Sumerians - Assyrian Statues
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 1.0.11 Patch 1.0.11 is live! Fixed: The "Keep at Max" option was not saving correctly in oxen enclosures. Fixed: The interface scale not saving correctly after being changed. Fixed: A bug that could occur when placing free buildings in a campaign. Fixed: Some trade prices on High Priority not being calculated correctly. The High Priority option in the port now increases prices by 40% instead of 50%. I… | 19343818 | |
| Game update | Update 1.0.10 Update 1.0.10 · Fixed: A bug that gave an error when several plaza tiles were placed at the same time. · Fixed: A Product bar on the main screen missing after loading a game. · Fixed an incorrect translation in the Uruk campaign in Spanish. · Other minor bugs and text corrections. | 16982809 | |
| Game update | Hotfix 1.0.9 Hotfix 1.0.9 A workaround for players using CrossOver on a Mac who were experiencing an error on game save (‘IOException: Success’). I want to thank Marek from Captain of Industry for the help as they had already encountered the same issue. The bug has been reported again to CrossOver support. | 16714773 | |
| Game update | Update 1.0.8 Update 1.0.8: · A small optimization improvement to reduce the impact of having too many agents calculating their routes, especially farmers and transporters. · The movement of merchant ships at higher speeds will now look smoother. | 15526870 | |
| Game update | Hotfix 1.0.7 Hotfix 1.0.7 is live! · Fixed: During the campaign, free buildings that were already placed became available again when reloading a game. · Fixed: A rare bug that could affect older saved games that caused farmers to get stuck in the fields. | 15108766 | |
| Game update | Hotfix 1.0.6 Hotfix 1.0.6 is live! · Fixed a bug affecting some transporters, causing them to deliver the wrong amount of crops to the Farmers' building. Some cities that were affected could now see an increase in annual Grain production | 14711995 | |
| Game update | Hotfix 1.0.5 Hotfix 1.0.5 is live! · Fixes a bug that could occur when buildings under construction were paused, causing builders to get stuck and not work properly. | — | |
| Game update | Hotfix 1.0.3 Fixes a bug that caused plaza tiles to not be built correctly. | 12910898 | |
| Game update | Hotfix 1.0.2 Fixes some issues with pathfinding calculations, such as citizens passing through walls and other buildings. · Added splash screen. This is due to Unity licensing changes until the next version is released. It may be removed after a few months. | 12839333 | |
| Game update | Hotfix 1.0.1 Fixed: Some save files were becoming too large and taking a long time to load. Saved files from now will have a smaller size. · Fixed: A rare bug in the navigation system that could crash the game after loading a game. | 12569058 | |
| Game update | Patch 0.5.8 Patch 0.5.8 is live! · Citizen demands have been reviewed, giving a little more weight to the Food demand as the city grows or when there is high unemployment. · Fixed a rare crash caused by the path calculation system. · Fixed a crash that occurred when a epidemic ended without bonfires. | 12318107 | |
| Game update | Hotfix 0.7.5.2 Hotfix 0.7.5.2 · Fixes a bug in transporters orders when workers were stuck without getting the full load. · Fixes a bug in builder menu not displaying correctly multiple building materials. · The lower setting for visible agents (citizens on the streets) have been revised for better results, specially when loading a city with that was saved with a different setting. | — | |
| Game update | Hotfix 0.5.7.1 Hotfix 0.5.7.1 is live! · Fixed: If the saved Settings file is not readable, a new file is now created that restores the default values. · Fixes a bug where transporter orders were not being created for construction sites. | 11962202 | |
| Game update | Hotfix 0.5.6.6 Hotifix 0.5.6.6: -Fixes a bug where trasnporters would get stuck at their destination and keep accumulating goods instead of delivering them. -Fixes a bug in the delivery of building materials that could cause other workers to stop working. | 11801837 | |
| Game update | Patch 0.5.6.5 Patch 0.5.6.5 is live! · Improved the visibility of plazas while they are being removed. · Increased the number of merchant ships for large maps. · The sixth step in the Eridu campaign is now optional. · Camera sensitivity setting now affects all movements. · Fixed: dragging the camera with right mouse button. · Fixed state workers limit loading wrongly. · Fixed: Transport orders not moving Ced… | 11745996 | |
| Game update | Patch 0.5.6.4 Ambient sounds Patch 0.5.6.4 is live! Added Ambient sounds: · River: Water flow + birds · Livestock: Cattle, Sheep, Donkey. · Crowds in the market stalls. Fixes: · Sheep Meat can now be delivered with transport orders. · Fixed full transport load option in transport orders. · Second product bar on game screen was not displaying when loading. · Options to see autosave files more visible now on the Load Screen… | 11479213 | |
| Game update | Patch 0.5.6.3 Patch 0.5.6.3 is live! -Fixed: Incorrect sicence difficulty level when loading a saved game. -Change: Placing a gate on a wall no longer make houses to instantly lower their level. If the construction of the gate has not been completed after one year the wall will then be considered broken and houses will change to lower levels. -Other minor fixes. | 11313586 | |
| Game update | Hotix 0.5.6.2 Fixed: Products bars on main screen not loading properly. | 11217315 | |
| Game update | Hotfix 0.5.6.1 Fixes a bug that prevented houses from being upgraded. | 11120919 | |
| Game update | Hotfix 0.5.5.2 Hotfix 0.5.5.2: -Fixed a couple of bugs in transport orders that had a chance to crash the game or cause an error during the save process. | 10882862 | |
| Game update | Patch 0.5.5.1 Patch 0.5.5.1 Changes on Transport orders: · If there is only one possible product to transport between the two buildings, it will be selected automatically. · When selecting a product to be delivered to a warehouse or a builders yard, valid products that have been set as not accepted in the warehouse will have a small question mark on their icon. Once the order is confirmed the product will th… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.