Playback Loop
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
210 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
210 Oct 2026
| Published | Title | Build |
|---|---|---|
| Unity Engine Update Engine update to 2022.3.62f2 which addresses the recent CVE-2025-59489 | 20423722 | |
| Minor Patch Minor patch to resolve some instances where if you preformed an action on the same frame you stopped recording, that action would not be captured. Resolved an issue where, mostly in Sealords, the pre-record that spawns on the box would be thrown off on playback start. | 15313118 | |
| Minor fixes Small bug fixes and improvements out now! · Main Menu music now loops · Left Shift + Left Control + Restart Key now restarts your run fully from Sunrise · FOV slider in main menu no longer freaks out · Fixed fizzler in Ranch Hand · Added the graph | 15207650 | |
| July 28th Update Another update with some fixes and changes! · Achievement and Leader board code refactored by Jim. · This should resolve issues with the clipboard displaying the wrong time. · No Death runs should be fixed as well · Resolved some edge cases where boxes would lose collisions when held against walls in certain ways · Resolved issue where you could launched yourself OOB when box riding a pulse. ·… | 15180404 | |
| Quality of Life and Speed Running This is the 3rd patch issued so far. There are still a few bugs / issues, but we're working to improve the game into the state we want it to be in. Thanks to everyone who has reported bugs so far! · Implemented "Speed Runner" mode that will skip most cutscenes, all tutorials, an drastically decrease the time spent in the exit sequence. You can find it under the "Input" options menu. · Added a "… | 15147541 | |
| 2nd Post Launch Update! Fixed keybinds resetting on level change · Fixed grab buffering issue so grabbing cubes, mostly in Attleboro, feels much better · Modifier keys don't count to load the next level · Fixed issue where recording eraser would sometimes erase the wrong recording · Fixed issue where hologram tether PFX would sometimes have the wrong color · Fixed issue where ghosts could sometimes block the entire sc… | 15133933 | |
| Bug Fix Patch First game, first patch! Adjusted cube collision handling when cubes are inside the player. This should prevent the cubes from forcing the player though the walls/floor. Other minor null ref fixes. | 15116704 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 17 Oct 2025 | Fri | 03:02 | No patch notes · unannounced build | 20428869 | legacy-gameplay | 1 | — |
| 16 Oct 2025 | Thu | 19:20 | No patch notes · unannounced build | 20424289 | public | 1 | — |