KARJALA
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| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | HOTFIX. GAME VERSION 1.2 1. Reduced the fisheye effect and camera visual noise by 1.5x; 2. Added sound volume control; 3. Added 1600x900 screen resolution; 4. Refined the "Forest Spirit" boss AI. For the time being, updates and bug fixes will be released every three days. I am starting work on the first DLC—set in a Soviet underwater station and inspired by *Amnesia: The Bunker*—which is due for release on October 31,… | — | |
| Game update | FIXES FROM SEPTEMBER 26, 2012. GAME VERSION 1.12 1. The player can run from the very beginning of the game (except for the corridor sequence after the blue blast door and the "Forest Cabin" location); 2. Flashlight brightness and range doubled (now you won't be wandering blindly in the dark); 3. Removed the looping chase sound for the "Forest Spirit" enemy; 4. If you run into the cave with the car while the "Forest Spirit" is chasing you, the… | — | |
| Game update | Several changes have been made. Game version 1.1. Two additional checkpoints have been added to the level. · 16 pistol rounds can now be found in the mine (accessible by car). · Fixed a bug affecting running mechanics in the forest near the mine. · Fixed an issue with the appearance of the second forest spirit. · Added lighting cues to indicate where the player needs to go within the mines. · Added a clarification at the start of the game rega… | — | |
| Game update | First-day patch 1. Fish eye and VHS noise have been reduced; 2. The gamma has been adjusted at the start of the game; 3. The player spawns closer to the bunker at the start of the game; 4. The enemy “scientist” has had its survivability reduced; 5. A couple of checkpoints have been added to the first level for convenience; 6. The hint on the wall in front of the “window” enemy has become more obvious. 7. Fixed… | — | |
| Steam news | The KARJALA game has been released As it turns out, Steam picks up the name that was specified when purchasing the slot for the game’s release... I hope this won’t cause any misunderstandings :( | — | |
| Announcement | The game KARJALA has been verified on Steam. Release today, September 10, 2026 Hello everyone, thank you for your support; the game has passed full testing and is ready for release. The release of KARJALA will take place today, September 10, 2026, at 20:00 Moscow time. Berlin: 19:00 Paris: 19:00 Washington: 13:00 Los Angeles: 10:00 | — | |
| Community | The game is being submitted to Steam for moderation today New screenshot. Two free DLCs are planned for the game. ONEGA UNDERWATER HORROR – Halloween 2026. Soviet scientists discover a meteorite at the bottom of Lake Onega—and it harbors a dangerous organism. Whether the protagonist can save himself and his team is up to the player. CELL TOWER – Christmas 2026. Ilya Voronov, worn down by urban stress and panic attacks, decides to take drastic measures… | — | |
| Community | I'm finishing up the last level. Soon sending the build for new moderation round In the meantime, I've updated the list of supported languages on the game's page. | — | |
| Community | KARJALA: a short gameplay teaser | — | |
| Community | Postponement of the game's release to July 16, 2026 I sincerely apologize to all the people who are waiting for the release on June 23rd. Unfortunately, I don't have time to finalize the game to its perfect condition and have to postpone the release to July 16, 2026, so that the game won't be released during the Steam summer sale. I continue to fix bugs and polish the game. At the moment, I plan to release two free DLCs for the game in the fall,… | — | |
| Community | I continue to actively refine the game The script, the combat system, the interface and most of the locations are already ready. But there is still a lot of work to be done. Thank you for adding the game to the wishlists - this is very important for me as a developer :) | — | |
| Community | N. A. Limonov. Expedition Notes We were heading to the second level of the anomalous zone, the path to it lay through the basement. This time we were descending from the ninth floor of what seemed to be an ordinary Soviet apartment building; last time everything was slightly different. Gridin – the expedition leader, who had been there three times already – believed that the "Whispering Forest" awaited us, judging by the note… | — | |
| Community | Updating the graphics in the game and working on one of the levels Hello! I'd like to share a short video that shows the progress I've been able to make with game lighting and environment design. I hope I managed to convey the effect of presence and atmosphere of the place the player finds himself in. I continue to work on the game and will be glad to see any of your comments 😊 | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.