutscenes have been completely redesigned · they can now be triggered on any completed mission if you'd like to see them again, they are now pl… | — | |
| Community | Another demo update! Another demo update Hey everyone! This demo update has no new features this time, the focus was mainly on bugfixes, improvements and the balance. I know the missions weren't really forgiving so far! Changes Redesigns · Harvester building is redesigned, set area & auto harvest controls are removed. Auto harvesting is now the default state. Each successive harvester will now cost one more resourc… | — | |
| Community | Demo & development update Hello everyone! It's been almost 2 months since the last update and I think it's time to update the demo and give out some info in regards to the development of the full game. Demo update What's this demo all about? QoL, polish, sound effects and localisation! Let me list a few of the main changes here, and you'll find the whole changelog at the end of this post: · Added a tactical pause, with… | — | |
| Community | Demo updated! Hello everyone! New demo update is live! What's new New features - Bot fabricator keybinding, you can now keybind any fabricator when hovering over it and pressing a number on the keyboard. Pressing the same number afterwards will let you set the unit target for the fabricator. This is also explained in more detail in the how to play info screen. - New Mission D2 Final Line added to the demo (a… | — | |
| Steam news | New demo version! Hello everyone! I'm excited to give you a new update to the demo with new content! New mission It's called "Salvage mining bases" and branches out from the tutorial if you took the different choice. Since this is a demo, the choice won't affect what missions you get to play so you can enjoy them all :) Improvements & fixes Here's a list of changes brought to you with this update: · New campaign… | — | |
| Community | A Byte War Demo Release A Byte War Demo First, I'd like to thank everyone that participated in the playtest! And thank everyone for the feedback and bug reports! Now for the big news: A Byte War Demo is released! This is the first version of the demo, the only difference from the playtest is that most of the bugs discovered were fixed. If you come across a bug while playing you can always use the in-game form to direc… | — | |
| Steam news | Playtest available Playtest I'm glad to announce that the playtest for A Byte War will be available for a whole week! If you have any feedback or you see a bug, you can always report it to me. There's even an in-game form for that specific reason. I'll compile all the feedback and bug reports and start preparing for a demo release that will hopefully follow soon after! Thanks for all the support so far! | — | |
| Community | Dev Diary #04 - Polish Hello everyone! As before, I'll cover the work done last week, and my future plans for this week. I was travelling this last week so I'm a bit late in posting this. However, you know what they say: better late than never! So let's get to it! UI polish The UI this week just got some finishing touches. Confirmation popups for quitting or exiting to prevent accidental clicks that would effectively… | — | |
| Community | Dev Diary #03 - UI & Content Hello everyone! As before, I'll cover the work done until now, and my future plans. So let's get to it! UI So what was still missing? Information screens, dialogue UI and some minor fixes. The how to play and other information screens that will help any player when he's stuck. It's also a way to provide quick information about the patterns & buildings you can build currently. As you progress th… | — | |
| Community | Dev Diary #02 - Localization & VFX Hello everyone! As before, I'll cover some of the more focused work and what's coming next! So let's get to it! Localization It took a while to get the localization system up and running, but now that it's integrated there's only, only , everything to translate to various languages. Here's a small preview of the language change in action. Of course since there are no translations yet, this is j… | — | |
| Community | Dev Diary #01 - UI Hello everyone! In this diary I'll cover some of the more focused work and what's coming next! Main menu UI I've reworked the display of save files, so instead of placeholders (that I'll skip showing), I'll show you how the new UI looks like. It displays the last mission name, your total playtime and the last things you've unlocked. I've also added a discord button to the main menu screens for… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.