CHORDIOID
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| CHORDIOID: First Breath v1.3.1 Hey y'all! Sorry for the delay in getting this update out, things have been hectic around here, mostly in a good way. Barring any tremendous goofs, this patch should be the last real update to First Breath, as we're gradually gearing up for an Early Access launch in late 2026. Stay tuned for more news, and thanks for playing CHORDIOID: First Breath! CHORDIOID: First Breath v1.3.1 Patch Notes Ge… | — | |
| First Breath - Hotfix v1.2.1 Fixed final boss not being unlocked in Arcade · Fixed Arcade Loadout not being cleared properly when exiting battle through pause menu · Changed wording of Arcade Loadouts to be more clear · Arcade now auto-unlocks all story battles if the demo was previously beaten | — | |
| First Breath - Hotfix v1.1.1 Balance · Burnout no longer takes effect if attacking with the same party member that ended the previous party section (unless they already have an active Burnout level) Visual · Burnout desaturation effect now stays active during highway sections · Adjusted Cal's battle and cutscene art to match talksprites more closely Bugs · Fixed new input icons showing up incorrectly in intro battle & tuto… | — | |
| CHORDIOID: First Breath out now! (also 1.0.1 + 1.0.2 patch notes) Hey y'all! CHORDIOID: First Breath released yesterday, and the response so far has been amazing! Thanks to everyone who's played the game so far, it's been wonderful to see people enjoy it. Unfortunately, people getting to play the demo also means people getting to find bugs in it, so I've been hard at work patching out the most egregious problems. Here are the fixes included in hotfixes 1.0.1… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||