Burn With Me
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Mega-collab Have you ever said to yourself: "this narrative game is so good, I wish there was a reason to replay it and maybe even unlock something cool"? We got you covered with... Mega-collab! 30+ artists are drawing alternative sprites for all 100 in-game cards. They can be unlocked by using this card in your successful chapter completion. Remember: there are no bad cards in Burn With Me, each one has a… | — | |
| Community | Burn With Me releasing soon! We were just showcased in Women-Led Showcase: Summer Game Fest Edition! Eva, our sole artist and narrative designer, shared her small history of getting into gamedev, working on Burn With Me, and even showed some "behind the scenes". Video is just a little over 1 minute long, give it a watch. If you watched that video (or at least read the title), you also know... Burn With Me is releasing Q3 2… | — | |
| Steam news | Demo out now! Demo! Is! Out! With a new trailer too! Even if you think you know about the game already - take a second look. Million thanks to awesome people at Thinky Games who let us be part of Thinky Direct this year! What is in the demo? - First chapter with optional hard mode - More cutscenes, shedding light on the game's lore and story - full English voiceover - 8 languages There is not much to say, ex… | — | |
| Community | Two new languages and other news Hello-hello! After some consideration, we decided to add two new languages to the game: French and Portuguese (Brazil)! Each new language for a narrative game is never an easy choice, but hopefully a right one. If you're excited for one of these two languages (or any other language that we've announced already), please let us know so we're a bit happier :) What else... we'll be part of Thinky D… | — | |
| Community | Big milestone! As the title suggests, we've reached a cool milestone: 100 creatures in-game! This includes all card imps, main characters, bosses, you name it. I can't say for certain how far we are from finishing the game, but at least I see an end to it all. Burn With Me is a compact game from a small team. And because of that, I feel it's even more important for us to go a little bit out the depth. Find al… | — | |
| In-game event | Reopened playtest with new languages! In February, Burn With Me playtest got over 2000 players and over 700 filled forms. Enormous thank you. We re-opened the public playtest again, for one more week! Now with 5 more languages: Russian, German, Japanese, Korean and Simplified Chinese! Hope that those of you who missed the first playtest — or who couldn't play because of missing translation — can now play. Enjoy, and please tell us… | — | |
| Steam news | First public playtest! Without further ado: first public playtest of Burn With Me starts now! It will be active for 2 weeks (till February 12th). We live and breathe this game for a year already — please give it a go! Excited for what future holds, Ivan and Eva | — | |
| Community | We are coming to Gamescom 2025! We are astonished to announce that we'll indeed be at gamescom this August: of course as part of one and only Indie Arena Booth, but also as a part of Bavaria delegation! We've never been at any showcase of this caliber, so we are equally dreaded and excited. If you are also coming, please say hi and play our first public demo! And if you play it good enough, we'll even give you a Fish. His nam… | — | |
| Community | Welcome back! Hello, students! After we've made the successful Ludum Dare prototype of Burn With Me, we knew that full release was just a matter of time. Unfortunately, when core team is just a couple of people, it's hard to make several games at once. So, we decided to first finish Robot Detour. It was fun! After that — small break, and in January we started working on resurrecting Burn With Me. 5 months la… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.