Status
SteamPeaks
Charts
Sales
Upcoming
Patches
News
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
News
Steam's own announcements and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
Playback Loop
Patches
2nd Post Launch Update!
2nd Post Launch Update!
Playback Loop
· published
24 Jul 2024, 07:16 UTC
· build
15133933
All news
Read on Steam
Fixed keybinds resetting on level change
Fixed grab buffering issue so grabbing cubes, mostly in Attleboro, feels much better
Modifier keys don't count to load the next level
Fixed issue where recording eraser would sometimes erase the wrong recording
Fixed issue where hologram tether PFX would sometimes have the wrong color
Fixed issue where ghosts could sometimes block the entire scene
Fixed issue where you could create a new recording starting in another recording's hologram
You can now pause in the exit sequence to allow for restarts of levels without returning to the main menu
You can skip main menu animations / cut scenes with Escape
Added support for AutoSplitter
Update credits
Added Discord Join button to main menu
Added leaderboard link to main menu
Updated Dewey Canyon visuals to lead the player more
Fixed model clipping issue on Enhance Plus
Fixed invalid light probes on Baby Lift
Fixed clipping on Deckhouse Five
Fixed exploit on Dragon Fire
Adjusted collisions on laser grids