
Hey guys, I just got back from my holiday. So as promised I'm writing up my plans and this post is here to keep you informed. Over the next week I will be working on improving a bunch of the existing systems. My todo list is a bit of a mess but some notible things include.
Adding Cow, Sheep, and pig to the game.
A new tooltip for the cauldron showing what cards do.
Fixing a bug where the category boarders don't show up consistently.
Improved echo targeting when you have multiple combat echoes.
Making Alter Echoes, Skills, and buffs accessible from a new dropdown whether you're in town or not.
While I do that I will be designing the next big mechanic for the game... This is still relatively up in the air and I will make various posts about its progress over the next couple of weeks. I think its high time EoV got some sort of skill tree. However I don't want to make some massively branching tree nor do I want it to just be some generic thing based on the existing gameplay. I intend to give Carl a big part in this story and my current thoughts are some kind of trial where you will take on waves of enemies perhaps with mini procedural skill trees. Each wave you beat would give you a new skill point for your overall tree which might affect Carls trials in a permenant way as well as provide more stats and abilities for your existing runs. As you can tell it hasn't got any real substance to it yet and it will likely change drastically as I iterate and try different things. I hope you're enjoying the game as much as I enjoy working on it!
Many thanks for all the support you've shown over the last few days! Regards Matt.