Ethel
Last seen
0Sampled 35 minutes ago · not a live figure
—of peak
All-time peak
114 Sep 2026
Last seen
0Sampled 35 minutes ago · not a live figure
All-time peak
114 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | HOT FIX - Added 1 NEW jumpscare. - Place Parentheses around important key information in notes. - Fixed a bug that allowed player to type inside the text box of notes. | 15896369 | |
| Game update | Hot Fix - Fixed Options Menu in Main Menu bugging out and not working. - Fixed issue where not everything was being localized. | 15781542 | |
| Major update | Game Changing Update is HERE! What's in the Update? - Checkpoint save feature added - Increased number of scares - Multi-language support integrated - Reduced reading in notes by 50% - Improved optimization for smoother gameplay - Enhanced visuals for a more immersive experience - Upgraded lighting for better atmosphere - Objective prompts implemented - Adjusted locations of certain progression items for smoother gameplay f… | 15778565 | |
| Game update | More Guidance to Next Objective - Provided players with more guidance through player dialogue, aiding them in better understanding their next objective. | 13881375 | |
| Game update | Minor Bug Fixes and Changes to Lighting - Fixed a bug that caused player dialogue to remain on screen for a long period of time after interacting with certain items. - Fixed the lighting making it easier for players to navigate and see. | 13845412 | |
| Game update | Less back-and-forth for certain items. Experienced players will readily discern the alterations within the game, whereas newcomers will likely find the gameplay less laborious. | 13770032 | |
| Game update | Working Hard to Resolve Lighting Issues Some players may have noticed varying levels of darkness in the game, which was caused by a malfunction with the fog during the final stages of development. The fog was intended to enhance lighting effects and brighten the game. Despite efforts to rectify the issue by adjusting the player flashlight, I regret any inconvenience this may have caused for those unable to fully enjoy the experience.… | — | |
| Game update | Reduced tedious back-and-forth objectives I've streamlined the game mechanics to reduce tedium and minimize the need for excessive back-and-forth retrieval of items. My aim is to enhance the overall experience for both existing players and those considering purchasing the game. Thank you for all the support. | 13767666 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.