Axe Ghost
Last seen
0Sampled 44 minutes ago · not a live figure
—of peak
All-time peak
17 Oct 2026
Last seen
0Sampled 44 minutes ago · not a live figure
All-time peak
17 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update. April 21. Fixed a bug where part of the Steam Deck screen wouldn't respond to clicks sometimes. | — | |
| Game update | Update. March 28. Changed: Leaderboards now load lazily for faster response. Fixed: Fixed several edge case bugs related to Robots. Fixed a bug that caused lag the further you got into a run. | 22547566 | |
| Game update | Update. October 12 Fixed: Bug where Garnemar would sometimes fail to spawn. | 20356495 | |
| Major update | Axe Ghost 1.1 - Fragments Update Axe Ghost 1.1 adds Fragments mode; A collection of 21 puzzles created by Richard Boeser (ibb & obb, Dubio). You get one hand of cards, and a starting pattern of monsters that needs rearranging to achieve the objective. Complete the Fragments in any order you like. They start off gentle but get pretty challenging. I've forgotten how to complete Curtains . See if you can figure it out! Oh yeah: I… | 19981286 | |
| Game update | Update. June 22. Fixed Bug where robots could fire while frozen after an undo. Bug where ghost position wasn't restored after undo. | 19303972 | |
| Game update | Update. July 17. Fixed 'Games Completed' Steam stat wasn't updating correctly. | 19258928 | |
| Game update | Update. 16 July. Fixed · Bug where personal best indicator wasn't rolled back when Undo pressed. · Bug where Switch Horizontal not represented properly in the Leaderboards. | 19214395 | |
| Game update | Update. June 26. Fixed Bug where destroyed enemies were sometimes not responding to Undo correctly. | 19008058 | |
| Game update | Update. June 25. Fixed Bug where card select and end turn shortcuts still functioned while game was paused. | 18993884 | |
| Game update | Update. June 22. Added Tooltips clarifying why moves can't be made. | 18956830 | |
| Game update | Update. June 21. Added Personal Best score tracking and notifications. | 18948200 | |
| Game update | Update. June 18. Fixed Achievements bug. Robots cancel their death beams if pushed off the top of the battlefield. Win music level adjusted to match the rest. Poke horizontal desync bug. | 18910086 | |
| Game update | Update. June 16. Changed: New version of cave music and tutorial music. | 18881944 | |
| Game update | Update. June 15. Fixed: Softlock when Aggdra was defeated with no 'Straggler' monsters left behind. | 18874885 | |
| Game update | Update. 13 June. Added New tutorial task. Fixed Reset progress bug. Aggdra win bug. | 18854094 | |
| Game update | Update. June 10. Changed: Removed 'one undo' limit from the Daily Challenge. Changed: On game over the leaderboard scroll is set to shows the players entry. Fixed: Bug where some score charts wouldn't reflect your latest run if you beat your prior score in the daily. Fixed: Score charts at the bottom of the list no longer cut off by the edge of the game window. | 18807915 | |
| Game update | Update. June 8. Added: Tooltips for bosses clarifying the effect of using the Skull Axe on them (game over or win). Fixed: 'Lorem Ipsum' bug on messages tab. Fixed: Leaderboard touch scrolling works on Steam Deck again. Fixed: Leaderboard icon tooltips now working on run end screen. | 18783880 | |
| Game update | Hotfix 3. June 4. Fixed a bug where the training progress would get screwy if edited via the settings screen. | 18733674 | |
| Game update | Hotfix 2. June 4. Fixed: Certain in-game announcements weren't showing up under certain conditions. | 18731091 | |
| Game update | Hotfix. June 4. Fixes a bug where the Path to Readiness training stages wouldn't show up after completing the tutorial. If you played yesterday and didn't see Path to Readiness training stages you can use the Training slider on the settings page to play them. This update also adds various tooltips. | 18730030 | |
| Game update | Update notes. June 3. Changed the Timer description to clarify that you can continue your run after the timer reaches zero. Ignore the timer while you're getting used to the game! Scalpel mechanic has been simplified. See description in-game. Coin cooldown removed; you can use multiple coins in the same turn. | 18713511 | |
| Steam news | Axe Ghost 1.0 is here! The full release is live . If you've been playing the demo or following development, thank you! Your progress in the demo is carried across to the full version. Please consider leaving a review of the full game. All reviews are *very* welcome, even critical ones. The highscore table has been cleared for the official release. Garnemar awaits! | — | |
| Announcement | Axe Ghost releases on 2 June, 2025 It's within reach! Axe Ghost, the compact turn-based tactics game with a muscular ghost launches on June 2 for Windows and Mac on Steam :D Are you a video creator who'd like to publish gameplay on your channel on June 1? let me know! | — | |
| In-game event | Recent Updates #6 Added: · Korean translation · Simplified Chinese translation · German translation, first draft. Language select in settings · Rice Cat achievement · Hovering over a leaderboard row shows a score progress chart · Undo button · macOS support in the demo · Music for woodland environment · Tutorial music Changed: · ZH and KO font adjustments · Removed Free Play mode. Daily Challange now allows fini… | — | |
| Game update | macOS Support The Axe Ghost demo is available for Mac now too! Known issues: · Cursor jumps momentarily when mousing over buttons. · Odd red screen shows momentarily when quitting the game. | — | |
| In-game event | Recent Updates #5 Added · Tutorial music · Smear special weapon · Discord rich presence · More Steam achievements · Wizards · Steam rich presence · Particles for projectiles · Lightning to preview screen · Face animations for all enemies Changed · Visual styling · Scalpel is now a (rare) regular weapon · Free Play removed from demo · Tutorial informs player if they attempt a legal move that's disabled in the tut… | 17385589 | |
| In-game event | Recent Updates #4 Added · Leaderboard indicator shows whether this was the player's first attempt. · Displace weapon. · All Time leaderboard. · Void weapon. Changed · Ice visual effect. · Various sound effects. · Daily Challenge can be played more than once. · Displace can no longer push enemies off the edge of the grid. · Switch now treats Bosses as wildcards when detecting contiguous groups of monsters (unless… | 16679814 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.