Dissociative
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
019 Oct 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
019 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Darkness Update 01 Added 8 directional movement for top down exploration · darkened backgrounds and added aesthetic depth to 150+ platforming dungeon rooms (which is about one sixth of the total amount of rooms that are planned for the same treatment) · added hundreds of new sprites and a few new tile sets toward moving forward in building more detailed environments · added new enemy types · added a new animated… | 22659533 | |
| Game update | Graveyard and Visual Patch Now has built in DPI awareness for better more crisp display of graphics / better visuals · Allows for better display performance on 4K screens and/or screens with larger resolutions · Changes to the Graveyard platforming section layers to portray depth so the player can tell the difference between the background and what they can come in contact with · Added more interactable chains in the gra… | 21743398 | |
| Game update | Improvement Patch 04 | Intro and player animation changes Completely wiped the intro area the player is first dropped into and changed it into a flat area where the player can get familiarized with the platforming aspect of the game without distractions. · Refined the player animations for the player character's platforming aspect of the game so that the animations trigger properly in a more animated way. · Disabled access to the Dream World entry and… | 21470598 | |
| Game update | Improvement Patch 02 Adjusted the collision boxes for the platforming version of the main character · tweaked the animation response timing for the platforming version of the main character · replaced the climbing and teleport animations for the platforming version of the main character · adjusted a background in the intro dream world · removed a ramp the was too tall in the intro dream world | 21362158 | |
| Game update | Improvement Patch 01 Added visible paths in some areas that might be confusing for players near the beginning of the game · Added some collision boxes in the Hometown house walls where there were previously none · Fix bug where the player got stuck while walking in a specific area in the Desolate · fixed a bug where an NPCs shadow was above the NPC | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.