Another Door
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| CRT settings and risk management Hello everyone! A small update for the end of the week: · As some have asked for better performance or readibility, you can now disable or enable the CRT effect in the settings, · I have added back the Mommy’s Egg reward, · The monsters that heal you now have their icon on the TV and roadmap screen, with the goal of further advancing risk management. Will this monster be able to save me, and is… | — | |
| Faun randomize and localization fix! Hello everyone! A quick update with some balance adjustments and localization changes: · When you have the same number of gems as another player and encounter the faun, a random draw is conducted so that it isn’t always the same player who gets to choose first or last · Mom’s Egg no longer reward gems when you choose Another Door · Localization changes have been made, particularly in the Spanis… | — | |
| [v0.5.03] Game icon, Steam screenshot, bug fixes and balance adjustments Hello everyone, As usual, I continue to check the Steam forum and the Discord channel (#report-a-bug), where I gather your feedback and bug reports so I can fix them. This patch includes a few balance adjustments and several minor bug fixes. Thank you for playing our game, here are the patch notes! \ Bug fixes: · Fixed a bug that prevented the game icon from appearing in the taskbar · Fixed a b… | — | |
| [v0.5.02] Networking issues, Squirrel king & Discord temporary voice channel Hello, It’s been a few weeks since the last update, and I’ve spent quite a bit of time working on the networking issues you’ve been experiencing. I’d like to thank everyone who takes the time to provide constructive feedback or report bugs, it really helps me improve the demo! I hope these fixes will allow you to enjoy the game more smoothly. Here are the patch notes. Bug fixes: - Fixed a bug t… | — | |
| KA-BOOM, softlock, cards description and networking Hello! Your feedback, whether on Steam or via Discord, helps me make improvements little by little. Here is a list of the various bugs that have been fixed in the latest patch notes. · Fixed an issue that prevented the Ka-boom from launching when you left the game - reported by @TimeToGrind · Fixed a softlock that occurred when selecting a different door · Fixed an error in the description and… | — | |
| The Very First Patch Notes With the launch of the demo, we’ve had the usual flood of bug reports and other such delights. We’ve tried to fix the most annoying bugs (notably two soft locks) to make the gaming experience more enjoyable. · Fixed an issue where players would experience a soft lock if one of them died with 0 gems. (This coincides with the resurrection statue) - reported by on Discord by @Drinks · Fixed a bug… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||