Time (UTC)SourceWhat changedAddedEditedRemovedReference
9 May 2026
NewsUpdate 1.0———Major update
Major update · published 9 May 2026, 12:18:18 UTC
Update 1.0
Hey everyone, I want to share an important update about WitchGhost. After a lot of reflection, I've decided to bring the game out of Early Access earlier than originally planned and shift my full focus onto a new project. WitchGhost was my first released game, and it has been an incredibly important learning experience for me as a solo developer. Over the course of building it, I've learned mor…
Minor bug fix: · Fixed visibility issue where some mobs become invisible after going off screen then coming back on screen That's all :) Scot @ personalError
In-game event · published 28 Mar 2026, 23:17:27 UTC
Update 0.2.5
Update 0.2.5 is here! This should be the final minor update before 0.3.0 releases (except of course for bug / hot fixes) A lot of work has gone into this update and I sincerely hope you enjoy it · Ghoul Gulch level complete · New Ghoul Gulch Mobs · Cactus Monster Updated · The Fly · Cowboy Skeleton · Dynamite Monster · Zombie Sheriff · Whiskey Monster The update also sees some minor quality of…
Mob spawner on Ghoul Gulch replaced with Witcheye spawner until new mobs are ready for 0.2.5 Main menu fixed Controls on main menu now no longer say "Physical" next to them
Poisoned state added back to mobs to allow poison spells to work Mob shaders disabled on death to allow alpha tweens to work Mob shaders disabled on state change to allow alpha tweens to work
13 Mar 2026
NewsUpdate 0.2.4———Game update
Game update · published 13 Mar 2026, 22:36:11 UTC
Update 0.2.4
Update 0.2.4 is here and a lot of work has gone into this one · All code for the mobs has been rewritten for optimisation and better scaling · Mobs have been split into 3 groups: · Base mobs : The standard run at you mobs · Ranged mobs : Run and shoot at you · Explody mobs : Run towards you and explode into something fun · The Witcheye Woods level is fully complete · New mobs added: · Forest Sp…
Update 0.2.3 is here A minor update before the next major release and here's what's new It's Insane! A new difficulty mode has been added - "Insane" mode. This is for players looking for a real challenege. In this mode projectiles do double damage and all mobs will one hit kill you! How long can you survive the insanity? Play Your Way A new options screen has been added which allows you now to…
Happy New Year! I sincerely hope you have all enjoyed the holiday season! The festive period is over and as sad as that is, it now means work can fully resume on WitchGhost early access. Update 0.3.0 Update 0.3.0 is well underway with many new exciting features planned. Community Feedback I also recently received a new feature request via the in game's bug reporting system. First of all, a majo…
This minor update sees a slight graphical update to the weather effects. Now when it rains, you will see water droplets on the camera. It's a nice little touch Achievement Unlocked WitchGhost Steam Achievements are here! At present, 15 achievements are now available for you to unlock with many more on the way. The plan is to add a batch of new achievements with each major update of the game. Ha…
Update 0.2.1 - Minor Update Shaders Now when you aim at (mouse over) a mob, the mob will show a green outline. This will make it clearer which mob you are aiming at. This feature can be disabled in the game's options screens Ezme also has a flashy new shader and will distort when you cast a spell. Nothing major in this update but hopefully this adds a touch of flair to the game Happy Witching S…
In-game event · published 19 Nov 2025, 22:59:13 UTC
Update 0.2.0
The first big Early Access update for WitchGhost is here! Update 0.2.0 brings a bunch of new and exciting content for the game. Out West · New playable level - Ghoul Gulch · New mob - A Cactus - a prickly enemy indeed Magic or Mana? The level up perk "More Magic" has been renamed "More Mana" just to make it clear the perk gives you more casts before having to recharge the wand That's Magic! 1 N…
Hopefully this will be the last minor update before the first major update. Thank you all once again for the incredible feedback that is really allowing me to make WitchGhost the game you want it to be. Here's the latest fixes and updates: · The amount of mana used by spells now resets correctly when starting a new run · Exploding barrels and pumpkins no longer expel shrapnel when a menu is on…
The first minor update is here and is based on feedback received from the community. I'd like to thank you all for playing and for providing such awesome feedback. Updates: · Sound effect on the vampire's bat swarm has been changed to something easier on the ears and the volume has been reduced · The inferno spell has been altered to make it a little less powerful · Each spell now falls into on…
I am thrilled to announce WitchGhost has released in Early Access. I sincerely hope you enjoy playing it. The early access roadmap has been written up and there are many updates to come in the next few months. Thanks for playing. Scot @ personalError
Final planned update of the demo before work on version 1.0 begins - Background music added - Credits page added - Preternatural Pants now affects the bat I really hope you enjoyed playing the WitchGhost Demo. Now the grind to complete the final game is on!
- New spell added "Preternatural Pants" - get those Y-Fronts flying - Spell Codex added - Press 'F' to access the codex for a description of what each spell does - general quality of life updates
Updates: - New scenery added - Enemy electrocution animations updated - Shapeshift shuffle spell added - Splish, Splash, Splosh spell renamed to Ghoulwater Gush - Collecting 5 crystals now grants an extra life - Steam achievements are being actively worked on and will be rolled out soon Bug Fixes: - Game no longer crashed when interacting with the door from the wrong side
Introducing WitchGhost I am thrilled to announce the release of the WitchGhost Demo! The demo contains the first chapter of the game (levels 1 to 5) set in the Haunted Witcheye Woods and the first level of Chapter 2 set in the Wicked West. Check out the list below for planned upcoming features to be added to the demo - More enemy types - More varied scenery - NPC side quests and puzzles to solv…