RollerCoaster Tycoon World
Last seen
8Sampled 16 minutes ago · not a live figure
—of peak
All-time peak
2,133Apr 2016
Last seen
8Sampled 16 minutes ago · not a live figure
All-time peak
2,133Apr 2016
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Developer's Note - 10/2/17 Hello Tycoons, We know you have been eagerly awaiting news on the continued support and development of RollerCoaster Tycoon World and we greatly appreciate your patience. First and foremost, we would like to extend a big thank you to all our fans for your feedback and support of the game. We remain committed to the continued development of RCTW and have moved these efforts to a new team. During… | — | |
| Game update | Post-Release Update #7: Medieval Theme Pack Hark! The bugles sound the call of victory, for the fearsome Dragon has been smote and a great reward has been bestowed upon you, our faithful Tycoons: our MEDIEVAL PxP PACK! Our latest update includes over 67 new Medieval PxP pieces to bring your park to Olde Timey-life. As usual we also have a number of fixes and optimizations include in this update. Read on for more details, and playeth RCTW… | — | |
| Game update | Post-Release Update #6 – Asia PxP and More! Spring is here, and with it comes even more fun in your park! With this update we are pleased to introduce some exciting new PxP offerings. Below you’ll find details on our brand-new Asia pack and new additions to our Sci-Fi pack. We’ve also included some Easter pieces to celebrate the season. Asia and Sci-Fi pieces can be found within the PxP menu in-game, and Easter items are split across the… | — | |
| Game update | Post-Release Update #5 – Water Features! Hello Tycoons, Spring is just around the corner, and with it comes a brand-new update for RCTW. With this update, we are providing several requested fixes and optimizations, along with some new PxP “water feature” items to provide you with even more customization opportunities for your park. Read on for more details, and thanks for playing RCTW! New Content Pieces · Pools and Fountain Pack – Th… | — | |
| Game update | Post-Release Update #4 – Valentine’s Day! Hello Tycoons, It’s time for a new production update! Love is in the air in this month’s patch, as we’ve added a number of romantic Valentine’s Day assets along with additional bug fixes. The full list of fixed issues is below. To accompany this update we have a couple of announcements. First, we would like to welcome our newest volunteer admins, Peaches and Beaker86, who will be helping out in… | — | |
| Game update | Post-Release Update #3 - Unity 5.4! Hello Tycoons, Happy 2017! Today, we are proud to announce our latest update which we know you have been eagerly awaiting. Our latest update focuses on RCTW’s upgrade to Unity 5.4, bringing a host of upgrades and performance boosts that will benefit the game as a whole. Overall, Unity 5.4 should improve performance and user experience on lower-specced machines. Please note that specific results… | — | |
| Game update | Post-Release Update #2 - Whimsy Theme and Holiday Decorations! Hello Tycoons, Happy Holidays from all of us at team RCTW! Today, we are proud to announce the release of our next update, chock full of new content including a new theme, a new camera and Holiday decorations, along with additional bug fixes and improvements. Read on for details! For this update, we’ve gone BIG!!! We’re adding a whole new theme – Whimsy! – which comes with 3 new flatrides and a… | — | |
| Game update | Post-Release Update #1 Hello Tycoons, Welcome to our first post-release update of RCTW, and thank you to all who have been playing and building parks since launch. In this update we have a plethora of fixes and optimizations to make the RCTW experience even better! Firstly, we’re excited to add a feature that many tycoons have requested: No collision on scenery assets! Now you’ll be able to place scenery items exactl… | — | |
| Community | RollerCoaster Tycoon World is AVAILABLE NOW! All aboard! Today is the day! RollerCoaster Tycoon World has exited Early Access and is NOW AVAILABLE in full release on Steam and RollerCoasterTycoon.com. We’re so excited to finally unveil the newly revamped and updated RCTW to you all. In addition to loads of performance improvements and tweaks, the full release of RCTW features our brand-new progression system, newly refreshed peeps, and an… | — | |
| Community | RollerCoaster Tycoon World - Release Date Announcement! Hello Tycoons! The time is now! We are excited to announce the official release date for RollerCoaster Tycoon World: Wednesday, November 16th , ahead of the upcoming Holiday season. It’s been a great ride and we can’t wait to finally present the new and improved RCTW to you all! Our November 16th release will include all the new features we laid out in our last blog – a brand-new progression mo… | — | |
| Community | RCTW – EARLY ACCESS – DEV BLOG #18: BIG NEWS! Hello Tycoons! Today we’re coming to you with some big, big news! As hinted before, we’re nearing the end of RollerCoaster Tycoon World’s Early Access period. Now, we’re ready to pull back the curtain to show some of what you can expect when we leave EA. We’re excited to reveal some new features that the team has been working on behind-the-scenes – based off your feedback – for months! Now at t… | — | |
| Game update | RCTW – EARLY ACCESS – DEV BLOG #17: UPDATE 12 IS NOW LIVE! Halloween Content! BOO! Mwahaha! Hello Tycoons, and welcome…. to our SPOOKTACULAR Halloween update! While we’ve been hard at work fixing bugs and optimizing features, we somehow let this ghoulish collection of Halloween scenery objects sneak into the park! This update features a batch of new Halloween goodies including spiderwebs, tombstones, and jack-o’-lanterns, guaranteed to give your parks just the right touc… | — | |
| Community | DEV BLOG #16: Patch News and Halloween Content! Hello Tycoons! We’re popping in for a quick RCTW production update. As you may have noticed, our patch release schedule has changed a bit. Our next planned update is for early October – the target is October 4th – and will feature some spooktacular Halloween content, along with a number of bug fixes and tweaks. We’re moving to this new schedule to offer more impactful updates at a more measured… | — | |
| Game update | DEV BLOG #15: UPDATE 11 IS NOW LIVE! Featuring Piece-by-Piece! Dear Tycoons, Happy Tuesday! Our latest update is live, and with it comes our Piece-by-Piece builder! You’ll now be able to create custom buildings and scenery in-game, using four themes and over 260 pieces. PxP significantly enhances the way you build out your parks, giving you total freedom to create any designs you dream up. Paired with our UGC system, the possibilities are limitless. Using… | — | |
| Community | DEV BLOG #14: Piece-by-Piece and Gamescom News Hello Tycoons! We wanted to pop in briefly this week to let you know about our upcoming RCTW plans. To get the bad news out of the way first: we won’t have a new build for this week. The GOOD news: We’re taking this extra time to finish polishing up the first iteration of our PIECE-BY-PIECE Builder system, which will be in your hands very soon! We really think PxP will significantly change the… | — | |
| Game update | DEV BLOG #13: UPDATE #10 IS NOW LIVE! All aboard! Hi Tycoons, it’s time for another NEW PATCH! As we swelter the summer away, the team at Nvizzio has been hard at work refining gameplay and adding new features for RCTW. For this patch, you’ll see significant improvements to coaster braking, a boatload of tweaks to patrols, UI / UX improvements, and performance bumps! As always, please let us know what you think by posting in our fo… | — | |
| Game update | DEV BLOG #12: UPDATE #9 IS NOW LIVE! Hello Tycoons! Strap yourselves in and get ready for a NEW PATCH. Update #9 brings a brand-new Looping coaster, colored queues, and a sleek new UGC landing page, along with a number of improvements to Staff systems, terrain, graphics, user interface and user experience. As always, the improvements below are just a small part of the work our team is doing. Updates like what you see today are dev… | — | |
| Game update | RCTW - Early Access - Dev Blog #11 - Update #8 Now Live! Dear Tycoons, Happy Summer, and welcome to RCTW Update #8! The focus of today’s update is primarily on the staff system and implementing an Alpha version of Staff Patrol Areas. We’ve also made improvements to how peeps are picked up, adjusted the camera when editing coasters, made further performance optimizations to flatrides and foliage, and added the ability to share custom Scenarios via the… | — | |
| Game update | RCTW - Early Access - Dev Blog #10 - Update #7 Now Live! Hello Tycoons! Today we’re coming to you with a new RCTW UPDATE! In this week’s update you’ll find an Alpha version of our brand-new SCENARIO EDITOR, allowing you to build custom scenarios from your saved games! You can start creating fun and challenging scenarios for you and your friends today, and with a future update you’ll be able to share your scenarios through our UGC system! Additionally… | — | |
| Game update | RCTW - Early Access - Dev Blog #9 - Update #6 Now Live! Dear Tycoons, Today we have an amazing visual update in store for you, along with a number of smaller items that you have been asking for. The visual improvement alone will dramatically change your experience playing the game. As always, many other parts of the game have been updated including Paths, AI, Audio, Graphics, New Scenarios, and Performance, but the real star of the show is our brand… | — | |
| Community | RCTW - Early Access - Update #6 News and a Sneak Peak! Dear Tycoons, As we discussed and showed in our stream on June 1st , our plan was to release an update this week containing a number of visual, AI, and performance improvements. However, this update was dependent on QA and testing, and as of today the build is not quite ready to go out. The changes in this update include core technical engine improvements, so we need a bit more time to polish t… | — | |
| Game update | RCTW – Early Access – Dev Blog #8 – Update #5 Now Live! Dear Tycoons, It’s Update Day! – Today, we’ve got a number of items that are now at the point where we can push them live to you. Many different parts of the game have gotten an update including Paths, AI, Audio, New Content, Graphics, and even Performance! PATHS While this is by no means our final update to our path system (in fact work is continuing during this sprint) we did make a number of… | — | |
| Game update | RCTW - Early Access - Dev Blog #7 - Update #4 Now Live! Dear Tycoons, It’s time for our next update! This update contains a number of “under-the-hood” fixes, improvements, and a few new in-progress features. As we continue with our production timeline, some updates or patches, like this one, may have less immediately obvious visual impact in-game. However, it’s important to know that the changes now being made to the core infrastructure of RCTW will… | — | |
| Community | RCTW - Early Access - ICYMI April 25 - Community Spotlight - UGC by 'WoodenCode' / Guide by 'Shirty' Hi all, In case you missed it, last week we featured User Generated Content by 'WoodenCode' in our Community Spotlight! Check out his RCTW Steam Workshop Profile to see and download some of the incredible stuff he has made - including a real-time map scenery object that updates as you build your park! Here's the full post by Community Manager - 'Nookriot': Evening Tycoon Fans! Checking in on th… | — | |
| Community | RCTW - Early Access - ICYMI April 18 - Community Spotlight - Park by 'Deathtome' Hi all, In case you missed it, last week we featured Deathtome as our Feature of the Week! He created the below awesome theme park! Want to be featured too? Be sure to post your park in our Creativity Forum ! This is the featured park of the week, created by one of our magnificent community members Deathtome! The specific mention of this park is that it was built without any UGC, all in game as… | — | |
| Game update | RCTW - Early Access - Dev Blog #6 - Improved Coaster Physics! Dear Tycoons, After much development, testing, and feedback following our last blog (please keep it coming), we are happy to release update #3! For this update we really focused on improving our coasters. Based on your feedback, we made adjustments to our physics system, stats and pre-made coasters. First you will notice that our pre-made coasters are new and improved! They have been updated to… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.