Echoes of Vasteria
Playing now
2−1 vs. yesterday
2.2%of peak
All-time peak
92Aug 2025
Playing now
2−1 vs. yesterday
All-time peak
92Aug 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Version 1.4 Balance • Chests are now guaranteed to have at least one core in them. • Chests have had their spawn distances overhauled. Changes • Cores no longer have a chance of rolling gear above their rarity. EG Nori no longer rolls above Nori. • Slipstream has been changed to multiply gamespeed. • Tasks now show their chance to spawn in the tasks screen. • Tasks can be toggled on to double their weight… | 20672081 | |
| Community | Upcoming Changes Right so in an effort to communicate my intent better I have made some changes on the beta branch and they're starting to feel really good. Thus it is time to alert you all to some changes that are coming soon. Slipstream This buff has always felt wrong, it makes task speed buffs irrelivant and overall I never really had a solution until now. Slipstream is now a game speed modifier, it still on… | — | |
| Game update | Version 1.3.2 Balance • Buff times have been majorly adjusted, please be advised this is a test and may shift dramatically in the other direciton or back to how they were. Changes • 6 new experience milestones that should help levelling all around. Bugfixes • Activate for milestones no longer shows up before you've earned a slot. • The cauldron icon no longer incorrectly shows on the townsfolk button. | 20259048 | |
| Major update | Version 1.3.1 Balance • Slipstream upgrades have been nerfed. • Base distance 20% -> 10% • Slipstream Quest 1 30%-> 20% • Slipstream Quest 2 45% -> 25% • Slipstream Quest 3 60% -> 30% • Slipstream quest requirements are now easier. • Slipstream manual casts 25 -> 10 • Slipstream casts 100 -> 50 • Slipstream casts 500 -> 100 Changes • Cauldron no longer has taste/stop tasting buttons. Tasting will begin immed… | 20230715 | |
| Community | Upcoming Changes in 1.3.1 This is still very much WIP I will still be making loads of changes next week including but not limited to overhauling how resources are shown in a run, updating the death screen with more information about your AE power increases. Also cooking up some other ideas but we will have to wait and see. I would also just like to alert everyone to the fact that the Event map wasn't meant to be in the… | — | |
| Game update | Version 1.2.24 Balance • Skelly Swordsmen, and small slimes now share a base Attack Rate of 1. • Skelly Archers, and medium slimes now share a base Attack Rate of 1.25. • Skelly Mages and Large slimes now share a base Attack Rate of 1.6 • Small and Medium Slimes now have infinite spawn distances. Minor changes • Nori now has a low of 250 on Vastium. • The game will no longer sleep on mobile. • Version number… | 20071320 | |
| Game update | Version 1.2.23 Minor changes • Stat matching is now off by default. • New chest sfx. • Quests are now indente Bugfixes • Movement no longer starts above 100% • Enemy stats level slider now correctly updates its maximum value when your reap distance increases. • Echoes should no longer persist after the hero dies. • The replace button in the forge should no longer be greyed out when a pending craft is availabl… | 19978236 | |
| Game update | Version 1.2.22 • Fixed an issue with fonts. • Fixed a resizing issue in the forge. • Sime Time Trial quest now properly requires slimes to be killed. • Fixed Alter Echoes not generating progress while the app is in the background. | 19953087 | |
| Game update | Version 1.2.18 • Rank now properly shows the game version it was saved with. • Added Meats to the inventory • Item Tiers now show in the inventory and have a library entry. • Last selected slot & core are now restored when loading your game. • Introduced caps for rarity weight bands in the forge. | 19936363 | |
| Game update | Version 1.2.17 This release comes alongside the mobile release! iOS is waiting for approval from apple. Google is available now! Google Play Changes • Overhauled leaderboards. • New Eternal cards in the Cauldron. • Movement speed has been adjusted to be % and based on a similar formula to defense. Minor changes • Resources no longer show partial values. • Forge numbers are now formatted far more aesthetically… | 19933881 | |
| Game update | Version 1.2.16 • Fixed issues with Enemy targeting. • Added information about which version of the game a save file was created with. This will be wrong for versions before this one. • Fixed a bug where audio sfx stacked up while mute in background was active and would try play all of them when you returned to the game. • Fixed a bug where echoes would incorrectly leave an enemy that wasn't fully killed. • Fi… | 19891580 | |
| Game update | Version 1.2.15 • Fixed a bug where Enemy names/levels were not updating. • Fixed a bug where farming task visuals could be wrong. • Removed some redundant code. • More performance increases. | 19885774 | |
| Game update | Version 1.2.14 • Fixed a bug with the pooling system where completed tasks stayed completed even when they were reused. • Updated Combat, and Reaping library entries. | 19881616 | |
| Game update | Version 1.2.13 • Gear maximum Health 250<sprite=194>500. • Gear maximum Crit 5<sprite=194>7.5. • Gear maximum Defense 25<sprite=194>33. • Duck Healms: Movement speed has been stripped and attack rate over 1.5 reduced to 1.2. • Task sorting now debounces to avoid recalculating paths every single time a task is added. Now only happens once per frame. • Began pooling objects to substantially improve performance!… | 19881236 | |
| Game update | Version 1.2.12 • Fixed an issue that could occur when the game crashes before finished loading and it would save blank data over the existing save. | 19868488 | |
| Game update | Version 1.2.11 • Added Leaderboards to the game. • You can now set a username in settings. | 19866342 | |
| Community | Plans Okay, so I have now struck off most htings on my todo list. I've been thinking that I will aim to do 1 news post like this per week rather than random updates whenever I feel like it. It becomes a lot to manage and frequent almost daily updates to the game can feel quite chaotic as a player. Moving forward I would like to move towards a more strucutred approach. · Weekly news posts. · Weekly bu… | — | |
| Game update | Version 1.2.10 • Buffs can no longer be swapped out during a run. • Fixed a bug where meeting quests could duplicate when being ready to turn in. • Fixed a bug where going onto the demo version of the game would incorrectly lower your maximum distance to the demo cap. • Fixed a bug where quests couldn't set a higher cap than 300. Now quests can bypass this cap but the maximum distance will remain 300 for when… | 19849284 | |
| Game update | Version 1.2.9 • Added Cows, Sheep, and Pigs to the farmlands. • Added verbose logging to the save system. • Moved the Alter Echoes, Buffs, and Skill buttons to a new dropdown and made them available everywhere. • Disabled taskbar flashing for now. • Highlights on earned cards during tasting now go away after 1 second. • Various UI performance improvements. • New tooltips for the Cauldron. • Combat echoes wil… | 19834983 | |
| Community | A micro roadmap. Hey guys, I just got back from my holiday. So as promised I'm writing up my plans and this post is here to keep you informed. Over the next week I will be working on improving a bunch of the existing systems. My todo list is a bit of a mess but some notible things include. · Adding Cow, Sheep, and pig to the game. · A new tooltip for the cauldron showing what cards do. · Fixing a bug where the… | — | |
| Game update | Version 1.2.8 • Fixed an issue where every time the game saves the oldest backup was moved to the archive causing a lot of save files to be backed up. It now only archives a save file if it cannot load the file. • Removed HMAC we don't need tamper protection for a single player game and it was just adding another point of failure. | 19822635 | |
| Community | An Apology I’ve heard a lot of feedback here on the steam community that the resets and issues with saves as well as the massive amount of content changes that have been happening are upsetting for a lot of you. First of all I want to say my bad guys… I’ve been really engrossed in expanding the game because I am actively playing it too. I got carried away and made too many changes too fast. I also lost tr… | — | |
| Game update | 1.2.7 • Cauldron buff category now provides 2.5% buff power per Tier. • Cauldron collection cards now have a progress bar. • You can now sort items in the items tab of statistics by Tier. • Reworked quest window. | 19794668 | |
| Game update | 1.2.6 • Feathers have been removed from trees and added to chickens. The Vast One apologizes for the error in creation. • Reap distance no longer has a formatted number, much easier to see the exact number at higher values now. • Improved the wording on buff quest rewards. • Button sounds. • You can now import/export your saves. | 19779319 | |
| In-game event | 1.2.5 • Chickens! • I forgot to mention, cauldron is now locked behind some buff quests. • If you have save migration issues, switch to the unstable branch on steam to import your old save. • Extended the Cauldron window to be 6 slots wide. • Animations now speed up with task speed! • Added the next 5 tiers of Resource Tiers. • Crafted items have no bonus, are set to max tier background and listed as… | 19765812 | |
| Major update | 1.2.4 • 13 New Achievements. • 34 New Quests. • New Tiers for resources, low chance to tier up every time they're collected naturally. • Updated the Quest window to be more clear. • Echoes no longer expire while on task, instead they wait till their task is complete and then expire. • Echo bars now show as Green till 50% health, Yellow till 10%, and Red till they expire. • A Matter of Health, and Tra… | 19750890 | |
| Community | Retiring the old Save system. Next update I will be retiring the old save system and the migration logic will be going away, I suspect this will happen in the next 1-2 days. I am in the process of testing some enemy balance changes on the unstable branch. When they're ready I will push to live and anyone who hasn't played since before 1.2.1 will lose out on their save data from that time. The game will just create a new save. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.