Slay the Spire 2
Playing now
46,241−298 vs. yesterday
8.0%of peak
All-time peak
574,638Mar 2026
Playing now
46,241−298 vs. yesterday
All-time peak
574,638Mar 2026
| Published | Title | Build |
|---|---|---|
| Beta Patch Notes - v0.111.0 Time for another beta patch! Heads up that there won't be a patch on the 27th as our team is taking a break in the last week of August. As we'll explain a bit further in the upcoming August Neowsletter, there may be a longer wait in general for the next patch, as we've shifted our focus to some BIG, much-anticipated pieces of content! In the meantime, let's look at some of this update's highlig… | 24489008 | |
| Beta Patch Notes - v0.110.0 Another beta patch just dropped! This one contains a host of balance changes and reworks. Notably, Mirage and Pillar of Creation have been reverted back to their pre-0.109.0 versions and have also been slightly buffed and nerfed, respectively. We've also implemented a brand new feature in this patch--a keyboard-only control option! So be sure to let us know what you think if you try it out. In… | 24305648 | |
| Beta Hotfix Patch Notes - v0.109.1 Got a tiny patch today with one important hotfix for players playing in Traditional Chinese! BUG FIXES: · Synced corrected Traditional Chinese translations to fix broken plural evaluation | 24305648 | |
| Beta Patch Notes - v0.109.0 Another beta patch is here, Slayers! This one brings a host of balance changes, bug fixes, and new Epoch art. We've also begun to translate the game into Traditional Chinese (no timeline just yet on official support for other languages, but we'll let people know when we are looking for additional translators.) Perhaps most notably, two new Neow relics have been introduced, one of which grants a… | 24032229 | |
| Beta Patch Notes - v0.108.0 For all you beta testers who have been chomping at the bit for a new patch to chew on... here it is! Today's beta patch brings a ton of fixes, balance changes, some UX additions, a BIG batch of new multiplayer cards, and new art additions--including some animations for the latest boss, Aeonglass! We've also got some big updates in the modding realm to call out... Modding Updates Thank you to ou… | 23811903 | |
| Beta Patch Notes - v0.107.0 Another bi-weekly beta patch is here! This one is a bit smaller as it is intended to lay the groundwork for moving the beta branch to the main branch. Therefore, these updates are mostly focused on stability: a lot of bug fixes, UI/UX/QOL additions, and performance improvements along with just a few balance changes and art additions.... ...Like this new Defect animation! Without further ado, le… | 23575630 | |
| May Bug Fixes Hey Slayers! Today we are pushing out a bugfix patch that brings tons of bugfixes from the beta branch over to main. BUG FIXES: General: · Improved the reliability of saving your settings on startup · Fixed a crash when applying powers to dying creatures · Fixed a crash when opening the card pile screen while targeting an enemy on controller · Fixed a crash on Linux during combat when UI elemen… | — | |
| Beta Hotfix Patch Notes - v0.106.1 Quick hotfix with a couple of Aeonglass-related fixes and some localization updates! WRITING: · Updated translations for various languages BUG FIXES: Enemies: · The player can no longer upgrade Wither status cards · Wither status cards will no longer stick around in hand if they have Retain from something like the Runic Pyramid relic | 23353684 | |
| Beta Patch Notes - v0.106.0 It's time for another beta patch! A main focus of this one is enemy balance, including a rework of Infested Prism, more adjustments to Skulking Colony, and some changes to the new boss, Aeonglass. We've also got quite a few more Epoch art additions and more cool combat animations for some of the characters! Let's dive in... CONTENT & BALANCE General: · If an enemy has Vulnerable and a player ta… | 23156356 | |
| Beta Hotfix Notes - v0.105.1 Quick hotfix today addressing several bugs related to the new Aeonglass boss and multiplayer state divergences. USER INTERFACE & EXPERIENCE: - Updated the Aeonglass boss icon BUG FIXES: Enemies: - Fixed Aeonglass first move intent showing a buff instead of a debuff - Fixed Aeonglass music not playing correctly - Fixed Ceremonial Beast background music transition not lining up with when it gets… | 23138040 | |
| Beta Patch Notes - v0.105.0 It's beta patch time! For those new to Slay the Spire 2 , keep in mind that these changes are pushed to our Beta branch to ensure stability, then eventually merged into the main branch. For those who play using controller, we highly recommend using the Beta branch as we're trying to resolve crashes related to selection screens when playing via controller/Steam Deck. While our focus is still on… | 22931561 | |
| Beta Patch Notes - v0.104.0 Hey Slayers, we're back to updating the beta branch this week! Here's an overview of our goals with this patch. On Ascensions: When it comes to general balance, the base difficulty is quite hard right now. We're continuously adjusting this baseline difficulty to make it more accessible for a wide range of players, while also continuing to deliver a challenging game at the highest Ascensions. Si… | 22823976 | |
| Beta Hotfix Patch Notes - v0.103.1 Hey Slayers, we've got a quick beta branch hotfix for you today! There won't be a big beta patch this week, but you can expect the beta content, changes, and fixes to come to the main branch soon. BUG FIXES: General: · Fixed occasional crash when upgrading a card at rest site · Fixed crash that would sometimes occur when entering rooms · When transitioning between rooms, old assets were being f… | 22722129 | |
| Beta Patch Notes - v0.103.0 Hey, Slayers! Casey here. This week's beta patch brings two major changes to how scoring works for the Daily Leaderboards! First and foremost, the leaderboards will now only show your friends' scores . We'll add a way to view global scores later. In general, we don't really want to incorporate invasive anti-cheat protection into the game so it's sort of impossible for us to prevent people putti… | 22722129 | |
| Beta Patch Notes - v0.102.0 Hey Slayers, we've got another Beta patch for you all this week! Notably, this patch brings in some structural work for a system called Badges. Badges may appear at the end of a run, noting various things that happened during a run like defeating a boss without losing HP, beating the game quickly, specific easter eggs, or pointing out that you forgot to spend your gold. They're meant as little… | 22526470 | |
| Beta Patch Notes - v0.101.0 Hey everyone, Anthony here. It's time for another Beta Patch where we test out experimental changes. Today we are going to do something a little different for the patch notes as I will be giving some insights into our design intent and thoughts behind various changes. Reminder that nothing in the beta branch is set in stone, expect lots of back and forth, and above all please let me know what y… | 22526470 | |
| Beta Patch Notes - v0.100.0 Welcome to the first BIG post-launch patch, Slayers!! This one has a huge balance pass, the main aim of which is to make infinites harder to achieve. We're also introducing a Phobia Mode with bespoke assets that should mitigate various creepy phobia concerns. Speaking of visuals, here are some other major highlights: Some snazzy new portrait art for various cards! Cool new character-specific VF… | 22424761 | |
| Patch Notes - v0.99.1 Today's patch features all changes from the previous two beta branch patches, pushed live to the main branch. If you're interested in accessing the beta branch, please see the instructions outlined in these patch notes . BALANCE: · Players, enemies, and pets can no longer have their HP increased above 999,999,999 ART: · Add icon for Murderous run modifier · Added portrait art for the following… | 22340209 | |
| Beta Hotfix Patch Notes - v0.99.1 Got a quick hotfix for our players on the beta branch--this is what it's all for, so thank you to everyone providing feedback! If you're interested in accessing the beta branch, please see the previous patch notes . BUG FIXES: - Fixed a softlock that could occur when a player dies to Breakthrough card's self-HP loss in multiplayer - Fixed softlock at the end of the Architect event in multiplayer | 22340209 | |
| Beta Patch Notes - v0.99 Hey, Slayers! Happy 1-week-since-launch day! Today's patch mostly contains a lot of bug fixes, but it also contains a few art additions and a new limit to max HP values. Heads up that this patch will at first be exclusive to the newly released public-beta branch for players who want to try out the newest updates and ensure they're stable before they're pushed to the main branch. You can access… | 22321696 | |
| Hotfix Patch notes - v0.98.3 Another small hotfix which resolves some more softlock issues. Thanks again to everyone reporting issues like this! BUG FIXES: · Fixed more instances of players getting stuck at the timeline | 22272125 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 14 Aug 2026 | Fri | 01:05 | No patch notes · unannounced build | 24724944 | public-beta | — | — |
| 19 Jun 2026 | Fri | 00:34 | Beta Patch Notes - v0.108.0 | 23811903 | public | — | — |