Sword vs Horde
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
120 Sep 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
120 Sep 2026
| Published | Title | Build |
|---|---|---|
| Full Release 1.0major After a few months of Early Access, I am happy to present the full release! By adding boss fights, different levels, new enemies, game modes and lots of small improvements, Sword vs Horde has come a long way since the launch into Early Access. Thank you everyone who played and gave feedback during Early Access! I hope you continue to have fun! The Future of Sword vs Horde: Asides from smaller p… | 15576989 | |
| Update 5.1: Game Modes added 3 game modes to customize your experience: · Weighty: The default mode with no special changes. Designed to make you feel the weight of the blade and offer a good challenge. · Hyper: Faster pace of gameplay and a lot more enemies. · Chill: Less enemies and easier. | 14864151 | |
| Update 4.7: Small fix - fixed missing space between "Wave" and the wave number | 14315964 | |
| Update 4.6: Brazilian Portuguese Localization - added Portuguese (Brazil) language option Thanks to Thiago dos Santos Mania for translating the game! | 14293571 | |
| Update 4.5: Small text improvements improved some text and fixed some minor issues · removed arrow Unicode symbols that didn't show up correctly in some cases · added a shadow to equipment descriptions for better readability | 14266308 | |
| Update 4: German Translation translated the game to German and added options to change language · controls menu and tutorial box now shows key labels according to keyboard layout · changed some text to make it more historically accurate · changed Crusader Armor sprite to be more accurate (and also look better) · fixed music playing for a split second when starting the game with music volume at zero | 14257401 | |
| Update 2: clearer visuals - player now flashes when stunned and when invulnerable after getting hit - dizziness bar now flashes red when close to maximum - added dizziness-related stats to the armor selection panel - added damage numbers when you hit enemies (and the option to turn them off) - added a timer that shows when the next wave starts - fixed dead enemies continuing to emit bleed particles when using Flamberge… | 13963290 | |
| Small update 1: improved tutorial - improved the tutorial/controls help (you can enable/disable it with F1 or back on controllers in case you need to see it again) - on the first run, you now have some time before enemies appear to get used to the controls - made the dizziness bar turn red when near its limits | 13867999 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 4 Sep 2024 | Wed | 11:39 | Full Release 1.0 | 15576989 | public | 2 | — |
| 3 Sep 2024 | Tue | 11:30 | Full Release 1.0 | 15576989 | beta | 2 | — |