Snowtracked Playtest
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
010 Sep 2026
| Published | Title | Build |
|---|---|---|
| Gamepad building update! - Gamepad now works with building!(interaction with items is worse and will be reworked next) - (Quick scenarios added for Gamescom.) - Fully private multiplayer games added - Audio mic selection added - Added some descriptions to audio options. - Dream level back and reworked. - Some bugs fixed. | — | |
| Small fixes - Push to talk option added. - voice options should now be much better. - sounds including voice won't mute when you unfocus the game window. - motion blur can now be turned completely off - voice should work properly on rejoin in multiplayer | — | |
| RMB toggle! I'm in the middle of work, but wanted to push an update. · TAB can now toggle RMB move mode, making the movement much easier, and making the PC experience more like the gamepad one. I'm still working on this. · animations added. · Climbing improved, and highlights during build shows if you made a climbable step. · Snowball throwing behavior is much simplified, but I will also work in the old mo… | — | |
| AIKIDO update You can now roll around like in Aikido... Also build and climb ladders! | 23745362 | |
| Update for Conference! I'm doing some small changes so I can showcase the game at the Nordic Games Conference in about a week! The status of which hints you've seen will be reset, sorry for that. If I haven't said it already - There's a new Tutorial map for the building system too. | — | |
| Added Rufus to main menu And made him slap the "feedback" sign xD | — | |
| New Help page I am going to demo the game next week at Nordic games in Malmö! So I added help page that's easy to find, and that summarizes the most important information. | — | |
| Multiplayer I added the first test of multiplayer. | — | |
| Big update A bunch of progress and improvements! Better tutorial at beginning. Better flow at start of map. Polish on the building system. Music added... more on that another time. Animals added, you have to find which yourself. | — | |
| Vsync Added V-sync options to the graphics. · ALSO: Better cliffs and small avalanches! | — | |
| Monitor Select options You can now select what monitor the game displays at. | — | |
| Color Grading Now the cabbin looks as intended. Warm. Before it was yellowish. ish! | — | |
| Fixes Fixed a bug where you couldn't start the game unless you had played it before ¯\\_(ツ)_/¯ · Added a bunch of speed sliders to adjust various camera movement in the options. The camera should also be more consistent between gamepad and mouse, and framerate independent. But not 100%. · "Continue" will now pick the right right save to load from. · Many small fixes! | 21239215 | |
| The JANK update I call it this because I've removed a lot of jankiness! It's getting there. Small steps. One day. We'll be feeling it. | — | |
| Proper Graphics Options! Options! · The graphics options are now easier and better tweaked - the visual look of the game remains consistent - with the old options, some settings could break the look completely. · Added in ultra-reflections as an option too, but that's for some hefty PCs. · Removed the "resolution" settings, as those aren't relevant nowadays - it's an old way of doing it! · Fixed water glitch on lower s… | — | |
| Performance update and usability update! A Performance and usability update! - Made trails cache when not in use, this should stop performance to degrade over long playtimes. - Fixed a bug that spawned invisible items, that could have worsened performance a lot for long playtimes. - Simplified physics for log dropping trees and items, so no potentially crazy behavior now. - Added a gamepad controls help (hold gamepad special left to v… | 19368024 | |
| Agnes wanted this update Added animations for skating on ice alongside a lot more! | 18477988 | |
| Gamepad Support! - Working on getting gamepads supported. Menus and basic controls works now, and the rest will come. - Save/Load system has gotten more work, but it's not fully saving/restoring all the items yet. - More new animations that can be "previewed" in the developer menu. | 18041351 | |
| Game options More work on sounds, items and walking. · you can turn off character comments. | 17713963 | |
| small fixes - Fixed birds playing when they shouldn't - Added first pass of sounds during night: ice and trees cracks and pops. | 17549141 | |
| Update Feb A lot of new progress has been made for our upcoming playtest! · More sounds updated · Inventory and bag handling · Items · Ice crystals · dynamic walking speed | 17532076 | |
| GOOD NEWS I'm actually alive and making great progress, despite not updating Steam much. The game is starting to tell a full story - and it's going to get a real story. Also Big News: I'm joined for a time by an animator! She's gonna help put life and motion into the character and gameplay. But more about this later - that's for another update. | 17327844 | |
| Added a Save/Load system! Added a Save/Load system for the tracks. You have several slots and ALL the trails are saved, so bear that in mind. It's not a full save/load system yet: time and the items you place are not stored yet. Added a experimental "Guides" system. To help you draw in geometric shapes. It helps but doesn't do all the work. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Sep 2026 | Wed | 07:15 | No patch notes · unannounced build | 25202691 | public | 1 | — |
| 5 Sep 2026 | Sat | 16:04 | No patch notes · unannounced build | 25142725 | public | 1 | — |