The Maze Survivor: The 9th Entrants
Playing now
1+1 vs. yesterday
14%of peak
All-time peak
715 Sep 2026
Playing now
1+1 vs. yesterday
All-time peak
715 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 紧急修复锤子可以拆除巨型门 紧急修复锤子可以拆除巨型门 | 19880177 | |
| Game update | V1.1.8.2 Fixed an issue where the hammer could dismantle maze doors and traps. Fixed an issue where the hammer could upgrade buildings without requiring materials. | 19879053 | |
| In-game event | V1.1.8.1 Optimization of Area C3 & Floating Text Increased the number of enemy units and loot crates in the military building area. · Optimized damage numbers and experience numbers for better visual feedback. | 19766230 | |
| In-game event | v1.1.8 New Russian language, new weapon, bug fixes Added Cerulean Frozen Greatsword Forged from Cerulean Ingot, Twilight Remnant, and RongLeaf. It can inflict a Slow Curse on enemies. Although it is a legendary weapon, it cannot deal damage to ghost units. · Added Russian language — Russian-speaking countries can now play. · Fixed first-person blocking issue. · Fixed black brick texture. | 19707203 | |
| In-game event | Fixed first-person clipping issue (v1.1.7) Refactored view-switching code to resolve first-person clipping · Reduced laser trap duration and laser movement speed · Added Almond Water drops to Backrooms level · Changed slot machine drop code from non-replicated to server-executed with reliable function, attempting to fix slot machine bug | 19583831 | |
| In-game event | Wooden buildings can be upgraded to stone buildings using a hammer (1.1.6) Wooden buildings can be upgraded to stone buildings using a hammer. Now you can finally withstand stronger monster attacks! I’ve switched the engine back from the source version to the release version — not sure if any issues will occur, so I look forward to your feedback. | 19564029 | |
| Game update | Optimization and Bug Fix Attempts (1.1.5.5) Changed the slot machine loot drop logic from providing a variable to location to directly writing the position, converting location to transform instead of using set transform, attempting to fix the issue of items not dropping. Attempted to fix a bug where the giant door could crush the player and destroy the player character’s information. Fixed the issue of the giant cube causing armor colli… | 19538093 | |
| Game update | Optimizations & Bug Fixes (v1.1.5.4) Changes ✅ Slot Machine Drop Logic Rework Moved item drop logic from "chest" to the "slot machine" itself to fix items not dropping ✅ Pipe Level Fix Fixed collision issues in deep pits to prevent accidental falls ✅ Electric Tower Bug Fix Fixed an issue where the respawn UI would get stuck after being killed by the electric tower (engine-level fix) | 19486877 | |
| Game update | 测试 由于出差忘带U盘只能直接上传steam 即刻进行一下修复功能的测试 | 19485446 | |
| Game update | v1.1.5.3 Changes ### 1. Decoupled from Level Streaming - Slot machine no longer participates in level streaming system - Fixed overlapping reels issue caused by multiple spawns ### 2. Tape Physics - Added physics properties to the tape - Tape can now fall properly | 19471962 | |
| Game update | # Slot Machine Code Refactoring v1.1.5.2 ## Changes ### 1. Reel Generation Logic Refactored - Fixed occasional mosaic display issue on client side - Optimized reel image loading and display logic ### 2. Added Pre-Drop Check - Added validity check before item drop - Attempted to fix item disappearance issue (effect to be verified) | 19461608 | |
| Game update | Attempted to fix the slot machine loot drop issue. Attempted to fix the slot machine loot drop issue. Changed prize variable from an array to a single value. | 19455948 | |
| Game update | Survival Slot Machine – Trial Launch & Game Optimizations (v1.1.5.1) 1、Changed the slot machine activation from running on the server to non-replicated. Changed the roulette's "Set Material 2" from multicast to client-side execution. Attempted to fix the bug where loot fails to drop. 2、Modified the Bleeding Curse buff icon and description. | 19446667 | |
| Game update | Removed invisible walls at slot machine drop locations Removed invisible walls at slot machine drop locations | 19429793 | |
| In-game event | Survival Slot Machine Test Launch & Multiple Game Optimizations (1.1.5.0) Simple version of the Survival Slot Machine is now online – the gambler’s happy machine is here! · Enhanced skylight brightness to improve daytime lighting · Hive level optimization: sealed off stuck spots and added more stairs leading to the B1 floor · Upon game start, crouch/sprint is now held according to saved settings | 19427129 | |
| Game update | Inventory Quick Sort & Direct Resource Collection (1.1.4.8) Added quick sort for inventory and quick sort for storage chests. Changed the card password in the sci-fi room. Resources from tree cutting and mining now go directly into the inventory. If the inventory is full, they will drop into the world instead. | 19379964 | |
| Game update | Bug fixes (1.1.4.7) Fixed save system (previously it would not delete excess save files) Added more musket part drops Adjusted UI for a more comfortable layout | 19373878 | |
| Game update | Bug Fixes(v1.1.4.6) Fixed the issue where the woman in white (ghost) would not attack players. Fixed the issue where hit feedback disappeared after players took damage. Added more detailed text prompts. | 19370878 | |
| Game update | Save system changes and partial experience optimization(v1.1.4.5) 1、Save system changes and partial experience optimization Multiplayer auto-save system changed: instead of always overwriting the same save, there is now a maximum of five auto-saves. When exceeded, the oldest save will be deleted. Previously, save bugs often caused players to disconnect, preventing them from reconnecting, and the auto-save would be permanently corrupted. Now you can choose an… | 19367647 | |
| Game update | Attempt to fix infinite black screen during loading (v1.1.4.4) Fixed an issue where the Sleepwalker sometimes wouldn’t appear Corrected some text errors Adjusted so soldiers can now respawn The infinite black screen when entering rooms may not be fully resolved yet Improved loading logic with several changes: If a new location is set but no spawn point is found, a default spawn point will now be forcibly assigned instead of skipping creation Changed from g… | 19342900 | |
| Game update | Experience Optimization (v1.1.4.3) Reduced fall damage (100% HP loss changed from 12m to 15m height) ✔ Improved flashlight brightness range in backpack ✔ Fixed bug where props get stuck around foundations ✔ | 19317337 | |
| Game update | Improved foundation snapping & fixed mechanism reset issue (1.1.4.2) Improved foundation snapping (you no longer need to aim exactly at the previous foundation to snap) ✔ Added backpack with flashlight ✔ Fixed mechanism reset issue ✔ | 19311517 | |
| Game update | Multiple critical bug fixes & added FOV setting! (1.1.4.1) Fixed: Audio settings reverting after loading ✔ Added: Field of View (FOV) setting ✔ Fixed: Jumping on client restores stamina ✔ Fixed: Unable to sleep between 0:00–1:00 AM ✔ | 19304510 | |
| Game update | Difficulty Selection Added! Long-neck monster nerfed (v1.1.4.0) Fixed the long-neck monster's clap attack range. It will no longer hit players standing behind it. Added difficulty selection! Players can now choose a suitable difficulty based on the number of players and their skill level when entering the world. Fixed an issue where Spanish and German translations could not be displayed correctly! | 19299167 | |
| Game update | Gameplay improvements and bug fixes (v1.1.3.6) Fixed UI issue in the red discard zone Fixed keybinding save problem Enhanced advanced blood potion Fixed an issue where old saves in the first level couldn’t activate the mechanism | 19293223 | |
| Game update | Gameplay Improvements and Bug Fixes (v1.1.3.5.1) More comprehensive translations Fixed stuttering issue when constructing marked buildings Fixed bug where quest background could not be dismissed | 19290554 | |
| In-game event | Week 1 Patch Notes (v1.1.3.5): Major Quality of Life Improvements & Bug Fixes Here’s what’s new in version 1.1.3.5 : · Blocking Reworked – You can now block at any time, without waiting for the attack animation to finish. This significantly improves responsiveness. · Improved Tutorial – New players are now guided to craft a torch, helping them survive the first night without rage-quitting due to total darkness. · Death Camera Optimized – Now forces third-person view upon… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.