Time (UTC)SourceWhat changedAddedEditedRemovedReference
12 Jun 2026
NewsNeverseas — Open Test Results & Closed Test Sign-ups———Community
Community · published 12 Jun 2026, 12:24:05 UTC
Neverseas — Open Test Results & Closed Test Sign-ups
🎉 OPEN TESTING IS COMPLETE — WRAPPING UP Hi everyone! The Neverseas open test has come to an end. Thank you to everyone who took part — these have been important weeks for us. Thank you Your participation, detailed feedback, and the huge number of bug reports helped us make the game noticeably more stable and better. We read every report and every suggestion — thank you for investing in the pr…
NewsNeverseas Open Playtest — starts May 18 at 18:00 GMT———Steam news
Steam news · published 18 May 2026, 12:15:24 UTC
Neverseas Open Playtest — starts May 18 at 18:00 GMT
Captains, Ahoy! We're glad to share the news: on May 18, the Neverseas open playtest kicks off and runs for three weeks. That means you'll get your hands on a noticeably larger slice of the game than originally planned — and we'll finally get to hear what you think of it. Why an open playtest instead of a demo We were originally putting together a classic demo. But the closer we got to this sta…
News20,000 wishlists — the result of our shared journey and hard work.———Community
Community · published 11 May 2026, 12:12:42 UTC
20,000 wishlists — the result of our shared journey and hard work.
We’ve reached 20,000 wishlists , and we want to sincerely thank each and every one of you. For our small team, this is a very important milestone. Every wishlist, comment, discussion, piece of feedback, and share helps Neverseas move forward. Right now, we are actively working on the Neverseas demo , which is planned for release on May 18 . The main focus of the demo is to show not just separat…
Welcome, dear friends! We’d like to share that we’re currently at a very important stage. We’re preparing a major update and a demo for May — including for the festival. Today we’re showing you the first teaser of what’s to come! It feels like this is no longer just a set of mechanics, but the point where everything starts coming together as a system. After playtesting, we significantly expande…
Ahoy, friends! Our Naval Playtest has come to an end! We'd like to thank you for participating in it! The main goal that we pursue is the goal that makes each of us crawl to our computers in the morning, spilling coffee along the way, the goal that keeps us sitting in our chairs for hours, like a kraken from the depths of the sea, wrapping its long tentacles around the developer... Thoughts abo…
NewsThe horizon is clear: Neverseas sets sail!———Steam news
Steam news · published 29 Nov 2025, 13:06:15 UTC
The horizon is clear: Neverseas sets sail!
Friends—sailors, captains, and all who already hear the call of open waters! These days, the team is working at full capacity — like shipwrights preparing a vessel for a long voyage. Systems are being checked, builds tested, details fine-tuned, all so that each of you can experience the first wave of naval combat exactly as we envisioned it: atmospheric, smooth, deep. We know how much you’ve be…
Dear sailors, captains, and adventurers, We’re pleased to announce the next stage of open testing — the Naval Playtest , launching on November 29, 2025 . This stage is dedicated to one of the core systems of Neverseas — naval combat: its handling, pacing, balance, and the interaction between ships of different classes. Before diving into the details of the upcoming test, we’d like to share a bi…
Galleon — the Glory of the Neverseas Galleon — a large multi-deck sailing ship of the 16th–18th centuries with substantial artillery armament, used both as a warship and a merchant vessel. The origin of the word “galleon” goes back to the Spanish “galeón” , which is an augmentative form of the Latin “galea” — “galley.” In other words, a galleon is essentially a “large galley.” The galleon was t…
Ahoy, Captains ! The sailing ship of the XVI–XVIII century is an incredibly complex technological object. The construction of the new sailing ship was an event, the result of the hard work of a huge number of people. The sailing ship was built taking into account the fact that it would spend most of its shipboard "life" on a raid – in battles, or off foggy distant shores, or, loaded to the wate…
Ahoy, Captains ! Today we’re diving into the ship armament system of Neverseas. This topic turned out to be so broad and complex that it sparked numerous heated discussions and several complete overhauls and redesigns. The main challenge was that the 16th–18th centuries marked a true revolution in the development of firearms and naval artillery. A vast array of weaponry emerged—from massive bom…
Greetings, travelers! Six bells on the watch — a new devlog rises on the horizon! Two weeks have passed, and we’re back with fresh updates on the development of Neverseas . Today, we continue the topic from our previous journal and dive deeper into the economic and political systems of the game world. Every team building an open-world game aims to make that world feel alive and dynamic — and we…
Greetings, travelers! It’s been a while since we last sent word from the deck of our sailing ship about the development of Neverseas . Today, we’re excited to share what we’ve been working on over the past months and lift the veil on some of the project’s key elements. Let’s start with the most important part: at the heart of our focus lies the core driver of gameplay — the simulation of econom…
Ahoy, Captains! Today I'm pleased to announce that this weekend we're going to launch playtesting for coop mode. First 200 random requesters gonna receive their access, but those who are in discord , as always, can request key so you don't need to wait until gods of Steam random will choose you. 🙂 Sneak pick of our new ship Happy holidays, Captains, we are super grateful to everyone of you for…
NewsAggrgh! All aboard, we're sailing to the playtest!———Steam news
Steam news · published 27 Oct 2024, 00:42:09 UTC
Aggrgh! All aboard, we're sailing to the playtest!
A few months have passed and we are back with news about the project! First of all, we want to thank you for your interest in the demo version and massive feedback alongside with wishes left to us. But its time to move forward, the content present there lost its relevance, and does not correspond to the current state of development, so the demo version is no longer available to play. But we are…
Ahoy captains! Today we are starting our series of devlogs on the development of the adventure game “Neverseas” and want to share with you the level design process. On today's agenda is the construction of the Neverseas hub city (to be honest, we haven't come up with the name of the city yet). Let's start with the concept. The original city layout plan sketched in Paint)) The goal that we pursu…
NewsOptimization: DLSS and FidelityFX SR———In-game event
In-game event · published 1 Jun 2024, 18:14:05 UTC
Optimization: DLSS and FidelityFX SR
Optimization and Performance Lately we have received many reports of poor performance in the game on some machines. I hope you didn't wait too long, because all this time we have been working on optimization and performance. As a result, DLSS and FSR were integrated into the project, significantly increasing performance, as well as a number of other optimization edits that allowed us to gain a…
In-game event · published 27 May 2024, 19:47:56 UTC
Festival update
Recently, a system for creating items has been added, the initial tasks have been updated, which will allow you to immerse yourself in the world of Neverseas easier and more enjoyable, as well as a world-building system and much more. Our main goal with this update is to simplify controls, as well as provide you with more tips on how to control and interact with our game world. Separately, on b…
Build 0.1.0.842 Added Tutorial widget so nobody could miss basic controls for any reason Small collision changes so NPC should be unable to jump into water and player wouldn't stuck in market buildings Localization update so the dialogues should be up to date in most cases Items placed into ship inventory now also have related widget, not only character inventory pickup.
Ahoy, Captains! Today I'm pleased to announce that this weekend we're going to launch playtesting for coop mode. First 200 random requesters gonna receive their access, but those who are in discord , as always, can request key so you don't need to wait until gods of Steam random will choose you. 🙂 Sneak pick of our new ship Happy holidays, Captains, we are super grateful to everyone of you for…